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Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852. |
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.. | ||
applets.cpp | ||
applets.h | ||
error.cpp | ||
error.h | ||
general_backend.cpp | ||
general_backend.h | ||
profile_select.cpp | ||
profile_select.h | ||
software_keyboard.cpp | ||
software_keyboard.h | ||
web_browser.cpp | ||
web_browser.h |