suyu/src/core/hle/service/glue/glue.cpp
Liam a936972614 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00

37 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "core/core.h"
#include "core/hle/service/glue/arp.h"
#include "core/hle/service/glue/bgtc.h"
#include "core/hle/service/glue/ectx.h"
#include "core/hle/service/glue/glue.h"
#include "core/hle/service/glue/notif.h"
#include "core/hle/service/server_manager.h"
namespace Service::Glue {
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
// ARP
server_manager->RegisterNamedService("arp:r",
std::make_shared<ARP_R>(system, system.GetARPManager()));
server_manager->RegisterNamedService("arp:w",
std::make_shared<ARP_W>(system, system.GetARPManager()));
// BackGround Task Controller
server_manager->RegisterNamedService("bgtc:t", std::make_shared<BGTC_T>(system));
server_manager->RegisterNamedService("bgtc:sc", std::make_shared<BGTC_SC>(system));
// Error Context
server_manager->RegisterNamedService("ectx:aw", std::make_shared<ECTX_AW>(system));
// Notification Services for application
server_manager->RegisterNamedService("notif:a", std::make_shared<NOTIF_A>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::Glue