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This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName, GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom, Send, SendTo, Write, and Close The implementation was done referencing: SwIPC, switchbrew, testing with libnx and inspecting its code, general information about bsd sockets online, and analysing official software. Not everything from these service calls is implemented, but everything that is not implemented will be logged in some way.
27 lines
1 KiB
C++
27 lines
1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/sockets/bsd.h"
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#include "core/hle/service/sockets/ethc.h"
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#include "core/hle/service/sockets/nsd.h"
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#include "core/hle/service/sockets/sfdnsres.h"
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#include "core/hle/service/sockets/sockets.h"
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namespace Service::Sockets {
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
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std::make_shared<BSD>(system, "bsd:s")->InstallAsService(service_manager);
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std::make_shared<BSD>(system, "bsd:u")->InstallAsService(service_manager);
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std::make_shared<BSDCFG>()->InstallAsService(service_manager);
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std::make_shared<ETHC_C>()->InstallAsService(service_manager);
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std::make_shared<ETHC_I>()->InstallAsService(service_manager);
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std::make_shared<NSD>("nsd:a")->InstallAsService(service_manager);
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std::make_shared<NSD>("nsd:u")->InstallAsService(service_manager);
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std::make_shared<SFDNSRES>()->InstallAsService(service_manager);
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}
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} // namespace Service::Sockets
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