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82151d407d
* CoreTiming: New CoreTiming; Add Test for CoreTiming
238 lines
7.5 KiB
C++
238 lines
7.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "core/core_timing.h"
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#include <algorithm>
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#include <cinttypes>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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namespace CoreTiming {
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static s64 global_timer;
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static int slice_length;
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static int downcount;
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struct EventType {
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TimedCallback callback;
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const std::string* name;
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};
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struct Event {
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s64 time;
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u64 fifo_order;
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u64 userdata;
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const EventType* type;
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};
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// Sort by time, unless the times are the same, in which case sort by the order added to the queue
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static bool operator>(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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static bool operator<(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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// unordered_map stores each element separately as a linked list node so pointers to elements
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// remain stable regardless of rehashes/resizing.
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static std::unordered_map<std::string, EventType> event_types;
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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// by the standard adaptor class.
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static std::vector<Event> event_queue;
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static u64 event_fifo_id;
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// the queue for storing the events from other threads threadsafe until they will be added
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// to the event_queue by the emu thread
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static Common::MPSCQueue<Event, false> ts_queue;
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static constexpr int MAX_SLICE_LENGTH = 20000;
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static s64 idled_cycles;
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// Are we in a function that has been called from Advance()
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// If events are sheduled from a function that gets called from Advance(),
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// don't change slice_length and downcount.
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static bool is_global_timer_sane;
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static EventType* ev_lost = nullptr;
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static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {}
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EventType* RegisterEvent(const std::string& name, TimedCallback callback) {
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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"CoreTiming Event \"%s\" is already registered. Events should only be registered "
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"during Init to avoid breaking save states.",
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name.c_str());
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auto info = event_types.emplace(name, EventType{callback, nullptr});
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EventType* event_type = &info.first->second;
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event_type->name = &info.first->first;
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return event_type;
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}
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void UnregisterAllEvents() {
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ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
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event_types.clear();
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}
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void Init() {
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downcount = MAX_SLICE_LENGTH;
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slice_length = MAX_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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// The time between CoreTiming being intialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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// executing the first cycle of each slice to prepare the slice length and downcount for
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// that slice.
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is_global_timer_sane = true;
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event_fifo_id = 0;
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ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
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}
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void Shutdown() {
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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}
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// This should only be called from the CPU thread. If you are calling
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// it from any other thread, you are doing something evil
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u64 GetTicks() {
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u64 ticks = static_cast<u64>(global_timer);
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if (!is_global_timer_sane) {
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ticks += slice_length - downcount;
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}
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return ticks;
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}
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void AddTicks(u64 ticks) {
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downcount -= ticks;
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}
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u64 GetIdleTicks() {
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return static_cast<u64>(idled_cycles);
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}
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void ClearPendingEvents() {
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event_queue.clear();
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}
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void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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ASSERT(event_type != nullptr);
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s64 timeout = GetTicks() + cycles_into_future;
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// If this event needs to be scheduled before the next advance(), force one early
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if (!is_global_timer_sane)
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ForceExceptionCheck(cycles_into_future);
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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}
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void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
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}
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void UnscheduleEvent(const EventType* event_type, u64 userdata) {
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auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type == event_type && e.userdata == userdata;
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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}
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}
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void RemoveEvent(const EventType* event_type) {
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auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
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[&](const Event& e) { return e.type == event_type; });
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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}
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}
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void RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
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MoveEvents();
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RemoveEvent(event_type);
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}
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void ForceExceptionCheck(s64 cycles) {
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cycles = std::max<s64>(0, cycles);
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if (downcount > cycles) {
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// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
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// here. Account for cycles already executed by adjusting the g.slice_length
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slice_length -= downcount - static_cast<int>(cycles);
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downcount = static_cast<int>(cycles);
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}
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}
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void MoveEvents() {
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for (Event ev; ts_queue.Pop(ev);) {
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ev.fifo_order = event_fifo_id++;
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event_queue.emplace_back(std::move(ev));
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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}
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}
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void Advance() {
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MoveEvents();
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int cycles_executed = slice_length - downcount;
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global_timer += cycles_executed;
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slice_length = MAX_SLICE_LENGTH;
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is_global_timer_sane = true;
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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event_queue.pop_back();
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evt.type->callback(evt.userdata, global_timer - evt.time);
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}
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is_global_timer_sane = false;
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// Still events left (scheduled in the future)
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if (!event_queue.empty()) {
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slice_length = static_cast<int>(
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std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
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}
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downcount = slice_length;
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}
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void Idle() {
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idled_cycles += downcount;
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downcount = 0;
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}
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u64 GetGlobalTimeUs() {
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return GetTicks() * 1000000 / BASE_CLOCK_RATE;
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}
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int GetDowncount() {
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return downcount;
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}
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} // namespace CoreTiming
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