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5737441374
Falls back to title ID + 0x1000, which is what HOS does.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/control_metadata.h"
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namespace FileSys {
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const std::array<const char*, 15> LANGUAGE_NAMES = {
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"AmericanEnglish", "BritishEnglish", "Japanese",
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"French", "German", "LatinAmericanSpanish",
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"Spanish", "Italian", "Dutch",
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"CanadianFrench", "Portugese", "Russian",
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"Korean", "Taiwanese", "Chinese",
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};
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std::string LanguageEntry::GetApplicationName() const {
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return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(), 0x200);
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}
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std::string LanguageEntry::GetDeveloperName() const {
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return Common::StringFromFixedZeroTerminatedBuffer(developer_name.data(), 0x100);
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}
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NACP::NACP(VirtualFile file) : raw(std::make_unique<RawNACP>()) {
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file->ReadObject(raw.get());
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}
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NACP::~NACP() = default;
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const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
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if (language != Language::Default) {
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return raw->language_entries.at(static_cast<u8>(language));
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}
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for (const auto& language_entry : raw->language_entries) {
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if (!language_entry.GetApplicationName().empty())
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return language_entry;
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}
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// Fallback to English
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return GetLanguageEntry(Language::AmericanEnglish);
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}
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std::string NACP::GetApplicationName(Language language) const {
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return GetLanguageEntry(language).GetApplicationName();
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}
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std::string NACP::GetDeveloperName(Language language) const {
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return GetLanguageEntry(language).GetDeveloperName();
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}
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u64 NACP::GetTitleId() const {
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return raw->title_id;
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}
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u64 NACP::GetDLCBaseTitleId() const {
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return raw->dlc_base_title_id;
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}
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std::string NACP::GetVersionString() const {
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return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(), 0x10);
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}
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} // namespace FileSys
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