suyu/src/yuzu/main.cpp
Lioncash 5085a16d78 yuzu/main: Make error messages within OnCoreError more localization-friendly
Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.

We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00

2188 lines
83 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cinttypes>
#include <clocale>
#include <memory>
#include <thread>
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/error.h"
#include "applets/profile_select.h"
#include "applets/software_keyboard.h"
#include "applets/web_browser.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_general.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/scope_acquire_window_context.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
return vfs->CreateDirectory(path, mode);
}
static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
const std::string& path) {
return dir->CreateFile(path);
}
#include <fmt/ostream.h>
#include <glad/glad.h>
#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
#include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QProgressBar>
#include <QProgressDialog>
#include <QShortcut>
#include <QStatusBar>
#include <QtConcurrent/QtConcurrent>
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/detached_tasks.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/submission_package.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/graphics/graphics_breakpoints.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/discord.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
#endif
#ifdef YUZU_USE_QT_WEB_ENGINE
#include <QWebEngineProfile>
#include <QWebEngineScript>
#include <QWebEngineScriptCollection>
#include <QWebEngineSettings>
#include <QWebEngineView>
#endif
#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
*/
enum class CalloutFlag : uint32_t {
Telemetry = 0x1,
DRDDeprecation = 0x2,
};
void GMainWindow::ShowTelemetryCallout() {
if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
return;
}
UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
const QString telemetry_message =
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
"data is collected</a> to help improve yuzu. "
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
Settings::Apply();
}
}
const int GMainWindow::max_recent_files_item;
static void InitializeLogging() {
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif
}
GMainWindow::GMainWindow()
: config(new Config()), emu_thread(nullptr),
vfs(std::make_shared<FileSys::RealVfsFilesystem>()),
provider(std::make_unique<FileSys::ManualContentProvider>()) {
InitializeLogging();
debug_context = Tegra::DebugContext::Construct();
setAcceptDrops(true);
ui.setupUi(this);
statusBar()->hide();
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence);
discord_rpc->Update();
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
ConnectMenuEvents();
ConnectWidgetEvents();
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
UpdateWindowTitle();
show();
Core::System::GetInstance().SetContentProvider(
std::make_unique<FileSys::ContentProviderUnion>());
Core::System::GetInstance().RegisterContentProvider(
FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
Service::FileSystem::CreateFactories(*vfs);
// Gen keys if necessary
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1]);
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
delete render_window;
}
void GMainWindow::ProfileSelectorSelectProfile() {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
Service::Account::ProfileManager manager;
const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
if (!uuid.has_value()) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
emit ProfileSelectorFinishedSelection(uuid);
}
void GMainWindow::SoftwareKeyboardGetText(
const Core::Frontend::SoftwareKeyboardParameters& parameters) {
QtSoftwareKeyboardDialog dialog(this, parameters);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
emit SoftwareKeyboardFinishedText(std::nullopt);
return;
}
emit SoftwareKeyboardFinishedText(dialog.GetText());
}
void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message) {
QMessageBox::warning(this, tr("Text Check Failed"), QString::fromStdU16String(error_message));
emit SoftwareKeyboardFinishedCheckDialog();
}
#ifdef YUZU_USE_QT_WEB_ENGINE
void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) {
NXInputWebEngineView web_browser_view(this);
// Scope to contain the QProgressDialog for initialization
{
QProgressDialog progress(this);
progress.setMinimumDuration(200);
progress.setLabelText(tr("Loading Web Applet..."));
progress.setRange(0, 4);
progress.setValue(0);
progress.show();
auto future = QtConcurrent::run([this] { emit WebBrowserUnpackRomFS(); });
while (!future.isFinished())
QApplication::processEvents();
progress.setValue(1);
// Load the special shim script to handle input and exit.
