// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #ifdef __APPLE__ #include // for chdir #endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. #include "applets/error.h" #include "applets/profile_select.h" #include "applets/software_keyboard.h" #include "applets/web_browser.h" #include "configuration/configure_input.h" #include "configuration/configure_per_general.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" #include "core/frontend/applets/general_frontend.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows // defines. static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper( const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) { return vfs->CreateDirectory(path, mode); } static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir, const std::string& path) { return dir->CreateFile(path); } #include #include #define QT_NO_OPENGL #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common/common_paths.h" #include "common/detached_tasks.h" #include "common/file_util.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #ifdef ARCHITECTURE_x86_64 #include "common/x64/cpu_detect.h" #endif #include "common/telemetry.h" #include "core/core.h" #include "core/crypto/key_manager.h" #include "core/file_sys/card_image.h" #include "core/file_sys/content_archive.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/romfs.h" #include "core/file_sys/savedata_factory.h" #include "core/file_sys/submission_package.h" #include "core/frontend/applets/software_keyboard.h" #include "core/hle/kernel/process.h" #include "core/hle/service/am/am.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/nfp/nfp.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" #include "core/perf_stats.h" #include "core/settings.h" #include "core/telemetry_session.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" #include "yuzu/compatdb.h" #include "yuzu/compatibility_list.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_dialog.h" #include "yuzu/debugger/console.h" #include "yuzu/debugger/profiler.h" #include "yuzu/debugger/wait_tree.h" #include "yuzu/discord.h" #include "yuzu/game_list.h" #include "yuzu/game_list_p.h" #include "yuzu/hotkeys.h" #include "yuzu/loading_screen.h" #include "yuzu/main.h" #include "yuzu/uisettings.h" #ifdef USE_DISCORD_PRESENCE #include "yuzu/discord_impl.h" #endif #ifdef YUZU_USE_QT_WEB_ENGINE #include #include #include #include #include #endif #ifdef QT_STATICPLUGIN Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif #ifdef _WIN32 #include extern "C" { // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable // graphics __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000; /** * "Callouts" are one-time instructional messages shown to the user. In the config settings, there * is a bitfield "callout_flags" options, used to track if a message has already been shown to the * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones. */ enum class CalloutFlag : uint32_t { Telemetry = 0x1, DRDDeprecation = 0x2, }; void GMainWindow::ShowTelemetryCallout() { if (UISettings::values.callout_flags & static_cast(CalloutFlag::Telemetry)) { return; } UISettings::values.callout_flags |= static_cast(CalloutFlag::Telemetry); const QString telemetry_message = tr("Anonymous " "data is collected to help improve yuzu. " "

Would you like to share your usage data with us?"); if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) { Settings::values.enable_telemetry = false; Settings::Apply(); } } const int GMainWindow::max_recent_files_item; static void InitializeLogging() { Log::Filter log_filter; log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); FileUtil::CreateFullPath(log_dir); Log::AddBackend(std::make_unique(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique()); #endif } GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr), vfs(std::make_shared()), provider(std::make_unique()) { InitializeLogging(); setAcceptDrops(true); ui.setupUi(this); statusBar()->hide(); default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); SetDiscordEnabled(UISettings::values.enable_discord_presence); discord_rpc->Update(); InitializeWidgets(); InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeHotkeys(); SetDefaultUIGeometry(); RestoreUIState(); ConnectMenuEvents(); ConnectWidgetEvents(); LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); #ifdef ARCHITECTURE_x86_64 LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string); #endif LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString()); UpdateWindowTitle(); show(); Core::System::GetInstance().SetContentProvider( std::make_unique()); Core::System::GetInstance().RegisterContentProvider( FileSys::ContentProviderUnionSlot::FrontendManual, provider.get()); Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); // Gen keys if necessary OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.game_dirs); // Show one-time "callout" messages to the user ShowTelemetryCallout(); QStringList args = QApplication::arguments(); if (args.length() >= 2) { BootGame(args[1]); } } GMainWindow::~GMainWindow() { // will get automatically deleted otherwise if (render_window->parent() == nullptr) delete render_window; } void GMainWindow::ProfileSelectorSelectProfile() { QtProfileSelectionDialog dialog(this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { emit ProfileSelectorFinishedSelection(std::nullopt); return; } Service::Account::ProfileManager manager; const auto uuid = manager.GetUser(static_cast(dialog.GetIndex())); if (!uuid.has_value()) { emit ProfileSelectorFinishedSelection(std::nullopt); return; } emit ProfileSelectorFinishedSelection(uuid); } void GMainWindow::SoftwareKeyboardGetText( const Core::Frontend::SoftwareKeyboardParameters& parameters) { QtSoftwareKeyboardDialog dialog(this, parameters); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { emit SoftwareKeyboardFinishedText(std::nullopt); return; } emit SoftwareKeyboardFinishedText(dialog.GetText()); } void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message) { QMessageBox::warning(this, tr("Text Check Failed"), QString::fromStdU16String(error_message)); emit SoftwareKeyboardFinishedCheckDialog(); } #ifdef YUZU_USE_QT_WEB_ENGINE void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) { NXInputWebEngineView web_browser_view(this); // Scope to contain the QProgressDialog for initialization { QProgressDialog progress(this); progress.setMinimumDuration(200); progress.setLabelText(tr("Loading Web Applet...")); progress.setRange(0, 4); progress.setValue(0); progress.show(); auto future = QtConcurrent::run([this] { emit WebBrowserUnpackRomFS(); }); while (!future.isFinished()) QApplication::processEvents(); progress.setValue(1); // Load the special shim script to handle input and exit. QWebEngineScript nx_shim; nx_shim.setSourceCode(GetNXShimInjectionScript()); nx_shim.setWorldId(QWebEngineScript::MainWorld); nx_shim.setName(QStringLiteral("nx_inject.js")); nx_shim.setInjectionPoint(QWebEngineScript::DocumentCreation); nx_shim.setRunsOnSubFrames(true); web_browser_view.page()->profile()->scripts()->insert(nx_shim); web_browser_view.load( QUrl(QUrl::fromLocalFile(QString::fromStdString(std::string(filename))).toString() + QString::fromStdString(std::string(additional_args)))); progress.setValue(2); render_window->hide(); web_browser_view.setFocus(); const auto& layout = render_window->GetFramebufferLayout(); web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight()); web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height()); web_browser_view.setZoomFactor(static_cast(layout.screen.GetWidth()) / Layout::ScreenUndocked::Width); web_browser_view.settings()->setAttribute( QWebEngineSettings::LocalContentCanAccessRemoteUrls, true); web_browser_view.show(); progress.setValue(3); QApplication::processEvents(); progress.setValue(4); } bool finished = false; QAction* exit_action = new QAction(tr("Exit Web Applet"), this); connect(exit_action, &QAction::triggered, this, [&finished] { finished = true; }); ui.menubar->addAction(exit_action); auto& npad = Core::System::GetInstance() .ServiceManager() .GetService("hid") ->GetAppletResource() ->GetController(Service::HID::HidController::NPad); const auto fire_js_keypress = [&web_browser_view](u32 key_code) { web_browser_view.page()->runJavaScript( QStringLiteral("document.dispatchEvent(new KeyboardEvent('keydown', {'key': %1}));") .arg(key_code)); }; QMessageBox::information( this, tr("Exit"), tr("To exit the web application, use the game provided controls to select exit, select the " "'Exit Web Applet' option in the menu bar, or press the 'Enter' key.")); bool running_exit_check = false; while (!finished) { QApplication::processEvents(); if (!running_exit_check) { web_browser_view.page()->runJavaScript(QStringLiteral("applet_done;"), [&](const QVariant& res) { running_exit_check = false; if (res.toBool()) finished = true; }); running_exit_check = true; } const auto input = npad.GetAndResetPressState(); for (std::size_t i = 0; i < Settings::NativeButton::NumButtons; ++i) { if ((input & (1 << i)) != 0) { LOG_DEBUG(Frontend, "firing input for button id={:02X}", i); web_browser_view.page()->runJavaScript( QStringLiteral("yuzu_key_callbacks[%1]();").arg(i)); } } if (input & 0x00888000) // RStick Down | LStick Down | DPad Down fire_js_keypress(40); // Down Arrow Key else if (input & 0x00444000) // RStick Right | LStick Right | DPad Right fire_js_keypress(39); // Right Arrow Key else if (input & 0x00222000) // RStick Up | LStick Up | DPad Up fire_js_keypress(38); // Up Arrow Key else if (input & 0x00111000) // RStick Left | LStick Left | DPad Left fire_js_keypress(37); // Left Arrow Key else if (input & 0x00000001) // A Button fire_js_keypress(13); // Enter Key } web_browser_view.hide(); render_window->show(); render_window->setFocus(); ui.menubar->removeAction(exit_action); // Needed to update render window focus/show and remove menubar action QApplication::processEvents(); emit WebBrowserFinishedBrowsing(); } #else void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) { QMessageBox::warning( this, tr("Web Applet"), tr("This version of yuzu was built without QtWebEngine support, meaning that yuzu cannot " "properly display the game manual or web page requested."), QMessageBox::Ok, QMessageBox::Ok); LOG_INFO(Frontend, "(STUBBED) called - Missing QtWebEngine dependency needed to open website page at " "'{}' with arguments '{}'!", filename, additional_args); emit WebBrowserFinishedBrowsing(); } #endif void GMainWindow::InitializeWidgets() { #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING ui.action_Report_Compatibility->setVisible(true); #endif render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); game_list = new GameList(vfs, provider.get(), this); ui.horizontalLayout->addWidget(game_list); game_list_placeholder = new GameListPlaceholder(this); ui.horizontalLayout->addWidget(game_list_placeholder); game_list_placeholder->setVisible(false); loading_screen = new LoadingScreen(this); loading_screen->hide(); ui.horizontalLayout->addWidget(loading_screen); connect(loading_screen, &LoadingScreen::Hidden, [&] { loading_screen->Clear(); if (emulation_running) { render_window->show(); render_window->setFocus(); } }); // Create status bar message_label = new QLabel(); // Configured separately for left alignment message_label->setFrameStyle(QFrame::NoFrame); message_label->setContentsMargins(4, 0, 4, 0); message_label->setAlignment(Qt::AlignLeft); statusBar()->addPermanentWidget(message_label, 1); emu_speed_label = new QLabel(); emu_speed_label->setToolTip( tr("Current emulation speed. Values higher or lower than 100% " "indicate emulation is running faster or slower than a Switch.")); game_fps_label = new QLabel(); game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " "This will vary from game to game and scene to scene.")); emu_frametime_label = new QLabel(); emu_frametime_label->setToolTip( tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { label->setVisible(false); label->setFrameStyle(QFrame::NoFrame); label->setContentsMargins(4, 0, 4, 0); statusBar()->addPermanentWidget(label); } // Setup Dock button dock_status_button = new QPushButton(); dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, [&] { Settings::values.use_docked_mode = !Settings::values.use_docked_mode; dock_status_button->setChecked(Settings::values.use_docked_mode); OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode); }); dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); dock_status_button->setChecked(Settings::values.use_docked_mode); statusBar()->insertPermanentWidget(0, dock_status_button); // Setup ASync button async_status_button = new QPushButton(); async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); async_status_button->setFocusPolicy(Qt::NoFocus); connect(async_status_button, &QPushButton::clicked, [&] { if (emulation_running) { return; } Settings::values.use_asynchronous_gpu_emulation = !Settings::values.use_asynchronous_gpu_emulation; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); Settings::Apply(); }); async_status_button->setText(tr("ASYNC")); async_status_button->setCheckable(true); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); statusBar()->insertPermanentWidget(0, async_status_button); // Setup Renderer API button renderer_status_button = new QPushButton(); renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton")); renderer_status_button->setCheckable(true); renderer_status_button->setFocusPolicy(Qt::NoFocus); connect(renderer_status_button, &QPushButton::toggled, [=](bool checked) { renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL")); }); renderer_status_button->toggle(); #ifndef HAS_VULKAN renderer_status_button->setChecked(false); renderer_status_button->setCheckable(false); renderer_status_button->setDisabled(true); #else renderer_status_button->setChecked(Settings::values.renderer_backend == Settings::RendererBackend::Vulkan); connect(renderer_status_button, &QPushButton::clicked, [=] { if (emulation_running) { return; } if (renderer_status_button->isChecked()) { Settings::values.renderer_backend = Settings::RendererBackend::Vulkan; } else { Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; } Settings::Apply(); }); #endif // HAS_VULKAN statusBar()->insertPermanentWidget(0, renderer_status_button); statusBar()->setVisible(true); setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); } void GMainWindow::InitializeDebugWidgets() { QMenu* debug_menu = ui.menu_View_Debugging; #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, &WaitTreeWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, &WaitTreeWidget::OnEmulationStopping); } void GMainWindow::InitializeRecentFileMenuActions() { for (int i = 0; i < max_recent_files_item; ++i) { actions_recent_files[i] = new QAction(this); actions_recent_files[i]->setVisible(false); connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); ui.menu_recent_files->addAction(actions_recent_files[i]); } ui.menu_recent_files->addSeparator(); QAction* action_clear_recent_files = new QAction(this); action_clear_recent_files->setText(tr("Clear Recent Files")); connect(action_clear_recent_files, &QAction::triggered, this, [this] { UISettings::values.recent_files.clear(); UpdateRecentFiles(); }); ui.menu_recent_files->addAction(action_clear_recent_files); UpdateRecentFiles(); } void GMainWindow::InitializeHotkeys() { hotkey_registry.LoadHotkeys(); const QString main_window = QStringLiteral("Main Window"); const QString load_file = QStringLiteral("Load File"); const QString load_amiibo = QStringLiteral("Load Amiibo"); const QString exit_yuzu = QStringLiteral("Exit yuzu"); const QString restart_emulation = QStringLiteral("Restart Emulation"); const QString stop_emulation = QStringLiteral("Stop Emulation"); const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar"); const QString toggle_status_bar = QStringLiteral("Toggle Status Bar"); const QString fullscreen = QStringLiteral("Fullscreen"); const QString