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Introduce a worker thread approach for delegating Vulkan work derived from dxvk's approach. https://github.com/doitsujin/dxvk Now that the scheduler is what handles all Vulkan work related to command streaming, store state tracking in itself. This way we can know when to reupload Vulkan dynamic state to the queue (since this one is invalidated between command buffers unlike NVN). We can also store the renderpass state and graphics pipeline bound to avoid redundant binds and renderpass begins/ends. |
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.. | ||
declarations.h | ||
maxwell_to_vk.cpp | ||
maxwell_to_vk.h | ||
vk_buffer_cache.cpp | ||
vk_buffer_cache.h | ||
vk_device.cpp | ||
vk_device.h | ||
vk_memory_manager.cpp | ||
vk_memory_manager.h | ||
vk_resource_manager.cpp | ||
vk_resource_manager.h | ||
vk_sampler_cache.cpp | ||
vk_sampler_cache.h | ||
vk_scheduler.cpp | ||
vk_scheduler.h | ||
vk_shader_decompiler.cpp | ||
vk_shader_decompiler.h | ||
vk_stream_buffer.cpp | ||
vk_stream_buffer.h | ||
vk_swapchain.cpp | ||
vk_swapchain.h |