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https://git.suyu.dev/suyu/suyu.git
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910 lines
25 KiB
C++
910 lines
25 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/string_util.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <shlobj.h> // for SHGetFolderPath
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#include <shellapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <io.h>
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#include <direct.h> // getcwd
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#else
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#include <sys/param.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <errno.h>
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#include <stdlib.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <CoreFoundation/CFBundle.h>
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#endif
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#include <algorithm>
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#include <sys/stat.h>
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#include "common/string_util.h"
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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#ifdef BSD4_4
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#define stat64 stat
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#define fstat64 fstat
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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{
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static void StripTailDirSlashes(std::string &fname)
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{
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if (fname.length() > 1)
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{
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size_t i = fname.length() - 1;
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while (fname[i] == DIR_SEP_CHR)
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fname[i--] = '\0';
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}
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return;
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}
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// Returns true if file filename exists
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bool Exists(const std::string &filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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return (result == 0);
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}
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// Returns true if filename is a directory
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bool IsDirectory(const std::string &filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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if (result < 0) {
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WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string &filename)
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{
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INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(UTF8ToTStr(filename).c_str()))
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{
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WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1) {
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WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string &path)
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{
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INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(UTF8ToTStr(path).c_str(), NULL))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST)
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{
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string &fullPath)
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{
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int panicCounter = 100;
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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if (File::Exists(fullPath))
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{
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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return true;
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}
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!File::IsDirectory(subPath))
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File::CreateDir(subPath);
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// A safety check
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panicCounter--;
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if (panicCounter <= 0)
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{
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ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string &filename)
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{
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
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// check if a directory
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if (!File::IsDirectory(filename))
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{
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
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return true;
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string &srcFilename, const std::string &destFilename)
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{
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INFO_LOG(COMMON, "Rename: %s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string &srcFilename, const std::string &destFilename)
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{
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INFO_LOG(COMMON, "Copy: %s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
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return true;
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ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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#else
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// buffer size
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#define BSIZE 1024
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char buffer[BSIZE];
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// Open input file
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FILE *input = fopen(srcFilename.c_str(), "rb");
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if (!input)
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{
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ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// open output file
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FILE *output = fopen(destFilename.c_str(), "wb");
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if (!output)
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{
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fclose(input);
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ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copy loop
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while (!feof(input))
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{
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// read input
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int rnum = fread(buffer, sizeof(char), BSIZE, input);
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if (rnum != BSIZE)
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{
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if (ferror(input) != 0)
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{
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ERROR_LOG(COMMON,
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"Copy: failed reading from source, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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goto bail;
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}
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}
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// write output
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int wnum = fwrite(buffer, sizeof(char), rnum, output);
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if (wnum != rnum)
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{
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ERROR_LOG(COMMON,
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"Copy: failed writing to output, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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goto bail;
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}
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}
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// close files
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fclose(input);
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fclose(output);
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return true;
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bail:
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if (input)
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fclose(input);
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if (output)
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fclose(output);
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return false;
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#endif
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string &filename)
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{
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
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return 0;
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}
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
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return 0;
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}
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struct stat64 buf;
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#ifdef _WIN32
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if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
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#else
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if (stat64(filename.c_str(), &buf) == 0)
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#endif
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{
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DEBUG_LOG(COMMON, "GetSize: %s: %lld",
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filename.c_str(), (long long)buf.st_size);
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return buf.st_size;
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}
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ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return 0;
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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struct stat64 buf;
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if (fstat64(fd, &buf) != 0) {
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ERROR_LOG(COMMON, "GetSize: stat failed %i: %s",
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fd, GetLastErrorMsg());
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return 0;
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}
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return buf.st_size;
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE *f)
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{
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// can't use off_t here because it can be 32-bit
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u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0) {
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ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
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f, GetLastErrorMsg());
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return 0;
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}
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u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
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ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
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f, GetLastErrorMsg());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string &filename)
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{
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
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if (!File::IOFile(filename, "wb"))
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{
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ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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return true;
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}
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
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{
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
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// How many files + directories we found
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u32 foundEntries = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return foundEntries;
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}
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// windows loop
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do
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{
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FSTEntry entry;
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const std::string virtualName(TStrToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
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return 0;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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FSTEntry entry;
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const std::string virtualName(result->d_name);
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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entry.virtualName = virtualName;
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entry.physicalName = directory;
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entry.physicalName += DIR_SEP + entry.virtualName;
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if (IsDirectory(entry.physicalName.c_str()))
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{
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entry.isDirectory = true;
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// is a directory, lets go inside
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entry.size = ScanDirectoryTree(entry.physicalName, entry);
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foundEntries += (u32)entry.size;
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}
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else
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{ // is a file
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entry.isDirectory = false;
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entry.size = GetSize(entry.physicalName.c_str());
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}
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++foundEntries;
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// Push into the tree
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parentEntry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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// Return number of entries found.
