suyu/src/video_core/renderer_base.h
Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00

67 lines
1.5 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
class EmuWindow;
class RendererBase : NonCopyable {
public:
/// Used to reference a framebuffer
enum kFramebuffer {
kFramebuffer_VirtualXFB = 0,
kFramebuffer_EFB,
kFramebuffer_Texture
};
RendererBase() : m_current_fps(0), m_current_frame(0) {
}
virtual ~RendererBase() {
}
/// Swap buffers (render frame)
virtual void SwapBuffers() = 0;
/**
* Set the emulator window to use for renderer
* @param window EmuWindow handle to emulator window to use for rendering
*/
virtual void SetWindow(EmuWindow* window) = 0;
/// Initialize the renderer
virtual void Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
// Getter/setter functions:
// ------------------------
f32 GetCurrentframe() const {
return m_current_fps;
}
int current_frame() const {
return m_current_frame;
}
void RefreshRasterizerSetting();
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
protected:
f32 m_current_fps; ///< Current framerate, should be set by the renderer
int m_current_frame; ///< Current frame, should be set by the renderer
private:
bool opengl_rasterizer_active = false;
};