mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-28 06:16:23 -05:00
d378d98e26
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "core/hle/kernel/event.h"
|
|
|
|
namespace CoreTiming {
|
|
struct EventType;
|
|
}
|
|
|
|
namespace Service::Nvidia {
|
|
class Module;
|
|
}
|
|
|
|
namespace Service::NVFlinger {
|
|
|
|
class BufferQueue;
|
|
|
|
struct Layer {
|
|
Layer(u64 id, std::shared_ptr<BufferQueue> queue);
|
|
~Layer() = default;
|
|
|
|
u64 id;
|
|
std::shared_ptr<BufferQueue> buffer_queue;
|
|
};
|
|
|
|
struct Display {
|
|
Display(u64 id, std::string name);
|
|
~Display() = default;
|
|
|
|
u64 id;
|
|
std::string name;
|
|
|
|
std::vector<Layer> layers;
|
|
Kernel::SharedPtr<Kernel::Event> vsync_event;
|
|
};
|
|
|
|
class NVFlinger final {
|
|
public:
|
|
NVFlinger();
|
|
~NVFlinger();
|
|
|
|
/// Sets the NVDrv module instance to use to send buffers to the GPU.
|
|
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
|
|
|
|
/// Opens the specified display and returns the id.
|
|
u64 OpenDisplay(std::string_view name);
|
|
|
|
/// Creates a layer on the specified display and returns the layer id.
|
|
u64 CreateLayer(u64 display_id);
|
|
|
|
/// Gets the buffer queue id of the specified layer in the specified display.
|
|
u32 GetBufferQueueId(u64 display_id, u64 layer_id);
|
|
|
|
/// Gets the vsync event for the specified display.
|
|
Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
|
|
|
|
/// Obtains a buffer queue identified by the id.
|
|
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
|
|
|
|
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
|
/// finished.
|
|
void Compose();
|
|
|
|
private:
|
|
/// Returns the display identified by the specified id.
|
|
Display& GetDisplay(u64 display_id);
|
|
|
|
/// Returns the layer identified by the specified id in the desired display.
|
|
Layer& GetLayer(u64 display_id, u64 layer_id);
|
|
|
|
std::shared_ptr<Nvidia::Module> nvdrv;
|
|
|
|
std::vector<Display> displays;
|
|
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
|
|
|
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
|
u64 next_layer_id = 1;
|
|
/// Id to use for the next buffer queue that is created, this counter is shared among all
|
|
/// layers.
|
|
u32 next_buffer_queue_id = 1;
|
|
|
|
/// CoreTiming event that handles screen composition.
|
|
CoreTiming::EventType* composition_event;
|
|
};
|
|
|
|
} // namespace Service::NVFlinger
|