QWebEngineScript nx_shim;
nx_shim.setSourceCode(GetNXShimInjectionScript());
nx_shim.setWorldId(QWebEngineScript::MainWorld);
nx_shim.setName(QStringLiteral("nx_inject.js"));
nx_shim.setInjectionPoint(QWebEngineScript::DocumentCreation);
nx_shim.setRunsOnSubFrames(true);
web_browser_view.page()->profile()->scripts()->insert(nx_shim);
web_browser_view.load(
QUrl(QUrl::fromLocalFile(QString::fromStdString(std::string(filename))).toString() +
QString::fromStdString(std::string(additional_args))));
progress.setValue(2);
render_window->hide();
web_browser_view.setFocus();
const auto& layout = render_window->GetFramebufferLayout();
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
Layout::ScreenUndocked::Width);
web_browser_view.settings()->setAttribute(
QWebEngineSettings::LocalContentCanAccessRemoteUrls, true);
web_browser_view.show();
progress.setValue(3);
QApplication::processEvents();
progress.setValue(4);
}
bool finished = false;
QAction* exit_action = new QAction(tr("Exit Web Applet"), this);
connect(exit_action, &QAction::triggered, this, [&finished] { finished = true; });
ui.menubar->addAction(exit_action);
auto& npad =
Core::System::GetInstance()
.ServiceManager()
.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
const auto fire_js_keypress = [&web_browser_view](u32 key_code) {
web_browser_view.page()->runJavaScript(
QStringLiteral("document.dispatchEvent(new KeyboardEvent('keydown', {'key': %1}));")
.arg(key_code));
};
QMessageBox::information(
this, tr("Exit"),
tr("To exit the web application, use the game provided controls to select exit, select the "
"'Exit Web Applet' option in the menu bar, or press the 'Enter' key."));
bool running_exit_check = false;
while (!finished) {
QApplication::processEvents();
if (!running_exit_check) {
web_browser_view.page()->runJavaScript(QStringLiteral("applet_done;"),
[&](const QVariant& res) {
running_exit_check = false;
if (res.toBool())
finished = true;
});
running_exit_check = true;
}
const auto input = npad.GetAndResetPressState();
for (std::size_t i = 0; i < Settings::NativeButton::NumButtons; ++i) {
if ((input & (1 << i)) != 0) {
LOG_DEBUG(Frontend, "firing input for button id={:02X}", i);
web_browser_view.page()->runJavaScript(
QStringLiteral("yuzu_key_callbacks[%1]();").arg(i));
}
}
if (input & 0x00888000) // RStick Down | LStick Down | DPad Down
fire_js_keypress(40); // Down Arrow Key
else if (input & 0x00444000) // RStick Right | LStick Right | DPad Right
fire_js_keypress(39); // Right Arrow Key
else if (input & 0x00222000) // RStick Up | LStick Up | DPad Up
fire_js_keypress(38); // Up Arrow Key
else if (input & 0x00111000) // RStick Left | LStick Left | DPad Left
fire_js_keypress(37); // Left Arrow Key
else if (input & 0x00000001) // A Button
fire_js_keypress(13); // Enter Key
}
web_browser_view.hide();
render_window->show();
render_window->setFocus();
ui.menubar->removeAction(exit_action);
// Needed to update render window focus/show and remove menubar action
QApplication::processEvents();
emit WebBrowserFinishedBrowsing();
}
#else
void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) {
QMessageBox::warning(
this, tr("Web Applet"),
tr("This version of yuzu was built without QtWebEngine support, meaning that yuzu cannot "
"properly display the game manual or web page requested."),
QMessageBox::Ok, QMessageBox::Ok);
LOG_INFO(Frontend,
"(STUBBED) called - Missing QtWebEngine dependency needed to open website page at "
"'{}' with arguments '{}'!",
filename, additional_args);
emit WebBrowserFinishedBrowsing();
}
#endif
void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui.action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
game_list = new GameList(vfs, provider.get(), this);
ui.horizontalLayout->addWidget(game_list);
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui.horizontalLayout->addWidget(loading_screen);
connect(loading_screen, &LoadingScreen::Hidden, [&] {
loading_screen->Clear();
if (emulation_running) {
render_window->show();
render_window->setFocus();
}
});
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setVisible(false);
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a Switch."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label, 0);
}
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
void GMainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui.menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
waitTreeWidget = new WaitTreeWidget(this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
}
void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
ui.menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
ui.menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window");
const QString load_file = QStringLiteral("Load File");
const QString exit_yuzu = QStringLiteral("Exit yuzu");
const QString stop_emulation = QStringLiteral("Stop Emulation");
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
const QString fullscreen = QStringLiteral("Fullscreen");
ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
ui.action_Load_File->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, load_file));
ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
ui.action_Stop->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, stop_emulation));
ui.action_Show_Filter_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
