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065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
146 lines
4.9 KiB
C++
146 lines
4.9 KiB
C++
// Copyright 2016 Dolphin Emulator Project / 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <catch2/catch.hpp>
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#include <array>
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#include <bitset>
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#include <chrono>
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include "core/core.h"
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#include "core/core_timing.h"
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namespace {
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// Numbers are chosen randomly to make sure the correct one is given.
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constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
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constexpr std::array<u64, 5> calls_order{{2, 0, 1, 4, 3}};
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std::array<s64, 5> delays{};
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std::bitset<CB_IDS.size()> callbacks_ran_flags;
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u64 expected_callback = 0;
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template <unsigned int IDX>
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void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
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static_assert(IDX < CB_IDS.size(), "IDX out of range");
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callbacks_ran_flags.set(IDX);
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REQUIRE(CB_IDS[IDX] == user_data);
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REQUIRE(CB_IDS[IDX] == CB_IDS[calls_order[expected_callback]]);
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delays[IDX] = ns_late.count();
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++expected_callback;
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}
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struct ScopeInit final {
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ScopeInit() {
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core_timing.SetMulticore(true);
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core_timing.Initialize([]() {});
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}
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~ScopeInit() {
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core_timing.Shutdown();
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}
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Core::Timing::CoreTiming core_timing;
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};
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u64 TestTimerSpeed(Core::Timing::CoreTiming& core_timing) {
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const u64 start = core_timing.GetGlobalTimeNs().count();
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volatile u64 placebo = 0;
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for (std::size_t i = 0; i < 1000; i++) {
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placebo = placebo + core_timing.GetGlobalTimeNs().count();
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}
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const u64 end = core_timing.GetGlobalTimeNs().count();
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return end - start;
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}
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} // Anonymous namespace
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TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
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ScopeInit guard;
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auto& core_timing = guard.core_timing;
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std::vector<std::shared_ptr<Core::Timing::EventType>> events{
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Core::Timing::CreateEvent("callbackA", HostCallbackTemplate<0>),
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Core::Timing::CreateEvent("callbackB", HostCallbackTemplate<1>),
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Core::Timing::CreateEvent("callbackC", HostCallbackTemplate<2>),
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Core::Timing::CreateEvent("callbackD", HostCallbackTemplate<3>),
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Core::Timing::CreateEvent("callbackE", HostCallbackTemplate<4>),
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};
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expected_callback = 0;
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core_timing.SyncPause(true);
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const u64 one_micro = 1000U;
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for (std::size_t i = 0; i < events.size(); i++) {
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const u64 order = calls_order[i];
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const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
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core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
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}
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/// test pause
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REQUIRE(callbacks_ran_flags.none());
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core_timing.Pause(false); // No need to sync
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while (core_timing.HasPendingEvents())
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;
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REQUIRE(callbacks_ran_flags.all());
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for (std::size_t i = 0; i < delays.size(); i++) {
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const double delay = static_cast<double>(delays[i]);
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const double micro = delay / 1000.0f;
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const double mili = micro / 1000.0f;
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printf("HostTimer Pausing Delay[%zu]: %.3f %.6f\n", i, micro, mili);
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}
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}
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TEST_CASE("CoreTiming[BasicOrderNoPausing]", "[core]") {
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ScopeInit guard;
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auto& core_timing = guard.core_timing;
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std::vector<std::shared_ptr<Core::Timing::EventType>> events{
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Core::Timing::CreateEvent("callbackA", HostCallbackTemplate<0>),
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Core::Timing::CreateEvent("callbackB", HostCallbackTemplate<1>),
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Core::Timing::CreateEvent("callbackC", HostCallbackTemplate<2>),
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Core::Timing::CreateEvent("callbackD", HostCallbackTemplate<3>),
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Core::Timing::CreateEvent("callbackE", HostCallbackTemplate<4>),
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};
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core_timing.SyncPause(true);
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core_timing.SyncPause(false);
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expected_callback = 0;
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const u64 start = core_timing.GetGlobalTimeNs().count();
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const u64 one_micro = 1000U;
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for (std::size_t i = 0; i < events.size(); i++) {
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const u64 order = calls_order[i];
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const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
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core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
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}
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const u64 end = core_timing.GetGlobalTimeNs().count();
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const double scheduling_time = static_cast<double>(end - start);
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const double timer_time = static_cast<double>(TestTimerSpeed(core_timing));
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while (core_timing.HasPendingEvents())
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;
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REQUIRE(callbacks_ran_flags.all());
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for (std::size_t i = 0; i < delays.size(); i++) {
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const double delay = static_cast<double>(delays[i]);
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const double micro = delay / 1000.0f;
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const double mili = micro / 1000.0f;
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printf("HostTimer No Pausing Delay[%zu]: %.3f %.6f\n", i, micro, mili);
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}
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const double micro = scheduling_time / 1000.0f;
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const double mili = micro / 1000.0f;
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printf("HostTimer No Pausing Scheduling Time: %.3f %.6f\n", micro, mili);
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printf("HostTimer No Pausing Timer Time: %.3f %.6f\n", timer_time / 1000.f,
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timer_time / 1000000.f);
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}
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