capture_screenshot = QStringLiteral("Capture Screenshot"); ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); ui.action_Load_File->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, load_file)); ui.action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo)); ui.action_Load_Amiibo->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, load_amiibo)); ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu)); ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu)); ui.action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation)); ui.action_Restart->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, restart_emulation)); ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation)); ui.action_Stop->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, stop_emulation)); ui.action_Show_Filter_Bar->setShortcut( hotkey_registry.GetKeySequence(main_window, toggle_filter_bar)); ui.action_Show_Filter_Bar->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar)); ui.action_Show_Status_Bar->setShortcut( hotkey_registry.GetKeySequence(main_window, toggle_status_bar)); ui.action_Show_Status_Bar->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, toggle_status_bar)); ui.action_Capture_Screenshot->setShortcut( hotkey_registry.GetKeySequence(main_window, capture_screenshot)); ui.action_Capture_Screenshot->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, capture_screenshot)); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this), &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile); connect( hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this), &QShortcut::activated, this, [&] { if (emulation_running) { if (emu_thread->IsRunning()) { OnPauseGame(); } else { OnStartGame(); } } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this), &QShortcut::activated, this, [this] { if (!Core::System::GetInstance().IsPoweredOn()) { return; } BootGame(game_path); }); connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this), &QShortcut::activated, this, [&] { if (emulation_running) { ui.action_Fullscreen->setChecked(false); ToggleFullscreen(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), &QShortcut::activated, this, [&] { Settings::values.use_frame_limit = !Settings::values.use_frame_limit; UpdateStatusBar(); }); // TODO: Remove this comment/static whenever the next major release of // MSVC occurs and we make it a requirement (see: // https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html) static constexpr u16 SPEED_LIMIT_STEP = 5; connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { Settings::values.frame_limit += SPEED_LIMIT_STEP; UpdateStatusBar(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit > SPEED_LIMIT_STEP) { Settings::values.frame_limit -= SPEED_LIMIT_STEP; UpdateStatusBar(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this), &QShortcut::activated, this, [&] { if (ui.action_Load_Amiibo->isEnabled()) { OnLoadAmiibo(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this), &QShortcut::activated, this, [&] { if (emu_thread->IsRunning()) { OnCaptureScreenshot(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this), &QShortcut::activated, this, [&] { Settings::values.use_docked_mode = !Settings::values.use_docked_mode; OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode); dock_status_button->setChecked(Settings::values.use_docked_mode); }); } void GMainWindow::SetDefaultUIGeometry() { // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half const QRect screenRect = QApplication::desktop()->screenGeometry(this); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() / 2; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; setGeometry(x, y, w, h); } void GMainWindow::RestoreUIState() { restoreGeometry(UISettings::values.geometry); restoreState(UISettings::values.state); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->setVisible(UISettings::values.microprofile_visible); #endif game_list->LoadInterfaceLayout(); ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ToggleWindowMode(); ui.action_Fullscreen->setChecked(UISettings::values.fullscreen); ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); Debugger::ToggleConsole(); } void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { if (!UISettings::values.pause_when_in_background) { return; } if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && state != Qt::ApplicationActive) { LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); } if (ui.action_Pause->isEnabled() && (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { auto_paused = true; OnPauseGame(); } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { auto_paused = false; OnStartGame(); } } void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); connect(this, &GMainWindow::EmulationStarting, render_window, &GRenderWindow::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, render_window, &GRenderWindow::OnEmulationStopping); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); } void GMainWindow::ConnectMenuEvents() { // File connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect(ui.action_Install_File_NAND, &QAction::triggered, this, &GMainWindow::OnMenuInstallToNAND); connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); }); connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); }); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); // Emulation connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect(ui.action_Report_Compatibility, &QAction::triggered, this, &GMainWindow::OnMenuReportCompatibility); connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); // View connect(ui.action_Single_Window_Mode, &QAction::triggered, this, &GMainWindow::ToggleWindowMode); connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, &GMainWindow::OnDisplayTitleBars); connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); // Fullscreen ui.action_Fullscreen->setShortcut( hotkey_registry .GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this) ->key()); connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); // Movie connect(ui.action_Capture_Screenshot, &QAction::triggered, this, &GMainWindow::OnCaptureScreenshot); // Help connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder); connect(ui.action_Rederive, &QAction::triggered, this, std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout); } void GMainWindow::OnDisplayTitleBars(bool show) { QList widgets = findChildren(); if (show) { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(nullptr); if (old != nullptr) delete old; } } else { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(new QWidget()); if (old != nullptr) delete old; } } } void GMainWindow::PreventOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); #endif } void GMainWindow::AllowOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS); #endif } bool GMainWindow::LoadROM(const QString& filename) { // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) ShutdownGame(); if (!render_window->InitRenderTarget()) { return false; } Core::System& system{Core::System::GetInstance()}; system.SetFilesystem(vfs); system.SetAppletFrontendSet({ nullptr, // Parental Controls std::make_unique(*this), // nullptr, // Photo Viewer std::make_unique(*this), // std::make_unique(*this), // std::make_unique(*this), // nullptr, // E-Commerce }); const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; const auto drd_callout = (UISettings::values.callout_flags & static_cast(CalloutFlag::DRDDeprecation)) == 0; if (result == Core::System::ResultStatus::Success && system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && drd_callout) { UISettings::values.callout_flags |= static_cast(CalloutFlag::DRDDeprecation); QMessageBox::warning( this, tr("Warning Outdated Game Format"), tr("You are using the deconstructed ROM directory format for this game, which is an " "outdated format that has been superseded by others such as NCA, NAX, XCI, or " "NSP. Deconstructed ROM directories lack icons, metadata, and update " "support.

