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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include <cstring>
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#include <list>
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#include <optional>
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#include <vector>
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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using Tegra::Shader::ConditionCode;
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using Tegra::Shader::Pred;
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constexpr s32 exit_branch = -1;
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struct Condition {
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Pred predicate{Pred::UnusedIndex};
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ConditionCode cc{ConditionCode::T};
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bool IsUnconditional() const {
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return (predicate == Pred::UnusedIndex) && (cc == ConditionCode::T);
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}
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};
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struct ShaderBlock {
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ShaderBlock() {}
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ShaderBlock(const ShaderBlock& sb) = default;
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u32 start{};
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u32 end{};
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struct Branch {
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Condition cond{};
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bool kills{};
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s32 address{};
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bool operator==(const Branch& b) const {
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return std::memcmp(this, &b, sizeof(Branch)) == 0;
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}
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} branch;
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bool operator==(const ShaderBlock& sb) const {
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return std::memcmp(this, &sb, sizeof(ShaderBlock)) == 0;
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}
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};
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struct ShaderCharacteristics {
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std::list<ShaderBlock> blocks;
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bool decompilable{};
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u32 start;
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u32 end;
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};
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bool ScanFlow(const ProgramCode& program_code, u32 program_size, u32 start_address,
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ShaderCharacteristics& result_out);
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} // namespace VideoCommon::Shader
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