ui.action_Show_Filter_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
ui.action_Show_Status_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
ui.action_Show_Status_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
&QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
connect(
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
if (!Core::System::GetInstance().IsPoweredOn()) {
return;
}
BootGame(game_path);
});
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
ui.action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
UpdateStatusBar();
});
// TODO: Remove this comment/static whenever the next major release of
// MSVC occurs and we make it a requirement (see:
// https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html)
static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
&QShortcut::activated, this, [&] {
if (ui.action_Load_Amiibo->isEnabled()) {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
&QShortcut::activated, this, [&] {
if (emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
OnDockedModeChanged(!Settings::values.use_docked_mode,
Settings::values.use_docked_mode);
});
}
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() / 2;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
}
void GMainWindow::RestoreUIState() {
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
#endif
game_list->LoadInterfaceLayout();
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole();
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
void GMainWindow::ConnectMenuEvents() {
// File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
connect(ui.action_Install_File_NAND, &QAction::triggered, this,
&GMainWindow::OnMenuInstallToNAND);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
// Emulation
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
// View
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
&GMainWindow::ToggleWindowMode);
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
// Fullscreen
ui.action_Fullscreen->setShortcut(
hotkey_registry
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this)
->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Movie
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
&GMainWindow::OnCaptureScreenshot);
// Help
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
connect(ui.action_Rederive, &QAction::triggered, this,
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
if (!GLAD_GL_ARB_buffer_storage) {
unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
}
if (!GLAD_GL_ARB_direct_state_access) {
unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
}
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) {
unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
}
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) {
unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
}
if (!GLAD_GL_ARB_multi_bind) {
unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
}
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc) {
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
}
if (!GLAD_GL_ARB_texture_compression_rgtc) {
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
}
if (!GLAD_GL_ARB_depth_buffer_float) {
unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
}
for (const QString& ext : unsupported_ext) {
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
}
return unsupported_ext;
}
bool GMainWindow::LoadROM(const QString& filename) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
render_window->InitRenderTarget();
{
Core::Frontend::ScopeAcquireWindowContext acquire_context{*render_window};
if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3 Core!"),
tr("Your GPU may not support OpenGL 4.3, or you do not "
"have the latest graphics driver."));
return false;
}
}
const QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
if (!unsupported_gl_extensions.empty()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
tr("Your GPU may not support one or more required OpenGL"
"extensions. Please ensure you have the latest graphics "
"driver.<br><br>Unsupported extensions:<br>") +
unsupported_gl_extensions.join(QStringLiteral("<br>")));
return false;
}
Core::System& system{Core::System::GetInstance()};
system.SetFilesystem(vfs);
system.SetGPUDebugContext(debug_context);
system.SetAppletFrontendSet({
nullptr, // Parental Controls
std::make_unique<QtErrorDisplay>(*this), //
nullptr, // Photo Viewer
std::make_unique<QtProfileSelector>(*this), //
std::make_unique<QtSoftwareKeyboard>(*this), //
std::make_unique<QtWebBrowser>(*this), //
nullptr, // E-Commerce
});
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
const auto drd_callout =
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
if (result == Core::System::ResultStatus::Success &&
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) {
UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
QMessageBox::warning(
this, tr("Warning Outdated Game Format"),
tr("You are using the deconstructed ROM directory format for this game, which is an "
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
"wiki</a>. This message will not be shown again."));
}
if (result != Core::System::ResultStatus::Success) {
switch (result) {
case Core::System::ResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
tr("yuzu has encountered an error while running the video core, please see the "
"log for more details."