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return foundEntries;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string &directory)
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{
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INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return false;
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}
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// windows loop
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do
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{
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const std::string virtualName(TStrToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
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return false;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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const std::string virtualName = result->d_name;
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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std::string newPath = directory + DIR_SEP_CHR + virtualName;
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if (IsDirectory(newPath))
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{
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if (!DeleteDirRecursively(newPath))
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{
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#ifndef _WIN32
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closedir(dirp);
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#endif
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return false;
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}
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}
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else
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{
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if (!File::Delete(newPath))
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{
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#ifndef _WIN32
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closedir(dirp);
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#endif
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return false;
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}
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}
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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File::DeleteDir(directory);
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return true;
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}
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::string &source_path, const std::string &dest_path)
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{
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#ifndef _WIN32
|
|
if (source_path == dest_path) return;
|
|
if (!File::Exists(source_path)) return;
|
|
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
|
|
|
|
struct dirent dirent, *result = NULL;
|
|
DIR *dirp = opendir(source_path.c_str());
|
|
if (!dirp) return;
|
|
|
|
while (!readdir_r(dirp, &dirent, &result) && result)
|
|
{
|
|
const std::string virtualName(result->d_name);
|
|
// check for "." and ".."
|
|
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
|
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
|
(virtualName[2] == '\0')))
|
|
continue;
|
|
|
|
std::string source, dest;
|
|
source = source_path + virtualName;
|
|
dest = dest_path + virtualName;
|
|
if (IsDirectory(source))
|
|
{
|
|
source += '/';
|
|
dest += '/';
|
|
if (!File::Exists(dest)) File::CreateFullPath(dest);
|
|
CopyDir(source, dest);
|
|
}
|
|
else if (!File::Exists(dest)) File::Copy(source, dest);
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
char *dir;
|
|
// Get the current working directory (getcwd uses malloc)
|
|
if (!(dir = __getcwd(NULL, 0))) {
|
|
|
|
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
|
|
GetLastErrorMsg());
|
|
return NULL;
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string &directory)
|
|
{
|
|
return __chdir(directory.c_str()) == 0;
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
|
|
return AppBundlePath;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
std::string& GetExeDirectory()
|
|
{
|
|
static std::string DolphinPath;
|
|
if (DolphinPath.empty())
|
|
{
|
|
TCHAR Dolphin_exe_Path[2048];
|
|
GetModuleFileName(NULL, Dolphin_exe_Path, 2048);
|
|
DolphinPath = TStrToUTF8(Dolphin_exe_Path);
|
|
DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
|
|
}
|
|
return DolphinPath;
|
|
}
|
|
#endif
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined (__APPLE__)
|
|
sysDir = GetBundleDirectory();
|
|
sysDir += DIR_SEP;
|
|
sysDir += SYSDATA_DIR;
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
|
|
return sysDir;
|
|
}
|
|
|
|
// Returns a string with a Dolphin data dir or file in the user's home
|
|
// directory. To be used in "multi-user" mode (that is, installed).
|
|
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
|
|
{
|
|
static std::string paths[NUM_PATH_INDICES];
|
|
|
|
// Set up all paths and files on the first run
|
|
if (paths[D_USER_IDX].empty())
|
|
{
|
|
#ifdef _WIN32
|
|
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
|
|
#else
|
|
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
|
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
|
else
|
|
paths[D_USER_IDX] = std::string(getenv("HOME") ?
|
|
getenv("HOME") : getenv("PWD") ?
