suyu/src/yuzu/configuration/configure_input_player.h
Morph 65d9def873 configure_input_player: Re-add "Clear" context menu option
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00

175 lines
6.1 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <QWidget>
#include "common/param_package.h"
#include "core/settings.h"
#include "ui_configure_input.h"
class QCheckBox;
class QKeyEvent;
class QLabel;
class QPushButton;
class QSlider;
class QSpinBox;
class QString;
class QTimer;
class QWidget;
namespace InputCommon {
class InputSubsystem;
}
namespace InputCommon::Polling {
class DevicePoller;
enum class DeviceType;
} // namespace InputCommon::Polling
namespace Ui {
class ConfigureInputPlayer;
}
class ConfigureInputPlayer : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
bool debug = false);
~ConfigureInputPlayer() override;
/// Save all button configurations to settings file.
void ApplyConfiguration();
/// Update the input devices combobox.
void UpdateInputDevices();
/// Restore all buttons to their default values.
void RestoreDefaults();
/// Clear all input configuration.
void ClearAll();
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);
signals:
/// Emitted when this controller is connected by the user.
void Connected(bool connected);
/// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
void HandheldStateChanged(bool is_handheld);
/// Emitted when the input devices combobox is being refreshed.
void RefreshInputDevices();
protected:
void showEvent(QShowEvent* event) override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
/// Load configuration settings.
void LoadConfiguration();
/// Called when the button was pressed.
void HandleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type);
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle mouse button press events.
void mousePressEvent(QMouseEvent* event) override;
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
/// Update UI to reflect current configuration.
void UpdateUI();
/// Update the controller selection combobox
void UpdateControllerCombobox();
/// Update the current controller icon.
void UpdateControllerIcon();
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
/// Shows or hides motion groupboxes based on the current controller type.
void UpdateMotionButtons();
/// Gets the default controller mapping for this device and auto configures the input to match.
void UpdateMappingWithDefaults();
std::unique_ptr<Ui::ConfigureInputPlayer> ui;
std::size_t player_index;
bool debug;
InputCommon::InputSubsystem* input_subsystem;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
static constexpr int PLAYER_COUNT = 8;
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> stick_mod_param;
std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
/// Each motion input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map;
/// Extra buttons for the modifiers.
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> mod_buttons;
/// A group of four QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, respectively.
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider;
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider;
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox;
std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_mouse = false;
/// List of physical devices users can map with. If a SDL backed device is selected, then you
/// can usue this device to get a default mapping.
std::vector<Common::ParamPackage> input_devices;
/// Bottom row is where console wide settings are held, and its "owned" by the parent
/// ConfigureInput widget. On show, add this widget to the main layout. This will change the
/// parent of the widget to this widget (but thats fine).
QWidget* bottom_row;
};