"For more information on accessing the log, please see the following page: "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
"to "
"Upload the Log File</a>."
"Ensure that you have the latest graphics drivers for your GPU."));
break;
default:
if (static_cast<u32>(result) >
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(result) - loader_id;
QMessageBox::critical(
this, tr("Error while loading ROM!"),
QString::fromStdString(fmt::format(
"While attempting to load the ROM requested, an error occured. Please "
"refer to the yuzu wiki for more information or the yuzu discord for "
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id))));
} else {
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occurred. Please see the log for more details."));
}
break;
}
return false;
}
game_path = filename;
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
void GMainWindow::SelectAndSetCurrentUser() {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return;
}
Settings::values.current_user = dialog.GetIndex();
}
void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser();
}
if (!LoadROM(filename))
return;
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(render_window);
emit EmulationStarting(emu_thread.get());
render_window->moveContext();
emu_thread->start();
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}
status_bar_update_timer.start(2000);
std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success) {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
if (nacp != nullptr)
title_name = nacp->GetApplicationName();
if (title_name.empty())
title_name = FileUtil::GetFilename(filename.toStdString());
}
UpdateWindowTitle(QString::fromStdString(title_name));
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
loading_screen->show();
emulation_running = true;
if (ui.action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
}
void GMainWindow::ShutdownGame() {
discord_rpc->Pause();
emu_thread->RequestStop();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
emu_thread->wait();
emu_thread = nullptr;
discord_rpc->Update();
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
ui.action_Load_Amiibo->setEnabled(false);
ui.action_Capture_Screenshot->setEnabled(false);
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
game_list->show();
game_list->setFilterFocus();
UpdateWindowTitle();
// Disable status bar updates
status_bar_update_timer.stop();
message_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
emulation_running = false;
game_path.clear();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
const int num_recent_files =
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
actions_recent_files[j]->setVisible(false);
}
// Enable the recent files menu if the list isn't empty
ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
std::string path;
QString open_target;
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
const auto select_profile = [this] {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return -1;
}
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1) {
return;
}
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,
program_id, user_id->uuid, 0);
if (!FileUtil::Exists(path)) {
FileUtil::CreateFullPath(path);
FileUtil::CreateDir(path);
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
path = fmt::format("{}{:016X}", load_dir, program_id);
break;
}
default:
UNIMPLEMENTED();
}
const QString qpath = QString::fromStdString(path);
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
const QString shader_dir =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
const QString tranferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
tranferable_shader_cache_folder_path + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
if (!QFile::exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = QStringLiteral("explorer");
QStringList param;
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
param << QStringLiteral("/select,");
}
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
QProcess::startDetached(explorer, param);
#else
QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
#endif
}
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
std::size_t out = 0;
for (const auto& subdir : dir->GetSubdirectories()) {
out += 1 + CalculateRomFSEntrySize(subdir, full);
}
return out + (full ? dir->GetFiles().size() : 0);
}
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
return false;
if (dialog.wasCanceled())
return false;
if (full) {
for (const auto& file : src->GetFiles()) {
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
if (!FileSys::VfsRawCopy(file, out, block_size))
return false;
dialog.setValue(dialog.value() + 1);
if (dialog.wasCanceled())
return false;
}
}
for (const auto& dir : src->GetSubdirectories()) {
const auto out = dest->CreateSubdirectory(dir->GetName());
if (!RomFSRawCopy(dialog, dir, out, block_size, full))
return false;
dialog.setValue(dialog.value() + 1);
if (dialog.wasCanceled())
return false;
}
return true;
}
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
const auto failed = [this] {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There was an error copying the RomFS files or the user "
"cancelled the operation."));
};
const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
failed();
return;
}
FileSys::VirtualFile file;
if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
failed();
return;
}
const auto& installed = Core::System::GetInstance().GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
failed();
return;
}
const auto path = fmt::format(
"{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id);
FileSys::VirtualFile romfs;
if (*romfs_title_id == program_id) {
romfs = file;
} else {
romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
}
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
if (extracted == nullptr) {
failed();
return;
}
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
if (out == nullptr) {
failed();
vfs->DeleteDirectory(path);
return;
}
bool ok = false;
const QStringList selections{tr("Full"), tr("Skeleton")};
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Mode"),
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
"files into the new directory while <br>skeleton will only create the directory "
"structure."),
selections, 0, false, &ok);
if (!ok) {
failed();
vfs->DeleteDirectory(path);
return;
}
const auto full = res == selections.constFirst();
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
static_cast<s32>(entry_size), this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
progress.close();
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
tr("The operation completed successfully."));
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
} else {
progress.close();
failed();
vfs->DeleteDirectory(path);
}
}
void GMainWindow::OnGameListCopyTID(u64 program_id) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end()) {
directory = it->second.second;
}
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
const auto loader = Loader::GetLoader(v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
ConfigurePerGameGeneral dialog(this, title_id);
dialog.LoadFromFile(v_file);
auto result = dialog.exec();
if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
config->Save();
}
}
void GMainWindow::OnMenuLoadFile() {
const QString extensions =
QStringLiteral("*.")
