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c09ff382a4
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <QDialog>
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#include <QKeyEvent>
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#include "ui_configure_input.h"
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class QPushButton;
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class QString;
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class QTimer;
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namespace Ui {
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class ConfigureInput;
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}
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void OnDockedModeChanged(bool last_state, bool new_state);
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class ConfigureInput : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureInput(QWidget* parent = nullptr);
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~ConfigureInput() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void RetranslateControllerComboBoxes();
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void UpdateUIEnabled();
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/// Load configuration settings.
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void LoadConfiguration();
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void LoadPlayerControllerIndices();
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/// Restore all buttons to their default values.
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void RestoreDefaults();
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::array<QComboBox*, 8> players_controller;
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std::array<QPushButton*, 8> players_configure;
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};
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