For an explanation of the various Switch formats yuzu supports, check out our " "wiki. This message will not be shown again.")); } if (result != Core::System::ResultStatus::Success) { switch (result) { case Core::System::ResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; case Core::System::ResultStatus::ErrorVideoCore: QMessageBox::critical( this, tr("An error occurred initializing the video core."), tr("yuzu has encountered an error while running the video core, please see the " "log for more details." "For more information on accessing the log, please see the following page: " "How " "to " "Upload the Log File." "Ensure that you have the latest graphics drivers for your GPU.")); break; default: if (static_cast(result) > static_cast(Core::System::ResultStatus::ErrorLoader)) { LOG_CRITICAL(Frontend, "Failed to load ROM!"); const u16 loader_id = static_cast(Core::System::ResultStatus::ErrorLoader); const u16 error_id = static_cast(result) - loader_id; QMessageBox::critical( this, tr("Error while loading ROM!"), QString::fromStdString(fmt::format( "While attempting to load the ROM requested, an error occured. Please " "refer to the yuzu wiki for more information or the yuzu discord for " "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", loader_id, error_id, static_cast(error_id)))); } else { QMessageBox::critical( this, tr("Error while loading ROM!"), tr("An unknown error occurred. Please see the log for more details.")); } break; } return false; } game_path = filename; system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); return true; } void GMainWindow::SelectAndSetCurrentUser() { QtProfileSelectionDialog dialog(this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { return; } Settings::values.current_user = dialog.GetIndex(); } void GMainWindow::BootGame(const QString& filename) { LOG_INFO(Frontend, "yuzu starting..."); StoreRecentFile(filename); // Put the filename on top of the list if (UISettings::values.select_user_on_boot) { SelectAndSetCurrentUser(); } if (!LoadROM(filename)) return; // Create and start the emulation thread emu_thread = std::make_unique(*render_window); emit EmulationStarting(emu_thread.get()); emu_thread->start(); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); // Update the GUI if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); game_list_placeholder->hide(); } status_bar_update_timer.start(2000); async_status_button->setDisabled(true); renderer_status_button->setDisabled(true); const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); std::string title_name; const auto res = Core::System::GetInstance().GetGameName(title_name); if (res != Loader::ResultStatus::Success) { const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); if (nacp != nullptr) title_name = nacp->GetApplicationName(); if (title_name.empty()) title_name = FileUtil::GetFilename(filename.toStdString()); } LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name); UpdateWindowTitle(QString::fromStdString(title_name)); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); loading_screen->show(); emulation_running = true; if (ui.action_Fullscreen->isChecked()) { ShowFullscreen(); } OnStartGame(); } void GMainWindow::ShutdownGame() { AllowOSSleep(); discord_rpc->Pause(); emu_thread->RequestStop(); emit EmulationStopping(); // Wait for emulation thread to complete and delete it emu_thread->wait(); emu_thread = nullptr; discord_rpc->Update(); // The emulation is stopped, so closing the window or not does not matter anymore disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Start")); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); ui.action_Restart->setEnabled(false); ui.action_Report_Compatibility->setEnabled(false); ui.action_Load_Amiibo->setEnabled(false); ui.action_Capture_Screenshot->setEnabled(false); render_window->hide(); loading_screen->hide(); loading_screen->Clear(); if (game_list->isEmpty()) game_list_placeholder->show(); else game_list->show(); game_list->setFilterFocus(); UpdateWindowTitle(); // Disable status bar updates status_bar_update_timer.stop(); emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); async_status_button->setEnabled(true); #ifdef HAS_VULKAN renderer_status_button->setEnabled(true); #endif emulation_running = false; game_path.clear(); // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); } void GMainWindow::StoreRecentFile(const QString& filename) { UISettings::values.recent_files.prepend(filename); UISettings::values.recent_files.removeDuplicates(); while (UISettings::values.recent_files.size() > max_recent_files_item) { UISettings::values.recent_files.removeLast(); } UpdateRecentFiles(); } void GMainWindow::UpdateRecentFiles() { const int num_recent_files = std::min(UISettings::values.recent_files.size(), max_recent_files_item); for (int i = 0; i < num_recent_files; i++) { const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( QFileInfo(UISettings::values.recent_files[i]).fileName()); actions_recent_files[i]->setText(text); actions_recent_files[i]->setData(UISettings::values.recent_files[i]); actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); actions_recent_files[i]->setVisible(true); } for (int j = num_recent_files; j < max_recent_files_item; ++j) { actions_recent_files[j]->setVisible(false); } // Enable the recent files menu if the list isn't empty ui.menu_recent_files->setEnabled(num_recent_files != 0); } void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path); } void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) { std::string path; QString open_target; switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); ASSERT(program_id != 0); const auto select_profile = [this] { QtProfileSelectionDialog dialog(this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { return -1; } return dialog.GetIndex(); }; const auto index = select_profile(); if (index == -1) { return; } Service::Account::ProfileManager manager; const auto user_id = manager.GetUser(static_cast(index)); ASSERT(user_id); path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0); if (!FileUtil::Exists(path)) { FileUtil::CreateFullPath(path); FileUtil::CreateDir(path); } break; } case GameListOpenTarget::ModData: { open_target = tr("Mod Data"); const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir); path = fmt::format("{}{:016X}", load_dir, program_id); break; } default: UNIMPLEMENTED(); } const QString qpath = QString::fromStdString(path); const QDir dir(qpath); if (!dir.exists()) { QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target), tr("Folder does not exist!")); return; } LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(), program_id); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); const QString shader_dir = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); const QString tranferable_shader_cache_folder_path = shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); const QString transferable_shader_cache_file_path = tranferable_shader_cache_folder_path + QDir::separator() + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); if (!QFile::exists(transferable_shader_cache_file_path)) { QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), tr("A shader cache for this title does not exist.")); return; } // Windows supports opening a folder with selecting a specified file