mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-30 07:16:24 -05:00
729ca120e3
Shifts a pair of registers to the right and returns the low register.
154 lines
6.2 KiB
C++
154 lines
6.2 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/assert.h"
|
|
#include "common/common_types.h"
|
|
#include "video_core/engines/shader_bytecode.h"
|
|
#include "video_core/shader/node_helper.h"
|
|
#include "video_core/shader/shader_ir.h"
|
|
|
|
namespace VideoCommon::Shader {
|
|
|
|
using std::move;
|
|
using Tegra::Shader::Instruction;
|
|
using Tegra::Shader::OpCode;
|
|
using Tegra::Shader::ShfType;
|
|
using Tegra::Shader::ShfXmode;
|
|
|
|
namespace {
|
|
|
|
Node IsFull(Node shift) {
|
|
return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32));
|
|
}
|
|
|
|
Node Shift(OperationCode opcode, Node value, Node shift) {
|
|
Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32));
|
|
Node shifted = Operation(opcode, move(value), shift);
|
|
return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted));
|
|
}
|
|
|
|
Node ClampShift(Node shift, s32 size = 32) {
|
|
shift = Operation(OperationCode::IMax, move(shift), Immediate(0));
|
|
return Operation(OperationCode::IMin, move(shift), Immediate(size));
|
|
}
|
|
|
|
Node WrapShift(Node shift, s32 size = 32) {
|
|
return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1));
|
|
}
|
|
|
|
Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) {
|
|
// These values are used when the shift value is less than 32
|
|
Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift);
|
|
Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift);
|
|
Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low));
|
|
|
|
if (type == ShfType::Bits32) {
|
|
// On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
|
|
return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less));
|
|
}
|
|
|
|
// And these when it's larger than or 32
|
|
const bool is_signed = type == ShfType::S64;
|
|
const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed);
|
|
Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
|
|
Node greater = Shift(opcode, high, move(reduced));
|
|
|
|
Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
|
|
Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
|
|
|
|
Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
|
|
return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
|
|
}
|
|
|
|
Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) {
|
|
// These values are used when the shift value is less than 32
|
|
Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
|
|
Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
|
|
Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
|
|
|
|
if (type == ShfType::Bits32) {
|
|
// On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
|
|
return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less));
|
|
}
|
|
|
|
// And these when it's larger than or 32
|
|
Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
|
|
Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
|
|
|
|
Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
|
|
Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
|
|
|
|
Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
|
|
return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
|
|
}
|
|
|
|
} // Anonymous namespace
|
|
|
|
u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
|
|
const Instruction instr = {program_code[pc]};
|
|
const auto opcode = OpCode::Decode(instr);
|
|
|
|
Node op_a = GetRegister(instr.gpr8);
|
|
Node op_b = [this, instr] {
|
|
if (instr.is_b_imm) {
|
|
return Immediate(instr.alu.GetSignedImm20_20());
|
|
} else if (instr.is_b_gpr) {
|
|
return GetRegister(instr.gpr20);
|
|
} else {
|
|
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
|
}
|
|
}();
|
|
|
|
switch (const auto opid = opcode->get().GetId(); opid) {
|
|
case OpCode::Id::SHR_C:
|
|
case OpCode::Id::SHR_R:
|
|
case OpCode::Id::SHR_IMM: {
|
|
op_b = instr.shr.wrap ? WrapShift(move(op_b)) : ClampShift(move(op_b));
|
|
|
|
Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed,
|
|
move(op_a), move(op_b));
|
|
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
|
SetRegister(bb, instr.gpr0, move(value));
|
|
break;
|
|
}
|
|
case OpCode::Id::SHL_C:
|
|
case OpCode::Id::SHL_R:
|
|
case OpCode::Id::SHL_IMM: {
|
|
Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b);
|
|
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
|
SetRegister(bb, instr.gpr0, move(value));
|
|
break;
|
|
}
|
|
case OpCode::Id::SHF_RIGHT_R:
|
|
case OpCode::Id::SHF_RIGHT_IMM:
|
|
case OpCode::Id::SHF_LEFT_R:
|
|
case OpCode::Id::SHF_LEFT_IMM: {
|
|
UNIMPLEMENTED_IF(instr.generates_cc);
|
|
UNIMPLEMENTED_IF_MSG(instr.shf.xmode != ShfXmode::None, "xmode={}",
|
|
static_cast<int>(instr.shf.xmode.Value()));
|
|
|
|
if (instr.is_b_imm) {
|
|
op_b = Immediate(static_cast<u32>(instr.shf.immediate));
|
|
}
|
|
const s32 size = instr.shf.type == ShfType::Bits32 ? 32 : 64;
|
|
Node shift = instr.shf.wrap ? WrapShift(move(op_b), size) : ClampShift(move(op_b), size);
|
|
|
|
Node negated_shift = Operation(OperationCode::INegate, shift);
|
|
Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32));
|
|
|
|
const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM;
|
|
Node value = (is_right ? ShiftRight : ShiftLeft)(
|
|
move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type);
|
|
|
|
SetRegister(bb, instr.gpr0, move(value));
|
|
break;
|
|
}
|
|
default:
|
|
UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
|
|
}
|
|
|
|
return pc;
|
|
}
|
|
|
|
} // namespace VideoCommon::Shader
|