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
.append(QStringLiteral(" main"));
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter);
if (filename.isEmpty()) {
return;
}
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
}
void GMainWindow::OnMenuLoadFolder() {
const QString dir_path =
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
if (dir_path.isNull()) {
return;
}
const QDir dir{dir_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + QDir::separator() + matching_main[0]);
} else {
QMessageBox::warning(this, tr("Invalid Directory Selected"),
tr("The directory you have selected does not contain a 'main' file."));
}
}
void GMainWindow::OnMenuInstallToNAND() {
const QString file_filter =
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
"(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge "
"Image (*.xci)");
QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
UISettings::values.roms_path, file_filter);
if (filename.isEmpty()) {
return;
}
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
const FileSys::VirtualFile& dest, std::size_t block_size) {
if (src == nullptr || dest == nullptr)
return false;
if (!dest->Resize(src->GetSize()))
return false;
std::array<u8, 0x1000> buffer{};
const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
QProgressDialog progress(
tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
tr("Cancel"), 0, progress_maximum, this);
progress.setWindowModality(Qt::WindowModal);
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
if (progress.wasCanceled()) {
dest->Resize(0);
return false;
}
const int progress_value = static_cast<int>(i / buffer.size());
progress.setValue(progress_value);
const auto read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
const auto success = [this]() {
QMessageBox::information(this, tr("Successfully Installed"),
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
DIR_SEP + "game_list");
};
const auto failed = [this]() {
QMessageBox::warning(
this, tr("Failed to Install"),
tr("There was an error while attempting to install the provided file. It "
"could have an incorrect format or be missing metadata. Please "
"double-check your file and try again."));
};
const auto overwrite = [this]() {
return QMessageBox::question(this, tr("Failed to Install"),
tr("The file you are attempting to install already exists "
"in the cache. Would you like to overwrite it?")) ==
QMessageBox::Yes;
};
if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
std::shared_ptr<FileSys::NSP> nsp;
if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
nsp = std::make_shared<FileSys::NSP>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
if (nsp->IsExtractedType())
failed();
} else {
const auto xci = std::make_shared<FileSys::XCI>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
nsp = xci->GetSecurePartitionNSP();
}
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
failed();
return;
}
const auto res =
Service::FileSystem::GetUserNANDContents()->InstallEntry(*nsp, false, qt_raw_copy);
if (res == FileSys::InstallResult::Success) {
success();
} else {
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
if (overwrite()) {
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
*nsp, true, qt_raw_copy);
if (res2 == FileSys::InstallResult::Success) {
success();
} else {
failed();
}
}
} else {
failed();
}
}
} else {
const auto nca = std::make_shared<FileSys::NCA>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
const auto id = nca->GetStatus();
// Game updates necessary are missing base RomFS
if (id != Loader::ResultStatus::Success &&
id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
failed();
return;
}
const QStringList tt_options{tr("System Application"),
tr("System Archive"),
tr("System Application Update"),
tr("Firmware Package (Type A)"),
tr("Firmware Package (Type B)"),
tr("Game"),
tr("Game Update"),
tr("Game DLC"),
tr("Delta Title")};
bool ok;
const auto item = QInputDialog::getItem(
this, tr("Select NCA Install Type..."),
tr("Please select the type of title you would like to install this NCA as:\n(In "
"most instances, the default 'Game' is fine.)"),
tt_options, 5, false, &ok);
auto index = tt_options.indexOf(item);
if (!ok || index == -1) {
QMessageBox::warning(this, tr("Failed to Install"),
tr("The title type you selected for the NCA is invalid."));
return;
}
// If index is equal to or past Game, add the jump in TitleType.
