mirror of
https://git.suyu.dev/suyu/suyu.git
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1fe7df4517
Create a large descriptor pool where we allocate all our descriptors from. It has to be wide enough to support any pipeline, hence its large numbers. If the descritor pool is filled, we allocate more memory at that moment. This way we can take advantage of permissive drivers like Nvidia's that allocate more descriptors than what the spec requires.
199 lines
6.2 KiB
CMake
199 lines
6.2 KiB
CMake
add_library(video_core STATIC
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buffer_cache/buffer_block.h
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buffer_cache/buffer_cache.h
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buffer_cache/map_interval.h
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dma_pusher.cpp
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dma_pusher.h
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debug_utils/debug_utils.cpp
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debug_utils/debug_utils.h
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engines/const_buffer_engine_interface.h
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engines/const_buffer_info.h
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engines/engine_upload.cpp
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engines/engine_upload.h
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engines/fermi_2d.cpp
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engines/fermi_2d.h
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engines/kepler_compute.cpp
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engines/kepler_compute.h
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engines/kepler_memory.cpp
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engines/kepler_memory.h
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engines/maxwell_3d.cpp
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engines/maxwell_3d.h
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engines/maxwell_dma.cpp
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engines/maxwell_dma.h
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engines/shader_bytecode.h
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engines/shader_header.h
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engines/shader_type.h
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gpu.cpp
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gpu.h
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gpu_asynch.cpp
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gpu_asynch.h
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gpu_synch.cpp
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gpu_synch.h
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gpu_thread.cpp
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gpu_thread.h
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macro_interpreter.cpp
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macro_interpreter.h
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memory_manager.cpp
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memory_manager.h
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morton.cpp
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morton.h
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rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_cache.cpp
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rasterizer_cache.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_device.cpp
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renderer_opengl/gl_device.h
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renderer_opengl/gl_framebuffer_cache.cpp
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renderer_opengl/gl_framebuffer_cache.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_sampler_cache.cpp
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renderer_opengl/gl_sampler_cache.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_disk_cache.cpp
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renderer_opengl/gl_shader_disk_cache.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state.cpp
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/utils.cpp
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renderer_opengl/utils.h
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sampler_cache.cpp
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sampler_cache.h
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shader/decode/arithmetic.cpp
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shader/decode/arithmetic_immediate.cpp
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shader/decode/bfe.cpp
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shader/decode/bfi.cpp
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shader/decode/shift.cpp
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shader/decode/arithmetic_integer.cpp
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shader/decode/arithmetic_integer_immediate.cpp
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shader/decode/arithmetic_half.cpp
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shader/decode/arithmetic_half_immediate.cpp
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shader/decode/ffma.cpp
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shader/decode/hfma2.cpp
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shader/decode/conversion.cpp
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shader/decode/memory.cpp
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shader/decode/texture.cpp
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shader/decode/image.cpp
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shader/decode/float_set_predicate.cpp
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shader/decode/integer_set_predicate.cpp
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shader/decode/half_set_predicate.cpp
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shader/decode/predicate_set_register.cpp
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shader/decode/predicate_set_predicate.cpp
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shader/decode/register_set_predicate.cpp
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shader/decode/float_set.cpp
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shader/decode/integer_set.cpp
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shader/decode/half_set.cpp
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shader/decode/video.cpp
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shader/decode/warp.cpp
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/ast.cpp
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shader/ast.h
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shader/compiler_settings.cpp
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shader/compiler_settings.h
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shader/const_buffer_locker.cpp
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shader/const_buffer_locker.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/decode.cpp
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shader/expr.cpp
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shader/expr.h
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shader/node_helper.cpp
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shader/node_helper.h
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shader/node.h
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/track.cpp
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surface.cpp
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surface.h
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texture_cache/format_lookup_table.cpp
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texture_cache/format_lookup_table.h
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texture_cache/surface_base.cpp
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texture_cache/surface_base.h
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texture_cache/surface_params.cpp
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texture_cache/surface_params.h
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texture_cache/surface_view.cpp
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texture_cache/surface_view.h
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texture_cache/texture_cache.h
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textures/astc.cpp
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textures/astc.h
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textures/convert.cpp
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textures/convert.h
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.h
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video_core.cpp
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video_core.h
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)
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if (ENABLE_VULKAN)
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target_sources(video_core PRIVATE
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renderer_vulkan/declarations.h
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renderer_vulkan/fixed_pipeline_state.cpp
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renderer_vulkan/fixed_pipeline_state.h
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/vk_buffer_cache.cpp
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.h
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renderer_vulkan/vk_image.cpp
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renderer_vulkan/vk_image.h
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renderer_vulkan/vk_memory_manager.cpp
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_resource_manager.cpp
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renderer_vulkan/vk_resource_manager.h
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renderer_vulkan/vk_sampler_cache.cpp
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renderer_vulkan/vk_sampler_cache.h
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renderer_vulkan/vk_scheduler.cpp
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_shader_decompiler.cpp
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renderer_vulkan/vk_shader_decompiler.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_stream_buffer.cpp
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renderer_vulkan/vk_stream_buffer.h
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renderer_vulkan/vk_swapchain.cpp
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renderer_vulkan/vk_swapchain.h)
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target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
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target_compile_definitions(video_core PRIVATE HAS_VULKAN)
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endif()
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad)
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if (ENABLE_VULKAN)
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target_link_libraries(video_core PRIVATE sirit)
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endif()
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if (MSVC)
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target_compile_options(video_core PRIVATE /we4267)
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else()
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target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
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endif()
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