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ab2677f0a1
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
140 lines
6 KiB
C++
140 lines
6 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QComboBox>
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#include <QMessageBox>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_cpu.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_cpu.h"
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ConfigureCpu::ConfigureCpu(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureCpu) {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->accuracy, qOverload<int>(&QComboBox::activated), this,
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&ConfigureCpu::AccuracyUpdated);
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connect(ui->accuracy, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureCpu::UpdateGroup);
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}
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ConfigureCpu::~ConfigureCpu() = default;
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void ConfigureCpu::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->accuracy->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
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ui->cpuopt_unsafe_reduce_fp_error->setChecked(
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Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
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ui->cpuopt_unsafe_inaccurate_nan->setChecked(
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Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
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} else {
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ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
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ConfigurationShared::SetHighlight(ui->widget_accuracy,
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!Settings::values.cpu_accuracy.UsingGlobal());
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}
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UpdateGroup(ui->accuracy->currentIndex());
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}
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void ConfigureCpu::AccuracyUpdated(int index) {
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if (Settings::IsConfiguringGlobal() &&
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static_cast<Settings::CPUAccuracy>(index) == Settings::CPUAccuracy::DebugMode) {
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const auto result = QMessageBox::warning(this, tr("Setting CPU to Debug Mode"),
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tr("CPU Debug Mode is only intended for developer "
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"use. Are you sure you want to enable this?"),
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QMessageBox::Yes | QMessageBox::No);
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if (result == QMessageBox::No) {
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ui->accuracy->setCurrentIndex(static_cast<int>(Settings::CPUAccuracy::Accurate));
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UpdateGroup(static_cast<int>(Settings::CPUAccuracy::Accurate));
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}
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}
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}
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void ConfigureCpu::UpdateGroup(int index) {
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if (Settings::IsConfiguringGlobal()) {
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ui->unsafe_group->setVisible(static_cast<Settings::CPUAccuracy>(index) ==
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Settings::CPUAccuracy::Unsafe);
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} else {
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ui->unsafe_group->setVisible(
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static_cast<Settings::CPUAccuracy>(index - ConfigurationShared::USE_GLOBAL_OFFSET) ==
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Settings::CPUAccuracy::Unsafe);
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}
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}
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void ConfigureCpu::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
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ui->cpuopt_unsafe_unfuse_fma,
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cpuopt_unsafe_unfuse_fma);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
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ui->cpuopt_unsafe_reduce_fp_error,
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cpuopt_unsafe_reduce_fp_error);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
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ui->cpuopt_unsafe_inaccurate_nan,
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cpuopt_unsafe_inaccurate_nan);
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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if (Settings::values.cpu_accuracy.UsingGlobal()) {
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Settings::values.cpu_accuracy.SetValue(
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static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
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}
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} else {
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if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.cpu_accuracy.SetGlobal(true);
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} else {
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Settings::values.cpu_accuracy.SetGlobal(false);
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Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
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ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
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}
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}
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}
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void ConfigureCpu::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureCpu::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureCpu::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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return;
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}
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ConfigurationShared::SetColoredComboBox(
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ui->accuracy, ui->widget_accuracy,
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static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
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ui->accuracy->removeItem(static_cast<u32>(Settings::CPUAccuracy::DebugMode) +
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ConfigurationShared::USE_GLOBAL_OFFSET);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
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Settings::values.cpuopt_unsafe_unfuse_fma,
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cpuopt_unsafe_unfuse_fma);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
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Settings::values.cpuopt_unsafe_reduce_fp_error,
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cpuopt_unsafe_reduce_fp_error);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
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Settings::values.cpuopt_unsafe_inaccurate_nan,
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cpuopt_unsafe_inaccurate_nan);
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}
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