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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace LCD {
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enum {
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TOP_ASPECT_X = 0x5,
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TOP_ASPECT_Y = 0x3,
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TOP_HEIGHT = 240,
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TOP_WIDTH = 400,
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BOTTOM_WIDTH = 320,
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// Physical addresses in FCRAM used by ARM9 applications - these are correct for real hardware
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FRAMEBUFFER_SEL = 0x20184E59,
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TOP_LEFT_FRAME1 = 0x20184E60,
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TOP_LEFT_FRAME2 = 0x201CB370,
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TOP_RIGHT_FRAME1 = 0x20282160,
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TOP_RIGHT_FRAME2 = 0x202C8670,
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SUB_FRAME1 = 0x202118E0,
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SUB_FRAME2 = 0x20249CF0,
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// Physical addresses in VRAM - I'm not sure how these are actually allocated (so not real)
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VRAM_FRAMEBUFFER_SEL = 0x18184E59,
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VRAM_TOP_LEFT_FRAME1 = 0x18184E60,
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VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
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VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
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VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
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VRAM_SUB_FRAME1 = 0x182118E0,
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VRAM_SUB_FRAME2 = 0x18249CF0,
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};
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template <typename T>
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inline void Read(T &var, const u32 addr);
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template <typename T>
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inline void Write(u32 addr, const T data);
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/// Update hardware
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void Update();
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/// Initialize hardware
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void Init();
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/// Shutdown hardware
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void Shutdown();
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} // namespace
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