if (index >= 5) {
index += static_cast<size_t>(FileSys::TitleType::Application) -
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
}
FileSys::InstallResult res;
if (index >= static_cast<size_t>(FileSys::TitleType::Application)) {
res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
*nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
} else {
res = Service::FileSystem::GetSystemNANDContents()->InstallEntry(
*nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
}
if (res == FileSys::InstallResult::Success) {
success();
} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
if (overwrite()) {
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
if (res2 == FileSys::InstallResult::Success) {
success();
} else {
failed();
}
}
} else {
failed();
}
}
}
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
UISettings::values.game_directory_path = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
}
}
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
const auto res = QMessageBox::information(
this, tr("Changing Emulated Directory"),
tr("You are about to change the emulated %1 directory of the system. Please note "
"that this does not also move the contents of the previous directory to the "
"new one and you will have to do that yourself.")
.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
if (res == QMessageBox::Cancel)
return;
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
}
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
const QString filename = action->data().toString();
if (QFileInfo::exists(filename)) {
BootGame(filename);
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
void GMainWindow::OnStartGame() {
emu_thread->SetRunning(true);
qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
"Core::Frontend::SoftwareKeyboardParameters");
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string");
qRegisterMetaType<std::optional<std::u16string>>("std::optional<std::u16string>");
qRegisterMetaType<std::string_view>("std::string_view");
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Continue"));
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
ui.action_Report_Compatibility->setEnabled(true);
discord_rpc->Update();
ui.action_Load_Amiibo->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(true);
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false);
}
void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
}
void GMainWindow::ErrorDisplayDisplayError(QString body) {
QMessageBox::critical(this, tr("Error Display"), body);
emit ErrorDisplayFinished();
}
void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
CompatDB compatdb{this};
compatdb.exec();
} else {
QMessageBox::critical(
this, tr("Missing yuzu Account"),
tr("In order to submit a game compatibility test case, you must link your yuzu "
"account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration "
"&gt; "
"Web."));
}
}
void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui.action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
void GMainWindow::ShowFullscreen() {
if (ui.action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui.menubar->hide();
statusBar()->hide();
showFullScreen();
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
render_window->showFullScreen();
}
}
void GMainWindow::HideFullscreen() {
if (ui.action_Single_Window_Mode->isChecked()) {
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
ui.menubar->show();
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
}
}
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::ClickFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
game_list->hide();
}
} else {
// Render in a separate window...
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
game_list->show();
}
}
}
void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence;
ConfigureDialog configure_dialog(this, hotkey_registry);
const auto result = configure_dialog.exec();
if (result != QDialog::Accepted) {
return;
}
configure_dialog.ApplyConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
UpdateUITheme();
}
if (UISettings::values.enable_discord_presence != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence);
}
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
config->Save();
}
void GMainWindow::OnLoadAmiibo() {
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
if (filename.isEmpty()) {
return;
}
Core::System& system{Core::System::GetInstance()};
Service::SM::ServiceManager& sm = system.ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
return;
}
QFile nfc_file{filename};
if (!nfc_file.open(QIODevice::ReadOnly)) {
QMessageBox::warning(this, tr("Error opening Amiibo data file"),
tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
return;
}
const u64 nfc_file_size = nfc_file.size();
std::vector<u8> buffer(nfc_file_size);
const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
if (nfc_file_size != read_size) {
QMessageBox::warning(this, tr("Error reading Amiibo data file"),
tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
"was only able to read %2 bytes.")