in explorer. On every other // OS we just open the transferable shader cache folder without preselecting the transferable // shader cache file for the selected game. #if defined(Q_OS_WIN) const QString explorer = QStringLiteral("explorer"); QStringList param; if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { param << QStringLiteral("/select,"); } param << QDir::toNativeSeparators(transferable_shader_cache_file_path); QProcess::startDetached(explorer, param); #else QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); #endif } static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { std::size_t out = 0; for (const auto& subdir : dir->GetSubdirectories()) { out += 1 + CalculateRomFSEntrySize(subdir, full); } return out + (full ? dir->GetFiles().size() : 0); } static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest, std::size_t block_size, bool full) { if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable()) return false; if (dialog.wasCanceled()) return false; if (full) { for (const auto& file : src->GetFiles()) { const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName()); if (!FileSys::VfsRawCopy(file, out, block_size)) return false; dialog.setValue(dialog.value() + 1); if (dialog.wasCanceled()) return false; } } for (const auto& dir : src->GetSubdirectories()) { const auto out = dest->CreateSubdirectory(dir->GetName()); if (!RomFSRawCopy(dialog, dir, out, block_size, full)) return false; dialog.setValue(dialog.value() + 1); if (dialog.wasCanceled()) return false; } return true; } void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) { const auto failed = [this] { QMessageBox::warning(this, tr("RomFS Extraction Failed!"), tr("There was an error copying the RomFS files or the user " "cancelled the operation.")); }; const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read)); if (loader == nullptr) { failed(); return; } FileSys::VirtualFile file; if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) { failed(); return; } const auto& installed = Core::System::GetInstance().GetContentProvider(); const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id); if (!romfs_title_id) { failed(); return; } const auto path = fmt::format( "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id); FileSys::VirtualFile romfs; if (*romfs_title_id == program_id) { romfs = file; } else { romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS(); } const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full); if (extracted == nullptr) { failed(); return; } const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite); if (out == nullptr) { failed(); vfs->DeleteDirectory(path); return; } bool ok = false; const QStringList selections{tr("Full"), tr("Skeleton")}; const auto res = QInputDialog::getItem( this, tr("Select RomFS Dump Mode"), tr("Please select the how you would like the RomFS dumped.
Full will copy all of the " "files into the new directory while
skeleton will only create the directory " "structure."), selections, 0, false, &ok); if (!ok) { failed(); vfs->DeleteDirectory(path); return; } const auto full = res == selections.constFirst(); const auto entry_size = CalculateRomFSEntrySize(extracted, full); QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, static_cast(entry_size), this); progress.setWindowModality(Qt::WindowModal); progress.setMinimumDuration(100); if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) { progress.close(); QMessageBox::information(this, tr("RomFS Extraction Succeeded!"), tr("The operation completed successfully.")); QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path))); } else { progress.close(); failed(); vfs->DeleteDirectory(path); } } void GMainWindow::OnGameListCopyTID(u64 program_id) { QClipboard* clipboard = QGuiApplication::clipboard(); clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id))); } void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list) { const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); QString directory; if (it != compatibility_list.end()) { directory = it->second.second; } QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } void GMainWindow::OnGameListOpenDirectory(const QString& directory) { QString path; if (directory == QStringLiteral("SDMC")) { path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "Nintendo/Contents/registered"); } else if (directory == QStringLiteral("UserNAND")) { path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "user/Contents/registered"); } else if (directory == QStringLiteral("SysNAND")) { path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "system/Contents/registered"); } else { path = directory; } if (!QFileInfo::exists(path)) { QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); return; } QDesktopServices::openUrl(QUrl::fromLocalFile(path)); } void GMainWindow::OnGameListAddDirectory() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (dir_path.isEmpty()) return; UISettings::GameDir game_dir{dir_path, false, true}; if (!UISettings::values.game_dirs.contains(game_dir)) { UISettings::values.game_dirs.append(game_dir); game_list->PopulateAsync(UISettings::values.game_dirs); } else { LOG_WARNING(Frontend, "Selected directory is already in the game list"); } } void GMainWindow::OnGameListShowList(bool show) { if (emulation_running && ui.action_Single_Window_Mode->isChecked()) return; game_list->setVisible(show); game_list_placeholder->setVisible(!show); }; void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); const auto loader = Loader::GetLoader(v_file); if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { QMessageBox::information(this, tr("Properties"), tr("The game properties could not be loaded.")); return; } ConfigurePerGameGeneral dialog(this, title_id); dialog.LoadFromFile(v_file); auto result = dialog.exec(); if (result == QDialog::Accepted) { dialog.ApplyConfiguration(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); } } void GMainWindow::OnMenuLoadFile() { const QString extensions = QStringLiteral("*.") .append(GameList::supported_file_extensions.join(QStringLiteral(" *."))) .append(QStringLiteral(" main")); const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)", "%1 is an identifier for the Switch executable file extensions.") .arg(extensions); const QString filename = QFileDialog::getOpenFileName( this, tr("Load File"), UISettings::values.roms_path, file_filter); if (filename.isEmpty()) { return; } UISettings::values.roms_path = QFileInfo(filename).path(); BootGame(filename); } void GMainWindow::OnMenuLoadFolder() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory")); if (dir_path.isNull()) { return; } const QDir dir{dir_path}; const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); if (matching_main.size() == 1) { BootGame(dir.path() + QDir::separator() + matching_main[0]); } else { QMessageBox::warning(this, tr("Invalid Directory Selected"), tr("The directory you have selected does not contain a 'main' file.")); } } void GMainWindow::OnMenuInstallToNAND() { const QString file_filter = tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive " "(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge " "Image (*.xci)"); QString filename = QFileDialog::getOpenFileName(this, tr("Install File"), UISettings::values.roms_path, file_filter); if (filename.isEmpty()) { return; } const