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1ea6bdef05
Moves the audio code closer to enabling warnings as errors in general.
360 lines
10 KiB
C++
360 lines
10 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <new>
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#include <utility>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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// All the constants in this file come from http://switchbrew.org/index.php?title=Error_codes
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/**
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* Identifies the module which caused the error. Error codes can be propagated through a call
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* chain, meaning that this doesn't always correspond to the module where the API call made is
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* contained.
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*/
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enum class ErrorModule : u32 {
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Common = 0,
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Kernel = 1,
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FS = 2,
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OS = 3, // used for Memory, Thread, Mutex, Nvidia
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HTCS = 4,
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NCM = 5,
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DD = 6,
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LR = 8,
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Loader = 9,
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CMIF = 10,
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HIPC = 11,
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PM = 15,
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NS = 16,
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HTC = 18,
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NCMContent = 20,
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SM = 21,
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RO = 22,
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SDMMC = 24,
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OVLN = 25,
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SPL = 26,
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ETHC = 100,
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I2C = 101,
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GPIO = 102,
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UART = 103,
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Settings = 105,
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WLAN = 107,
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XCD = 108,
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NIFM = 110,
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Hwopus = 111,
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Bluetooth = 113,
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VI = 114,
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NFP = 115,
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Time = 116,
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FGM = 117,
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OE = 118,
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PCIe = 120,
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Friends = 121,
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BCAT = 122,
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SSL = 123,
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Account = 124,
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News = 125,
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Mii = 126,
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NFC = 127,
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AM = 128,
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PlayReport = 129,
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AHID = 130,
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Qlaunch = 132,
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PCV = 133,
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OMM = 134,
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BPC = 135,
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PSM = 136,
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NIM = 137,
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PSC = 138,
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TC = 139,
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USB = 140,
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NSD = 141,
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PCTL = 142,
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BTM = 143,
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ETicket = 145,
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NGC = 146,
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ERPT = 147,
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APM = 148,
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Profiler = 150,
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ErrorUpload = 151,
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Audio = 153,
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NPNS = 154,
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NPNSHTTPSTREAM = 155,
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ARP = 157,
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SWKBD = 158,
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BOOT = 159,
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NFCMifare = 161,
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UserlandAssert = 162,
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Fatal = 163,
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NIMShop = 164,
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SPSM = 165,
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BGTC = 167,
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UserlandCrash = 168,
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SREPO = 180,
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Dauth = 181,
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HID = 202,
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LDN = 203,
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Irsensor = 205,
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Capture = 206,
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Manu = 208,
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ATK = 209,
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GRC = 212,
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Migration = 216,
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MigrationLdcServ = 217,
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GeneralWebApplet = 800,
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WifiWebAuthApplet = 809,
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WhitelistedApplet = 810,
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ShopN = 811,
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};
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/// Encapsulates a Horizon OS error code, allowing it to be separated into its constituent fields.
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union ResultCode {
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u32 raw;
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BitField<0, 9, ErrorModule> module;
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BitField<9, 13, u32> description;
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constexpr explicit ResultCode(u32 raw_) : raw(raw_) {}
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constexpr ResultCode(ErrorModule module_, u32 description_)
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: raw(module.FormatValue(module_) | description.FormatValue(description_)) {}
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constexpr bool IsSuccess() const {
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return raw == 0;
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}
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constexpr bool IsError() const {
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return raw != 0;
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}
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};
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constexpr bool operator==(const ResultCode& a, const ResultCode& b) {
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return a.raw == b.raw;
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}
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constexpr bool operator!=(const ResultCode& a, const ResultCode& b) {
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return a.raw != b.raw;
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}
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// Convenience functions for creating some common kinds of errors:
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/// The default success `ResultCode`.
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constexpr ResultCode RESULT_SUCCESS(0);
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/**
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* Placeholder result code used for unknown error codes.
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*
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* @note This should only be used when a particular error code
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* is not known yet.
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*/
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constexpr ResultCode RESULT_UNKNOWN(UINT32_MAX);
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/**
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* This is an optional value type. It holds a `ResultCode` and, if that code is a success code,
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* also holds a result of type `T`. If the code is an error code then trying to access the inner
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* value fails, thus ensuring that the ResultCode of functions is always checked properly before
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* their return value is used. It is similar in concept to the `std::optional` type
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* (http://en.cppreference.com/w/cpp/experimental/optional) originally proposed for inclusion in
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* C++14, or the `Result` type in Rust (http://doc.rust-lang.org/std/result/index.html).
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*
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* An example of how it could be used:
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* \code
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* ResultVal<int> Frobnicate(float strength) {
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* if (strength < 0.f || strength > 1.0f) {
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* // Can't frobnicate too weakly or too strongly
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* return ResultCode(ErrorDescription::OutOfRange, ErrorModule::Common,
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* ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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* } else {
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* // Frobnicated! Give caller a cookie
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* return MakeResult<int>(42);
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* }
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* }
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* \endcode
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*
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* \code
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* ResultVal<int> frob_result = Frobnicate(0.75f);
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* if (frob_result) {
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* // Frobbed ok
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* printf("My cookie is %d\n", *frob_result);
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* } else {
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* printf("Guess I overdid it. :( Error code: %ux\n", frob_result.code().hex);
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* }
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* \endcode
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*/
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template <typename T>
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class ResultVal {
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public:
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/// Constructs an empty `ResultVal` with the given error code. The code must not be a success
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/// code.
