mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 13:56:27 -05:00
216 lines
6.6 KiB
C++
216 lines
6.6 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included
|
|
|
|
#include "core/hid/emulated_console.h"
|
|
#include "core/hid/input_converter.h"
|
|
|
|
namespace Core::HID {
|
|
EmulatedConsole::EmulatedConsole() = default;
|
|
|
|
EmulatedConsole::~EmulatedConsole() = default;
|
|
|
|
void EmulatedConsole::ReloadFromSettings() {
|
|
// Using first motion device from player 1. No need to assign a special config at the moment
|
|
const auto& player = Settings::values.players.GetValue()[0];
|
|
motion_params = Common::ParamPackage(player.motions[0]);
|
|
|
|
ReloadInput();
|
|
}
|
|
|
|
void EmulatedConsole::SetTouchParams() {
|
|
// TODO(german77): Support any number of fingers
|
|
std::size_t index = 0;
|
|
|
|
// Hardcode mouse, touchscreen and cemuhook parameters
|
|
touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
|
|
touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
|
|
touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
|
|
touch_params[index++] = Common::ParamPackage{"engine:cemuhookudp,axis_x:0,axis_y:1,button:0"};
|
|
touch_params[index++] = Common::ParamPackage{"engine:cemuhookudp,axis_x:2,axis_y:3,button:1"};
|
|
|
|
const auto button_index =
|
|
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
|
|
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
|
|
|
|
for (const auto& config_entry : touch_buttons) {
|
|
Common::ParamPackage params{config_entry};
|
|
Common::ParamPackage touch_button_params;
|
|
const int x = params.Get("x", 0);
|
|
const int y = params.Get("y", 0);
|
|
params.Erase("x");
|
|
params.Erase("y");
|
|
touch_button_params.Set("engine", "touch_from_button");
|
|
touch_button_params.Set("button", params.Serialize());
|
|
touch_button_params.Set("x", x);
|
|
touch_button_params.Set("y", y);
|
|
touch_button_params.Set("touch_id", static_cast<int>(index));
|
|
touch_params[index] = touch_button_params;
|
|
index++;
|
|
if (index >= touch_params.size()) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EmulatedConsole::ReloadInput() {
|
|
SetTouchParams();
|
|
motion_devices = Input::CreateDevice<Input::InputDevice>(motion_params);
|
|
if (motion_devices) {
|
|
Input::InputCallback motion_callback{
|
|
[this](Input::CallbackStatus callback) { SetMotion(callback); }};
|
|
motion_devices->SetCallback(motion_callback);
|
|
}
|
|
|
|
std::size_t index = 0;
|
|
for (auto& touch_device : touch_devices) {
|
|
touch_device = Input::CreateDevice<Input::InputDevice>(touch_params[index]);
|
|
if (!touch_device) {
|
|
continue;
|
|
}
|
|
Input::InputCallback touch_callback{
|
|
[this, index](Input::CallbackStatus callback) { SetTouch(callback, index); }};
|
|
touch_device->SetCallback(touch_callback);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
void EmulatedConsole::UnloadInput() {
|
|
motion_devices.reset();
|
|
for (auto& touch : touch_devices) {
|
|
touch.reset();
|
|
}
|
|
}
|
|
|
|
void EmulatedConsole::EnableConfiguration() {
|
|
is_configuring = true;
|
|
SaveCurrentConfig();
|
|
}
|
|
|
|
void EmulatedConsole::DisableConfiguration() {
|
|
is_configuring = false;
|
|
}
|
|
|
|
bool EmulatedConsole::IsConfiguring() const {
|
|
return is_configuring;
|
|
}
|
|
|
|
void EmulatedConsole::SaveCurrentConfig() {
|
|
if (!is_configuring) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
void EmulatedConsole::RestoreConfig() {
|
|
if (!is_configuring) {
|
|
return;
|
|
}
|
|
ReloadFromSettings();
|
|
}
|
|
|
|
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
|
|
return motion_params;
|
|
}
|
|
|
|
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
|
|
motion_params = param;
|
|
ReloadInput();
|
|
}
|
|
|
|
void EmulatedConsole::SetMotion(Input::CallbackStatus callback) {
|
|
std::lock_guard lock{mutex};
|
|
auto& raw_status = console.motion_values.raw_status;
|
|
auto& emulated = console.motion_values.emulated;
|
|
|
|
raw_status = TransformToMotion(callback);
|
|
emulated.SetAcceleration(Common::Vec3f{
|
|
raw_status.accel.x.value,
|
|
raw_status.accel.y.value,
|
|
raw_status.accel.z.value,
|
|
});
|
|
emulated.SetGyroscope(Common::Vec3f{
|
|
raw_status.gyro.x.value,
|
|
raw_status.gyro.y.value,
|
|
raw_status.gyro.z.value,
|
|
});
|
|
emulated.UpdateRotation(raw_status.delta_timestamp);
|
|
emulated.UpdateOrientation(raw_status.delta_timestamp);
|
|
|
|
if (is_configuring) {
|
|
TriggerOnChange(ConsoleTriggerType::Motion);
|
|
return;
|
|
}
|
|
|
|
auto& motion = console.motion_state;
|
|
motion.accel = emulated.GetAcceleration();
|
|
motion.gyro = emulated.GetGyroscope();
|
|
motion.rotation = emulated.GetGyroscope();
|
|
motion.orientation = emulated.GetOrientation();
|
|
motion.quaternion = emulated.GetQuaternion();
|
|
motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
|
|
|
|
TriggerOnChange(ConsoleTriggerType::Motion);
|
|
}
|
|
|
|
void EmulatedConsole::SetTouch(Input::CallbackStatus callback, [[maybe_unused]] std::size_t index) {
|
|
if (index >= console.touch_values.size()) {
|
|
return;
|
|
}
|
|
std::lock_guard lock{mutex};
|
|
|
|
console.touch_values[index] = TransformToTouch(callback);
|
|
|
|
if (is_configuring) {
|
|
TriggerOnChange(ConsoleTriggerType::Touch);
|
|
return;
|
|
}
|
|
|
|
console.touch_state[index] = {
|
|
.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
|
|
.id = console.touch_values[index].id,
|
|
.pressed = console.touch_values[index].pressed.value,
|
|
};
|
|
|
|
TriggerOnChange(ConsoleTriggerType::Touch);
|
|
}
|
|
|
|
ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
|
|
return console.motion_values;
|
|
}
|
|
|
|
TouchValues EmulatedConsole::GetTouchValues() const {
|
|
return console.touch_values;
|
|
}
|
|
|
|
ConsoleMotion EmulatedConsole::GetMotion() const {
|
|
return console.motion_state;
|
|
}
|
|
|
|
TouchFingerState EmulatedConsole::GetTouch() const {
|
|
return console.touch_state;
|
|
}
|
|
|
|
void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
|
|
for (const auto& poller_pair : callback_list) {
|
|
const ConsoleUpdateCallback& poller = poller_pair.second;
|
|
if (poller.on_change) {
|
|
poller.on_change(type);
|
|
}
|
|
}
|
|
}
|
|
|
|
int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
|
|
std::lock_guard lock{mutex};
|
|
callback_list.insert_or_assign(last_callback_key, update_callback);
|
|
return last_callback_key++;
|
|
}
|
|
|
|
void EmulatedConsole::DeleteCallback(int key) {
|
|
std::lock_guard lock{mutex};
|
|
if (!callback_list.contains(key)) {
|
|
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
|
return;
|
|
}
|
|
callback_list.erase(key);
|
|
}
|
|
} // namespace Core::HID
|