|
|
getenv("PWD") : "") + DIR_SEP EMU_DATA_DIR DIR_SEP;
|
|
#endif
|
|
|
|
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
|
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
}
|
|
|
|
if (!newPath.empty())
|
|
{
|
|
if (!File::IsDirectory(newPath))
|
|
{
|
|
WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
|
|
return paths[DirIDX];
|
|
}
|
|
else
|
|
{
|
|
paths[DirIDX] = newPath;
|
|
}
|
|
|
|
switch (DirIDX)
|
|
{
|
|
case D_ROOT_IDX:
|
|
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
|
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
|
|
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
|
|
break;
|
|
|
|
case D_USER_IDX:
|
|
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
|
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
|
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
|
|
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
}
|
|
}
|
|
|
|
return paths[DirIDX];
|
|
}
|
|
|
|
//std::string GetThemeDir(const std::string& theme_name)
|
|
//{
|
|
// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
|
//
|
|
//#if !defined(_WIN32)
|
|
// // If theme does not exist in user's dir load from shared directory
|
|
// if (!File::Exists(dir))
|
|
// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
|
|
//#endif
|
|
//
|
|
// return dir;
|
|
//}
|
|
|
|
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
|
{
|
|
return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
bool ReadFileToString(bool text_file, const char *filename, std::string &str)
|
|
{
|
|
File::IOFile file(filename, text_file ? "r" : "rb");
|
|
auto const f = file.GetHandle();
|
|
|
|
if (!f)
|
|
return false;
|
|
|
|
str.resize(static_cast<u32>(GetSize(f)));
|
|
return file.ReadArray(&str[0], str.size());
|
|
}
|
|
|
|
IOFile::IOFile()
|
|
: m_file(NULL), m_good(true)
|
|
{}
|
|
|
|
IOFile::IOFile(std::FILE* file)
|
|
: m_file(file), m_good(true)
|
|
{}
|
|
|
|
IOFile::IOFile(const std::string& filename, const char openmode[])
|
|
: m_file(NULL), m_good(true)
|
|
{
|
|
Open(filename, openmode);
|
|
}
|
|
|
|
IOFile::~IOFile()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
IOFile::IOFile(IOFile&& other)
|
|
: m_file(NULL), m_good(true)
|
|
{
|
|
Swap(other);
|
|
}
|
|
|
|
IOFile& IOFile::operator=(IOFile&& other)
|
|
{
|
|
Swap(other);
|
|
return *this;
|
|
}
|
|
|
|
void IOFile::Swap(IOFile& other)
|
|
{
|
|
std::swap(m_file, other.m_file);
|
|
std::swap(m_good, other.m_good);
|
|
}
|
|
|
|
bool IOFile::Open(const std::string& filename, const char openmode[])
|
|
{
|
|
Close();
|
|
#ifdef _WIN32
|
|
_tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str());
|
|
#else
|
|
m_file = fopen(filename.c_str(), openmode);
|
|
#endif
|
|
|
|
m_good = IsOpen();
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Close()
|
|
{
|
|
if (!IsOpen() || 0 != std::fclose(m_file))
|
|
m_good = false;
|
|
|
|
m_file = NULL;
|
|
return m_good;
|
|
}
|
|
|
|
std::FILE* IOFile::ReleaseHandle()
|
|
{
|
|
std::FILE* const ret = m_file;
|
|
m_file = NULL;
|
|
return ret;
|
|
}
|
|
|
|
void IOFile::SetHandle(std::FILE* file)
|
|
{
|
|
Close();
|
|
Clear();
|
|
m_file = file;
|
|
}
|
|
|
|
u64 IOFile::GetSize()
|
|
{
|
|
if (IsOpen())
|
|
return File::GetSize(m_file);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool IOFile::Seek(s64 off, int origin)
|
|
{
|
|
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
u64 IOFile::Tell()
|
|
{
|
|
if (IsOpen())
|
|
return ftello(m_file);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
bool IOFile::Flush()
|
|
{
|
|
if (!IsOpen() || 0 != std::fflush(m_file))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Resize(u64 size)
|
|
{
|
|
if (!IsOpen() || 0 !=
|
|
#ifdef _WIN32
|
|
// ector: _chsize sucks, not 64-bit safe
|
|
// F|RES: changed to _chsize_s. i think it is 64-bit safe
|
|
_chsize_s(_fileno(m_file), size)
|
|
#else
|
|
// TODO: handle 64bit and growing
|
|
ftruncate(fileno(m_file), size)
|
|
#endif
|
|
)
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
} // namespace
|