auto qt_raw_copy = [this](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, std::size_t block_size) { if (src == nullptr || dest == nullptr) return false; if (!dest->Resize(src->GetSize())) return false; std::array buffer{}; const int progress_maximum = static_cast(src->GetSize() / buffer.size()); QProgressDialog progress( tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())), tr("Cancel"), 0, progress_maximum, this); progress.setWindowModality(Qt::WindowModal); for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { if (progress.wasCanceled()) { dest->Resize(0); return false; } const int progress_value = static_cast(i / buffer.size()); progress.setValue(progress_value); const auto read = src->Read(buffer.data(), buffer.size(), i); dest->Write(buffer.data(), read, i); } return true; }; const auto success = [this]() { QMessageBox::information(this, tr("Successfully Installed"), tr("The file was successfully installed.")); game_list->PopulateAsync(UISettings::values.game_dirs); FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list"); }; const auto failed = [this]() { QMessageBox::warning( this, tr("Failed to Install"), tr("There was an error while attempting to install the provided file. It " "could have an incorrect format or be missing metadata. Please " "double-check your file and try again.")); }; const auto overwrite = [this]() { return QMessageBox::question(this, tr("Failed to Install"), tr("The file you are attempting to install already exists " "in the cache. Would you like to overwrite it?")) == QMessageBox::Yes; }; if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) || filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { std::shared_ptr nsp; if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { nsp = std::make_shared( vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); if (nsp->IsExtractedType()) failed(); } else { const auto xci = std::make_shared( vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); nsp = xci->GetSecurePartitionNSP(); } if (nsp->GetStatus() != Loader::ResultStatus::Success) { failed(); return; } const auto res = Core::System::GetInstance() .GetFileSystemController() .GetUserNANDContents() ->InstallEntry(*nsp, false, qt_raw_copy); if (res == FileSys::InstallResult::Success) { success(); } else { if (res == FileSys::InstallResult::ErrorAlreadyExists) { if (overwrite()) { const auto res2 = Core::System::GetInstance() .GetFileSystemController() .GetUserNANDContents() ->InstallEntry(*nsp, true, qt_raw_copy); if (res2 == FileSys::InstallResult::Success) { success(); } else { failed(); } } } else { failed(); } } } else { const auto nca = std::make_shared( vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); const auto id = nca->GetStatus(); // Game updates necessary are missing base RomFS if (id != Loader::ResultStatus::Success && id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) { failed(); return; } const QStringList tt_options{tr("System Application"), tr("System Archive"), tr("System Application Update"), tr("Firmware Package (Type A)"), tr("Firmware Package (Type B)"), tr("Game"), tr("Game Update"), tr("Game DLC"), tr("Delta Title")}; bool ok; const auto item = QInputDialog::getItem( this, tr("Select NCA Install Type..."), tr("Please select the type of title you would like to install this NCA as:\n(In " "most instances, the default 'Game' is fine.)"), tt_options, 5, false, &ok); auto index = tt_options.indexOf(item); if (!ok || index == -1) { QMessageBox::warning(this, tr("Failed to Install"), tr("The title type you selected for the NCA is invalid.")); return; } // If index is equal to or past Game, add the jump in TitleType. if (index >= 5) { index += static_cast(FileSys::TitleType::Application) - static_cast(FileSys::TitleType::FirmwarePackageB); } FileSys::InstallResult res; if (index >= static_cast(FileSys::TitleType::Application)) { res = Core::System::GetInstance() .GetFileSystemController() .GetUserNANDContents() ->InstallEntry(*nca, static_cast(index), false, qt_raw_copy); } else { res = Core::System::GetInstance() .GetFileSystemController() .GetSystemNANDContents() ->InstallEntry(*nca, static_cast(index), false, qt_raw_copy); } if (res == FileSys::InstallResult::Success) { success(); } else if (res == FileSys::InstallResult::ErrorAlreadyExists) { if (overwrite()) { const auto res2 = Core::System::GetInstance() .GetFileSystemController() .GetUserNANDContents() ->InstallEntry(*nca, static_cast(index), true, qt_raw_copy); if (res2 == FileSys::InstallResult::Success) { success(); } else { failed(); } } } else { failed(); } } } void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) { const auto res = QMessageBox::information( this, tr("Changing Emulated Directory"), tr("You are about to change the emulated %1 directory of the system. Please note " "that this does not also move the contents of the previous directory to the " "new one and you will have to do that yourself.") .arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")), QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); if (res == QMessageBox::Cancel) return; QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (!dir_path.isEmpty()) { FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, dir_path.toStdString()); Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); game_list->PopulateAsync(UISettings::values.game_dirs); } } void GMainWindow::OnMenuRecentFile() { QAction* action = qobject_cast(sender()); assert(action); const QString filename = action->data().toString(); if (QFileInfo::exists(filename)) { BootGame(filename); } else { // Display an error message and remove the file from the list. QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename)); UISettings::values.recent_files.removeOne(filename); UpdateRecentFiles(); } } void GMainWindow::OnStartGame() { PreventOSSleep(); emu_thread->SetRunning(true); qRegisterMetaType( "Core::Frontend::SoftwareKeyboardParameters"); qRegisterMetaType("Core::System::ResultStatus"); qRegisterMetaType("std::string"); qRegisterMetaType>("std::optional"); qRegisterMetaType("std::string_view"); connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Continue")); ui.action_Pause->setEnabled(true); ui.action_Stop->setEnabled(true); ui.action_Restart->setEnabled(true); ui.action_Report_Compatibility->setEnabled(true); discord_rpc->Update(); ui.action_Load_Amiibo->setEnabled(true); ui.action_Capture_Screenshot->setEnabled(true); } void GMainWindow::OnPauseGame() { emu_thread->SetRunning(false); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(true); ui.action_Capture_Screenshot->setEnabled(false); AllowOSSleep(); } void GMainWindow::OnStopGame() { Core::System& system{Core::System::GetInstance()}; if (system.GetExitLock() && !ConfirmForceLockedExit()) { return; } ShutdownGame(); } void GMainWindow::OnLoadComplete() { loading_screen->OnLoadComplete(); } void GMainWindow::ErrorDisplayDisplayError(QString body) { QMessageBox::critical(this, tr("Error Display"), body); emit ErrorDisplayFinished(); } void GMainWindow::OnMenuReportCompatibility() { if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) { CompatDB compatdb{this}; compatdb.exec(); } else { QMessageBox::critical( this, tr("Missing yuzu Account"), tr("In order to submit a game compatibility test case, you must link your yuzu " "account.