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ResultVal(ResultCode error_code = RESULT_UNKNOWN) : result_code(error_code) {
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ASSERT(error_code.IsError());
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}
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/**
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* Similar to the non-member function `MakeResult`, with the exception that you can manually
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* specify the success code. `success_code` must not be an error code.
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*/
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template <typename... Args>
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static ResultVal WithCode(ResultCode success_code, Args&&... args) {
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ResultVal<T> result;
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result.emplace(success_code, std::forward<Args>(args)...);
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return result;
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}
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ResultVal(const ResultVal& o) : result_code(o.result_code) {
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if (!o.empty()) {
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new (&object) T(o.object);
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}
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}
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ResultVal(ResultVal&& o) noexcept : result_code(o.result_code) {
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if (!o.empty()) {
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new (&object) T(std::move(o.object));
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}
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}
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~ResultVal() {
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if (!empty()) {
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object.~T();
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}
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}
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ResultVal& operator=(const ResultVal& o) {
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if (this == &o) {
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return *this;
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}
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if (!empty()) {
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if (!o.empty()) {
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object = o.object;
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} else {
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object.~T();
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}
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} else {
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if (!o.empty()) {
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new (&object) T(o.object);
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}
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}
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result_code = o.result_code;
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return *this;
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}
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/**
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* Replaces the current result with a new constructed result value in-place. The code must not
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* be an error code.
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*/
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template <typename... Args>
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void emplace(ResultCode success_code, Args&&... args) {
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ASSERT(success_code.IsSuccess());
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if (!empty()) {
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object.~T();
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}
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new (&object) T(std::forward<Args>(args)...);
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result_code = success_code;
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}
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/// Returns true if the `ResultVal` contains an error code and no value.
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bool empty() const {
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return result_code.IsError();
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}
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/// Returns true if the `ResultVal` contains a return value.
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bool Succeeded() const {
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return result_code.IsSuccess();
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}
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/// Returns true if the `ResultVal` contains an error code and no value.
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bool Failed() const {
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return empty();
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}
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ResultCode Code() const {
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return result_code;
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}
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const T& operator*() const {
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return object;
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}
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T& operator*() {
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return object;
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}
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const T* operator->() const {
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return &object;
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}
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T* operator->() {
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return &object;
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}
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/// Returns the value contained in this `ResultVal`, or the supplied default if it is missing.
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template <typename U>
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T ValueOr(U&& value) const {
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return !empty() ? object : std::move(value);
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}
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/// Asserts that the result succeeded and returns a reference to it.
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T& Unwrap() & {
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ASSERT_MSG(Succeeded(), "Tried to Unwrap empty ResultVal");
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return **this;
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}
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T&& Unwrap() && {
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ASSERT_MSG(Succeeded(), "Tried to Unwrap empty ResultVal");
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return std::move(**this);
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}
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private:
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// A union is used to allocate the storage for the value, while allowing us to construct and
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// destruct it at will.
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union {
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T object;
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};
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ResultCode result_code;
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};
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/**
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* This function is a helper used to construct `ResultVal`s. It receives the arguments to construct
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* `T` with and creates a success `ResultVal` contained the constructed value.
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*/
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template <typename T, typename... Args>
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ResultVal<T> MakeResult(Args&&... args) {
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return ResultVal<T>::WithCode(RESULT_SUCCESS, std::forward<Args>(args)...);
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}
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/**
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* Deducible overload of MakeResult, allowing the template parameter to be ommited if you're just
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* copy or move constructing.
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*/
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template <typename Arg>
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ResultVal<std::remove_reference_t<Arg>> MakeResult(Arg&& arg) {
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return ResultVal<std::remove_reference_t<Arg>>::WithCode(RESULT_SUCCESS,
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std::forward<Arg>(arg));
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}
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/**
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* Check for the success of `source` (which must evaluate to a ResultVal). If it succeeds, unwraps
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* the contained value and assigns it to `target`, which can be either an l-value expression or a
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* variable declaration. If it fails the return code is returned from the current function. Thus it
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* can be used to cascade errors out, achieving something akin to exception handling.
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*/
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#define CASCADE_RESULT(target, source) \
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auto CONCAT2(check_result_L, __LINE__) = source; \
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if (CONCAT2(check_result_L, __LINE__).Failed()) { \
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return CONCAT2(check_result_L, __LINE__).Code(); \
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} \
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target = std::move(*CONCAT2(check_result_L, __LINE__))
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/**
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* Analogous to CASCADE_RESULT, but for a bare ResultCode. The code will be propagated if
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* non-success, or discarded otherwise.
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*/
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#define CASCADE_CODE(source) \
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do { \
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auto CONCAT2(check_result_L, __LINE__) = source; \
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if (CONCAT2(check_result_L, __LINE__).IsError()) { \
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return CONCAT2(check_result_L, __LINE__); \
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} \
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} while (false)
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