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ef24e72b26
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "core/hw/hw.h"
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#include "core/hw/gpu.h"
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namespace HW {
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enum {
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VADDR_HASH = 0x1EC01000,
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VADDR_CSND = 0x1EC03000,
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VADDR_DSP = 0x1EC40000,
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VADDR_PDN = 0x1EC41000,
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VADDR_CODEC = 0x1EC41000,
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VADDR_SPI = 0x1EC42000,
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VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
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VADDR_I2C = 0x1EC44000,
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VADDR_CODEC_2 = 0x1EC45000,
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VADDR_HID = 0x1EC46000,
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VADDR_PAD = 0x1EC46000,
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VADDR_PTM = 0x1EC46000,
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VADDR_GPIO = 0x1EC47000,
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VADDR_I2C_2 = 0x1EC48000,
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VADDR_SPI_3 = 0x1EC60000,
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VADDR_I2C_3 = 0x1EC61000,
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VADDR_MIC = 0x1EC62000,
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VADDR_PXI = 0x1EC63000, // 0xFFFD2000
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//VADDR_NTRCARD
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VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
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VADDR_DSP_2 = 0x1ED03000,
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VADDR_HASH_2 = 0x1EE01000,
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VADDR_GPU = 0x1EF00000,
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};
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
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GPU::Read(var, addr);
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break;
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default:
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LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
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}
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
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GPU::Write(addr, data);
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break;
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default:
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LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
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}
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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template void Read<u64>(u64 &var, const u32 addr);
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template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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template void Read<u8>(u8 &var, const u32 addr);
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template void Write<u64>(u32 addr, const u64 data);
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template void Write<u32>(u32 addr, const u32 data);
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template void Write<u16>(u32 addr, const u16 data);
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template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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}
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/// Initialize hardware
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void Init() {
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GPU::Init();
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LOG_DEBUG(HW, "initialized OK");
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}
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/// Shutdown hardware
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void Shutdown() {
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LOG_DEBUG(HW, "shutdown OK");
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}
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}
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