.arg(nfc_file_size)
.arg(read_size));
return;
}
if (!nfc->LoadAmiibo(buffer)) {
QMessageBox::warning(this, tr("Error loading Amiibo data"),
tr("Unable to load Amiibo data."));
}
}
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
}
void GMainWindow::OnAbout() {
AboutDialog aboutDialog(this);
aboutDialog.exec();
}
void GMainWindow::OnToggleFilterBar() {
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
if (ui.action_Show_Filter_Bar->isChecked()) {
game_list->setFilterFocus();
} else {
game_list->clearFilter();
}
}
void GMainWindow::OnCaptureScreenshot() {
OnPauseGame();
QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
tr("PNG Image (*.png)"));
png_dialog.setAcceptMode(QFileDialog::AcceptSave);
png_dialog.setDefaultSuffix(QStringLiteral("png"));
if (png_dialog.exec()) {
const QString path = png_dialog.selectedFiles().first();
if (!path.isEmpty()) {
UISettings::values.screenshot_path = QFileInfo(path).path();
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
}
}
OnStartGame();
}
void GMainWindow::UpdateWindowTitle(const QString& title_name) {
const QString full_name = QString::fromUtf8(Common::g_build_fullname);
const QString branch_name = QString::fromUtf8(Common::g_scm_branch);
const QString description = QString::fromUtf8(Common::g_scm_desc);
if (title_name.isEmpty()) {
setWindowTitle(QStringLiteral("yuzu %1| %2-%3").arg(full_name, branch_name, description));
} else {
setWindowTitle(QStringLiteral("yuzu %1| %4 | %2-%3")
.arg(full_name, branch_name, description, title_name));
}
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(true);
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
QMessageBox::StandardButton answer;
QString status_message;
const QString common_message =
tr("The game you are trying to load requires additional files from your Switch to be "
"dumped "
"before playing.<br/><br/>For more information on dumping these files, please see the "
"following wiki page: <a "
"href='https://yuzu-emu.org/wiki/"
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
"quit "
"back to the game list? Continuing emulation may result in crashes, corrupted save "
"data, or other bugs.");
switch (result) {
case Core::System::ResultStatus::ErrorSystemFiles: {
QString message;
if (details.empty()) {
message =
tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
} else {
message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
.arg(QString::fromStdString(details), common_message);
}
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("System Archive Missing");
break;
}
case Core::System::ResultStatus::ErrorSharedFont: {
const QString message =
tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("Shared Font Missing");
break;
}
default:
answer = QMessageBox::question(
this, tr("Fatal Error"),
tr("yuzu has encountered a fatal error, please see the log for more details. "
"For more information on accessing the log, please see the following page: "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
"to "
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
"list? "
"Continuing emulation may result in crashes, corrupted save data, or other "
"bugs."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("Fatal Error encountered");
break;
}
if (answer == QMessageBox::Yes) {
if (emu_thread) {
ShutdownGame();
}
} else {
// Only show the message if the game is still running.
