..
buffer_cache
video_core: Resolve -Wdocumentation warnings
2021-01-17 02:44:21 -05:00
command_classes
CMake: Implement YUZU_USE_BUNDLED_FFMPEG
2021-02-05 14:49:51 -05:00
engines
maxwell_3d: Silence array bounds warnings
2021-01-24 04:31:41 -03:00
host_shaders
video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
2021-02-01 23:39:54 -05:00
macro
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
renderer_opengl
Merge pull request #5786 from ReinUsesLisp/glsl-cbuf
2021-01-27 15:27:53 -08:00
renderer_vulkan
vk_scheduler: Fix unaligned placement new expressions
2021-01-27 22:28:22 -03:00
shader
Revert "Start of Integer flags implementation"
2021-01-25 02:48:03 -03:00
texture_cache
video_core: Silence -Wmissing-field-initializers warnings
2021-01-24 04:32:19 -03:00
textures
common/alignment: Rename AlignBits to AlignUpLog2
2021-01-15 04:13:33 -03:00
vulkan_common
vulkan_device: Blacklist Intel from float16 math ( #5798 )
2021-01-27 13:31:32 -08:00
cdma_pusher.cpp
common/bit_util: Replace CLZ/CTZ operations with standardized ones
2021-01-15 02:15:32 -05:00
cdma_pusher.h
common/bit_util: Replace CLZ/CTZ operations with standardized ones
2021-01-15 02:15:32 -05:00
CMakeLists.txt
CMake: Implement YUZU_USE_BUNDLED_FFMPEG
2021-02-05 14:49:51 -05:00
compatible_formats.cpp
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-04 02:06:40 -03:00
compatible_formats.h
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-04 02:06:40 -03:00
delayed_destruction_ring.h
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
dirty_flags.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
dirty_flags.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
dma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
framebuffer_config.h
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
2020-12-28 16:33:48 -08:00
gpu.cpp
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
gpu.h
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
2021-01-15 16:27:28 -03:00
gpu_thread.cpp
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
gpu_thread.h
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
memory_manager.cpp
Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
2021-01-29 22:56:29 -08:00
memory_manager.h
Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
2021-01-29 22:56:29 -08:00
morton.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
morton.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
renderer_base.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
renderer_base.h
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
Fix style issues
2020-07-18 14:24:32 +10:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
surface.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
video_core.cpp
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
2020-12-28 16:33:48 -08:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00