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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_funcs.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/hle/config_mem.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace ConfigMem {
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ConfigMemDef config_mem;
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void Init() {
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std::memset(&config_mem, 0, sizeof(config_mem));
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config_mem.update_flag = 0; // No update
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config_mem.sys_core_ver = 0x2;
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.prev_firm = 0;
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config_mem.app_mem_type = 0x2; // Default app mem type is 0
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config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
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config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
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config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
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config_mem.firm_unk = 0;
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config_mem.firm_version_rev = 0;
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config_mem.firm_version_min = 0x40;
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config_mem.firm_version_maj = 0x2;
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config_mem.firm_sys_core_ver = 0x2;
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}
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void Shutdown() {
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}
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} // namespace
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