if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message);
message_label->setVisible(true);
}
}
}
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (behavior == ReinitializeKeyBehavior::Warning) {
const auto res = QMessageBox::information(
this, tr("Confirm Key Rederivation"),
tr("You are about to force rederive all of your keys. \nIf you do not know what this "
"means or what you are doing, \nthis is a potentially destructive action. \nPlease "
"make sure this is what you want \nand optionally make backups.\n\nThis will delete "
"your autogenerated key files and re-run the key derivation module."),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
if (res == QMessageBox::Cancel)
return;
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
"prod.keys_autogenerated");
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
"console.keys_autogenerated");
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
"title.keys_autogenerated");
}
Core::Crypto::KeyManager keys{};
if (keys.BaseDeriveNecessary()) {
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
Service::FileSystem::CreateFactories(*vfs);
keys.DeriveETicket(pdm);
};
QString errors;
if (!pdm.HasFuses()) {
errors += tr("- Missing fuses - Cannot derive SBK\n");
}
if (!pdm.HasBoot0()) {
errors += tr("- Missing BOOT0 - Cannot derive master keys\n");
}
if (!pdm.HasPackage2()) {
errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n");
}
if (!pdm.HasProdInfo()) {
errors += tr("- Missing PRODINFO - Cannot derive title keys\n");
}
if (!errors.isEmpty()) {
QMessageBox::warning(
this, tr("Warning Missing Derivation Components"),
tr("The following are missing from your configuration that may hinder key "
"derivation. It will be attempted but may not complete.<br><br>") +
errors +
tr("<br><br>You can get all of these and dump all of your games easily by "
"following <a href='https://yuzu-emu.org/help/quickstart/'>the "
"quickstart guide</a>. Alternatively, you can use another method of dumping "
"to obtain all of your keys."));
}
QProgressDialog prog;
prog.setRange(0, 0);
prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
"system's performance."));
prog.setWindowTitle(tr("Deriving Keys"));
prog.show();
auto future = QtConcurrent::run(function);
while (!future.isFinished()) {
QCoreApplication::processEvents();
}
prog.close();
}
Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}
}
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
u64 program_id) {
const auto dlc_entries =
installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
std::vector<FileSys::ContentProviderEntry> dlc_match;
dlc_match.reserve(dlc_entries.size());
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
[&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id &&
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
});
std::vector<u64> romfs_tids;
romfs_tids.push_back(program_id);
for (const auto& entry : dlc_match) {
romfs_tids.push_back(entry.title_id);
}
if (romfs_tids.size() > 1) {
QStringList list{QStringLiteral("Base")};
for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
}
bool ok;
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Target"),
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
if (!ok) {
return {};
}
return romfs_tids[list.indexOf(res)];
}
return program_id;
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;
QMessageBox::StandardButton answer =
QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
void GMainWindow::closeEvent(QCloseEvent* event) {
if (!ConfirmClose()) {
event->ignore();
return;
}
if (!ui.action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr)
ShutdownGame();
render_window->close();
QWidget::closeEvent(event);
}
static bool IsSingleFileDropEvent(QDropEvent* event) {
const QMimeData* mimeData = event->mimeData();
return mimeData->hasUrls() && mimeData->urls().length() == 1;
}
void GMainWindow::dropEvent(QDropEvent* event) {
if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
const QMimeData* mimeData = event->mimeData();
QString filename = mimeData->urls().at(0).toLocalFile();
BootGame(filename);
}
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
if (IsSingleFileDropEvent(event)) {
event->acceptProposedAction();
}
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
event->acceptProposedAction();
}
void GMainWindow::keyPressEvent(QKeyEvent* event) {
if (render_window) {
render_window->ForwardKeyPressEvent(event);
}
}
void GMainWindow::keyReleaseEvent(QKeyEvent* event) {
if (render_window) {
render_window->ForwardKeyReleaseEvent(event);
}
}
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
auto answer = QMessageBox::question(
this, tr("yuzu"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
void GMainWindow::filterBarSetChecked(bool state) {
ui.action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
void GMainWindow::UpdateUITheme() {
const QString default_icons = QStringLiteral(":/icons/default");
const QString& current_theme = UISettings::values.theme;
const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
QStringList theme_paths(default_theme_paths);
if (is_default_theme || current_theme.isEmpty()) {
qApp->setStyleSheet({});
setStyleSheet({});
theme_paths.append(default_icons);
QIcon::setThemeName(default_icons);
} else {
const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
}
const QString theme_name = QStringLiteral(":/icons/") + current_theme;
theme_paths.append({default_icons, theme_name});
QIcon::setThemeName(theme_name);
}
QIcon::setThemeSearchPaths(theme_paths);
emit UpdateThemedIcons();
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
#else
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
discord_rpc->Update();
}
#ifdef main
#undef main
#endif
int main(int argc, char* argv[]) {
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window;
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
Settings::LogSettings();
int result = app.exec();
detached_tasks.WaitForAllTasks();
return result;
}