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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/time_manager.h"
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namespace Kernel {
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TimeManager::TimeManager(Core::System& system_) : system{system_} {
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time_manager_event_type = Core::Timing::CreateEvent(
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"Kernel::TimeManagerCallback",
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[this](std::uintptr_t thread_handle, std::chrono::nanoseconds) {
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std::shared_ptr<KThread> thread;
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{
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std::lock_guard lock{mutex};
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thread = SharedFrom<KThread>(reinterpret_cast<KThread*>(thread_handle));
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}
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thread->Wakeup();
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});
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}
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void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {
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std::lock_guard lock{mutex};
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if (nanoseconds > 0) {
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ASSERT(thread);
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ASSERT(thread->GetState() != ThreadState::Runnable);
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system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
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time_manager_event_type,
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reinterpret_cast<uintptr_t>(thread));
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}
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}
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void TimeManager::UnscheduleTimeEvent(KThread* thread) {
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std::lock_guard lock{mutex};
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system.CoreTiming().UnscheduleEvent(time_manager_event_type,
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reinterpret_cast<uintptr_t>(thread));
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}
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} // namespace Kernel
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