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https://git.suyu.dev/suyu/suyu.git
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82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/interface.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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namespace Service {
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namespace Nvidia {
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void NVDRV::Open(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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auto buffer = ctx.BufferDescriptorA()[0];
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std::string device_name = Memory::ReadCString(buffer.Address(), buffer.Size());
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u32 fd = nvdrv->Open(device_name);
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IPC::RequestBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(fd);
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rb.Push<u32>(0);
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}
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void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestParser rp{ctx};
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u32 fd = rp.Pop<u32>();
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u32 command = rp.Pop<u32>();
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auto input_buffer = ctx.BufferDescriptorA()[0];
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auto output_buffer = ctx.BufferDescriptorB()[0];
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std::vector<u8> input(input_buffer.Size());
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std::vector<u8> output(output_buffer.Size());
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Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.Size());
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u32 nv_result = nvdrv->Ioctl(fd, command, input, output);
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Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.Size());
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IPC::RequestBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(nv_result);
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}
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void NVDRV::Close(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestParser rp{ctx};
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u32 fd = rp.Pop<u32>();
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auto result = nvdrv->Close(fd);
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IPC::RequestBuilder rb{ctx, 2};
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rb.Push(result);
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}
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void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0);
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}
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NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
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: ServiceFramework(name), nvdrv(std::move(nvdrv)) {
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static const FunctionInfo functions[] = {
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{0, &NVDRV::Open, "Open"},
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{1, &NVDRV::Ioctl, "Ioctl"},
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{2, &NVDRV::Close, "Close"},
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{3, &NVDRV::Initialize, "Initialize"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Nvidia
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} // namespace Service
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