To link your yuzu account, go to Emulation > Configuration " "> " "Web.")); } } void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; } if (ui.action_Fullscreen->isChecked()) { ShowFullscreen(); } else { HideFullscreen(); } } void GMainWindow::ShowFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { UISettings::values.geometry = saveGeometry(); ui.menubar->hide(); statusBar()->hide(); showFullScreen(); } else { UISettings::values.renderwindow_geometry = render_window->saveGeometry(); render_window->showFullScreen(); } } void GMainWindow::HideFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); ui.menubar->show(); showNormal(); restoreGeometry(UISettings::values.geometry); } else { render_window->showNormal(); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); } } void GMainWindow::ToggleWindowMode() { if (ui.action_Single_Window_Mode->isChecked()) { // Render in the main window... render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); render_window->setFocusPolicy(Qt::StrongFocus); if (emulation_running) { render_window->setVisible(true); render_window->setFocus(); game_list->hide(); } } else { // Render in a separate window... ui.horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); render_window->setFocusPolicy(Qt::NoFocus); if (emulation_running) { render_window->setVisible(true); render_window->RestoreGeometry(); game_list->show(); } } } void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence; ConfigureDialog configure_dialog(this, hotkey_registry); const auto result = configure_dialog.exec(); if (result != QDialog::Accepted) { return; } configure_dialog.ApplyConfiguration(); InitializeHotkeys(); if (UISettings::values.theme != old_theme) { UpdateUITheme(); } if (UISettings::values.enable_discord_presence != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence); } emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); dock_status_button->setChecked(Settings::values.use_docked_mode); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); #ifdef HAS_VULKAN renderer_status_button->setChecked(Settings::values.renderer_backend == Settings::RendererBackend::Vulkan); #endif } void GMainWindow::OnLoadAmiibo() { const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); if (filename.isEmpty()) { return; } LoadAmiibo(filename); } void GMainWindow::LoadAmiibo(const QString& filename) { Core::System& system{Core::System::GetInstance()}; Service::SM::ServiceManager& sm = system.ServiceManager(); auto nfc = sm.GetService("nfp:user"); if (nfc == nullptr) { return; } QFile nfc_file{filename}; if (!nfc_file.open(QIODevice::ReadOnly)) { QMessageBox::warning(this, tr("Error opening Amiibo data file"), tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename)); return; } const u64 nfc_file_size = nfc_file.size(); std::vector buffer(nfc_file_size); const u64 read_size = nfc_file.read(reinterpret_cast(buffer.data()), nfc_file_size); if (nfc_file_size != read_size) { QMessageBox::warning(this, tr("Error reading Amiibo data file"), tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but " "was only able to read %2 bytes.") .arg(nfc_file_size) .arg(read_size)); return; } if (!nfc->LoadAmiibo(buffer)) { QMessageBox::warning(this, tr("Error loading Amiibo data"), tr("Unable to load Amiibo data.")); } } void GMainWindow::OnOpenYuzuFolder() { QDesktopServices::openUrl(QUrl::fromLocalFile( QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); } void GMainWindow::OnAbout() { AboutDialog aboutDialog(this); aboutDialog.exec(); } void GMainWindow::OnToggleFilterBar() { game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); if (ui.action_Show_Filter_Bar->isChecked()) { game_list->setFilterFocus(); } else { game_list->clearFilter(); } } void GMainWindow::OnCaptureScreenshot() { OnPauseGame(); QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path, tr("PNG Image (*.png)")); png_dialog.setAcceptMode(QFileDialog::AcceptSave); png_dialog.setDefaultSuffix(QStringLiteral("png")); if (png_dialog.exec()) { const QString path = png_dialog.selectedFiles().first(); if (!path.isEmpty()) { UISettings::values.screenshot_path = QFileInfo(path).path(); render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path); } } OnStartGame(); } void GMainWindow::UpdateWindowTitle(const QString& title_name) { const auto full_name = std::string(Common::g_build_fullname); const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); const auto build_id = std::string(Common::g_build_id); const auto date = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd")).toStdString(); if (title_name.isEmpty()) { const auto fmt = std::string(Common::g_title_bar_format_idle); setWindowTitle(QString::fromStdString(fmt::format(fmt.empty() ? "yuzu {0}| {1}-{2}" : fmt, full_name, branch_name, description, std::string{}, date, build_id))); } else { const auto fmt = std::string(Common::g_title_bar_format_running); setWindowTitle(QString::fromStdString( fmt::format(fmt.empty() ? "yuzu {0}| {3} | {1}-{2}" : fmt, full_name, branch_name, description, title_name.toStdString(), date, build_id))); } } void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr) { status_bar_update_timer.stop(); return; } auto results = Core::System::GetInstance().GetAndResetPerfStats(); if (Settings::values.use_frame_limit) { emu_speed_label->setText(tr("Speed: %1% / %2%") .arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(Settings::values.frame_limit)); } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_speed_label->setVisible(true); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { QMessageBox::StandardButton answer; QString status_message; const QString common_message = tr("The game you are trying to load requires additional files from your Switch to be " "dumped " "before playing.

For more information on dumping these files, please see the " "following wiki page: Dumping System " "Archives and the Shared Fonts from a Switch Console.

Would you like to " "quit " "back to the game list? Continuing emulation may result in crashes, corrupted save " "data, or other bugs."); switch (result) { case Core::System::ResultStatus::ErrorSystemFiles: { QString message; if (details.empty()) { message = tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message); } else { message = tr("yuzu was unable to locate a Switch system archive: %1. %2") .arg(QString::fromStdString(details), common_message); } answer = QMessageBox::question(this, tr("System Archive Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = tr("System Archive Missing"); break; } case Core::System::ResultStatus::ErrorSharedFont: { const QString message = tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message); answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = tr("Shared Font Missing"); break; } default: answer = QMessageBox::question( this, tr("Fatal Error"), tr("yuzu has encountered a fatal error, please see the log for more details. " "For more information on accessing the log, please see the following page: " "How " "to " "Upload the Log File.

Would you like to quit back to the game " "list? " "Continuing emulation may result in crashes, corrupted save data, or other " "bugs."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = tr("Fatal Error encountered"); break; } if (answer == QMessageBox::Yes) { if (emu_thread) { ShutdownGame(); } } else { // Only show the message if the game is still running. if (emu_thread) { emu_thread->SetRunning(true); message_label->setText(status_message); } } } void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { if (behavior == ReinitializeKeyBehavior::Warning) { const auto res = QMessageBox::information( this, tr("Confirm Key Rederivation"), tr("You are about to force rederive all of your keys. \nIf you do not know what this " "means or what you are doing, \nthis is a potentially destructive action. \nPlease " "make sure this is what you want \nand optionally make backups.\n\nThis will delete " "your autogenerated key files and re-run the key derivation module."), QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); if (res == QMessageBox::Cancel) return; FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + "prod.keys_autogenerated"); FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + "console.keys_autogenerated"); FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + "title.keys_autogenerated"); } Core::Crypto::KeyManager keys{}; if (keys.BaseDeriveNecessary()) { Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory( FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)}; const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); keys.DeriveETicket(pdm); }; QString errors; if (!pdm.HasFuses()) { errors += tr("- Missing fuses - Cannot derive SBK\n"); } if (!pdm.HasBoot0()) { errors += tr("- Missing BOOT0 - Cannot derive master keys\n"); } if (!pdm.HasPackage2()) { errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n"); } if (!pdm.HasProdInfo()) { errors += tr("- Missing PRODINFO - Cannot derive title keys\n"); } if (!errors.isEmpty()) { QMessageBox::warning( this, tr("Warning Missing Derivation Components"), tr("The following are missing from your configuration that may hinder key " "derivation. It will be attempted but may not complete.

