suyu/src/core/hle/config_mem.cpp
Yuri Kunde Schlesner 7ada357b2d Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00

87 lines
3.1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/common_funcs.h"
#include "core/core.h"
#include "core/memory.h"
#include "core/hle/config_mem.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace ConfigMem {
struct ConfigMemDef {
u8 kernel_unk; // 0
u8 kernel_version_rev; // 1
u8 kernel_version_min; // 2
u8 kernel_version_maj; // 3
u32 update_flag; // 4
u64 ns_tid; // 8
u32 sys_core_ver; // 10
u8 unit_info; // 14
u8 boot_firm; // 15
u8 prev_firm; // 16
INSERT_PADDING_BYTES(0x1); // 17
u32 ctr_sdk_ver; // 18
INSERT_PADDING_BYTES(0x30 - 0x1C); // 1C
u32 app_mem_type; // 30
INSERT_PADDING_BYTES(0x40 - 0x34); // 34
u32 app_mem_alloc; // 40
u32 sys_mem_alloc; // 44
u32 base_mem_alloc; // 48
INSERT_PADDING_BYTES(0x60 - 0x4C); // 4C
u8 firm_unk; // 60
u8 firm_version_rev; // 61
u8 firm_version_min; // 62
u8 firm_version_maj; // 63
u32 firm_sys_core_ver; // 64
u32 firm_ctr_sdk_ver; // 68
INSERT_PADDING_BYTES(0x1000 - 0x6C); // 6C
};
static_assert(sizeof(ConfigMemDef) == Memory::CONFIG_MEMORY_SIZE, "Config Memory structure size is wrong");
static ConfigMemDef config_mem;
template <typename T>
inline void Read(T &var, const u32 addr) {
u32 offset = addr - Memory::CONFIG_MEMORY_VADDR;
ASSERT(offset < Memory::CONFIG_MEMORY_SIZE);
var = *(reinterpret_cast<T*>(((uintptr_t)&config_mem) + offset));
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
void Init() {
std::memset(&config_mem, 0, sizeof(config_mem));
config_mem.update_flag = 0; // No update
config_mem.sys_core_ver = 0x2;
config_mem.unit_info = 0x1; // Bit 0 set for Retail
config_mem.prev_firm = 0;
config_mem.app_mem_type = 0x2; // Default app mem type is 0
config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
config_mem.firm_unk = 0;
config_mem.firm_version_rev = 0;
config_mem.firm_version_min = 0x40;
config_mem.firm_version_maj = 0x2;
config_mem.firm_sys_core_ver = 0x2;
}
void Shutdown() {
}
} // namespace