Kelebek1
f580946b0d
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
2022-07-29 06:12:39 +01:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
a45baa0e78
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
2022-04-01 11:17:54 -04:00
Billy Laws
dd862dff66
Include <bit> header when std::count{r,l}_zero is used
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Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
574a2c4b77
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
Liam
3009d0bd7d
Address review comments
2022-03-17 14:48:18 -04:00
Liam
e228a40db8
shader_recompiler: Use functions for indirect const buffer accesses
2022-03-17 13:30:21 -04:00
Liam
3ac522ba41
Address review comments
2022-03-17 09:30:41 -04:00
Liam
52895fab67
shader: add support for const buffer indirect addressing
2022-03-14 19:43:32 -04:00
ameerj
e8c50e709e
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
ameerj
ad58d7eae7
shaders: Add U64->U32x2 Atomic fallback functions
2022-01-29 19:55:53 -05:00
ameerj
4790ba7839
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
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Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
ameerj
beaf7654bb
emit_spirv: Add Xfb execution mode when transform feedback is used
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Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
v1993
a943600019
shader_recompiler: fix potential OOB access
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Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
14ac0c2923
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
Matías Locatti
c7235e67ef
Empty spaces
2021-12-28 18:50:51 -03:00
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V
2021-12-28 17:35:55 -03:00
vonchenplus
6ebc972c2b
Remove spirv handle legacy related code
2021-12-18 14:08:50 +08:00
ameerj
7105204a7e
emit_spirv: Reduce emit_spirv.h include overhead
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emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj
f32b2bcd20
shader_recompiler: Adjust emit_context includes
2021-12-05 18:11:19 -05:00
ameerj
5286a7bc4c
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
ameerj
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
ameerj
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
ameerj
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ameerj
dc28284437
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
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Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
fb924ea85c
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
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shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
Feng Chen
f2a4204245
Simply legacy attribute implement
2021-11-04 09:26:16 +08:00
vonchenplus
49f9a44235
Support gl_FogFragCoord attribute
2021-10-31 23:34:17 +08:00
vonchenplus
36c21ff6cb
Support gl_BackSecondaryColor attribute
2021-10-26 23:14:40 +08:00
vonchenplus
92bebecf46
Support gl_FrontSecondaryColor attribute
2021-10-26 23:09:44 +08:00
vonchenplus
b04c7b6343
Support gl_BackColor attribute
2021-10-26 23:01:57 +08:00
ameerj
06894b0711
emit_spirv_image: Fix depth image implicit lod sample in compute
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Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
Fernando Sahmkow
8984abfc76
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-15 21:30:33 +02:00
Morph
9248442bb2
Merge pull request #6948 from ameerj/amd-warp-fix
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shaders: Fix warp instructions on 64-thread warp devices
2021-09-12 13:53:29 -04:00
bunnei
7e9163779d
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
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renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08 14:04:44 -07:00
Feng Chen
b1e655f898
Detail adjustment
2021-09-08 10:30:00 +08:00
Feng Chen
bbc1800c1b
Detail adjustment
2021-09-08 09:53:10 +08:00
Feng Chen
e5ca733722
Re-implement get unused location
2021-09-07 13:22:52 +08:00
Feng Chen
9cdf2383e9
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
Feng Chen
1de9e4e121
Dynamic get unused location
2021-09-06 10:46:03 +08:00
Feng Chen
d994466a08
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00
Feng Chen
a7bbaa4897
Rename parameters
2021-09-03 23:52:20 +08:00
Feng Chen
cf26f375ff
Fix create GraphicsPipelines crash
2021-09-03 22:55:53 +08:00
Feng Chen
1e2a89d306
Add input/output location
2021-09-02 23:34:51 +08:00