") + errors + tr("

You can get all of these and dump all of your games easily by " "following the " "quickstart guide. Alternatively, you can use another method of dumping " "to obtain all of your keys.")); } QProgressDialog prog; prog.setRange(0, 0); prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your " "system's performance.")); prog.setWindowTitle(tr("Deriving Keys")); prog.show(); auto future = QtConcurrent::run(function); while (!future.isFinished()) { QCoreApplication::processEvents(); } prog.close(); } Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { game_list->PopulateAsync(UISettings::values.game_dirs); } } std::optional GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id) { const auto dlc_entries = installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); std::vector dlc_match; dlc_match.reserve(dlc_entries.size()); std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match), [&program_id, &installed](const FileSys::ContentProviderEntry& entry) { return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id && installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success; }); std::vector romfs_tids; romfs_tids.push_back(program_id); for (const auto& entry : dlc_match) { romfs_tids.push_back(entry.title_id); } if (romfs_tids.size() > 1) { QStringList list{QStringLiteral("Base")}; for (std::size_t i = 1; i < romfs_tids.size(); ++i) { list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF)); } bool ok; const auto res = QInputDialog::getItem( this, tr("Select RomFS Dump Target"), tr("Please select which RomFS you would like to dump."), list, 0, false, &ok); if (!ok) { return {}; } return romfs_tids[list.indexOf(res)]; } return program_id; } bool GMainWindow::ConfirmClose() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) return true; QMessageBox::StandardButton answer = QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::closeEvent(QCloseEvent* event) { if (!ConfirmClose()) { event->ignore(); return; } if (!ui.action_Fullscreen->isChecked()) { UISettings::values.geometry = saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry(); } UISettings::values.state = saveState(); #if MICROPROFILE_ENABLED UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; game_list->SaveInterfaceLayout(); hotkey_registry.SaveHotkeys(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) ShutdownGame(); render_window->close(); QWidget::closeEvent(event); } static bool IsSingleFileDropEvent(const QMimeData* mime) { return mime->hasUrls() && mime->urls().length() == 1; } void GMainWindow::AcceptDropEvent(QDropEvent* event) { if (IsSingleFileDropEvent(event->mimeData())) { event->setDropAction(Qt::DropAction::LinkAction); event->accept(); } } bool GMainWindow::DropAction(QDropEvent* event) { if (!IsSingleFileDropEvent(event->mimeData())) { return false; } const QMimeData* mime_data = event->mimeData(); const QString& filename = mime_data->urls().at(0).toLocalFile(); if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { // Amiibo LoadAmiibo(filename); } else { // Game if (ConfirmChangeGame()) { BootGame(filename); } } return true; } void GMainWindow::dropEvent(QDropEvent* event) { DropAction(event); } void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { AcceptDropEvent(event); } void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { AcceptDropEvent(event); } bool GMainWindow::ConfirmChangeGame() { if (emu_thread == nullptr) return true; const auto answer = QMessageBox::question( this, tr("yuzu"), tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } bool GMainWindow::ConfirmForceLockedExit() { if (emu_thread == nullptr) return true; const auto answer = QMessageBox::question(this, tr("yuzu"), tr("The currently running application has requested yuzu to not " "exit.\n\nWould you like to bypass this and exit anyway?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::RequestGameExit() { auto& sm{Core::System::GetInstance().ServiceManager()}; auto applet_oe = sm.GetService("appletOE"); auto applet_ae = sm.GetService("appletAE"); bool has_signalled = false; if (applet_oe != nullptr) { applet_oe->GetMessageQueue()->RequestExit(); has_signalled = true; } if (applet_ae != nullptr && !has_signalled) { applet_ae->GetMessageQueue()->RequestExit(); } } void GMainWindow::filterBarSetChecked(bool state) { ui.action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); } void GMainWindow::UpdateUITheme() { const QString default_icons = QStringLiteral(":/icons/default"); const QString& current_theme = UISettings::values.theme; const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); QStringList theme_paths(default_theme_paths); if (is_default_theme || current_theme.isEmpty()) { const QString theme_uri(QStringLiteral(":default/style.qss")); QFile f(theme_uri); if (f.open(QFile::ReadOnly | QFile::Text)) { QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); setStyleSheet(ts.readAll()); } else { qApp->setStyleSheet({}); setStyleSheet({}); } theme_paths.append(default_icons); QIcon::setThemeName(default_icons); } else { const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); QFile f(theme_uri); if (f.open(QFile::ReadOnly | QFile::Text)) { QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); setStyleSheet(ts.readAll()); } else { LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); } const QString theme_name = QStringLiteral(":/icons/") + current_theme; theme_paths.append({default_icons, theme_name}); QIcon::setThemeName(theme_name); } QIcon::setThemeSearchPaths(theme_paths); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #ifdef USE_DISCORD_PRESENCE if (state) { discord_rpc = std::make_unique(); } else { discord_rpc = std::make_unique(); } #else discord_rpc = std::make_unique(); #endif discord_rpc->Update(); } #ifdef main #undef main #endif int main(int argc, char* argv[]) { Common::DetachedTasks detached_tasks; MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); // Init settings params QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); QCoreApplication::setApplicationName(QStringLiteral("yuzu")); #ifdef __APPLE__ // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". // But since we require the working directory to be the executable path for the location of the // user folder in the Qt Frontend, we need to cd into that working directory const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + ".."; chdir(bin_path.c_str()); #endif // Enables the core to make the qt created contexts current on std::threads QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); QApplication app(argc, argv); // Qt changes the locale and causes issues in float conversion using std::to_string() when // generating shaders setlocale(LC_ALL, "C"); GMainWindow main_window; // After settings have been loaded by GMainWindow, apply the filter main_window.show(); QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, &GMainWindow::OnAppFocusStateChanged); Settings::LogSettings(); int result = app.exec(); detached_tasks.WaitForAllTasks(); return result; }