Commit graph

34 commits

Author SHA1 Message Date
bunnei
d42e77797e nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl. 2018-02-13 23:54:12 -05:00
bunnei
be5ba4d952
Merge pull request #178 from Subv/command_buffers
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
2018-02-12 13:51:52 -05:00
Subv
6cddf9d88e Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
Subv
e01a8f2187 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 2018-02-11 22:42:48 -05:00
Subv
ba2426aa3f nvdrv: Make the GPU memory manager available to nvhost-gpu. 2018-02-11 21:30:23 -05:00
bunnei
6fce1414c3 vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical. 2018-02-11 21:00:41 -05:00
bunnei
22caeee64f nvdrv: Fix QueryEvent for libnx. 2018-02-09 00:56:45 -05:00
bunnei
ca99063600 nvhost_ctrl_gpu: Implement ZCullGetInfo. 2018-02-08 23:17:59 -05:00
bunnei
a39a65cbe0 nvhost_as_gpu: Implement AllocateSpace and MapBufferEx. 2018-02-07 23:31:28 -05:00
bunnei
c711253798 nvdrv: Add MemoryManager class to track GPU memory. 2018-02-07 23:31:26 -05:00
bunnei
196f8dff08 nvmap: Refactor to expose nvmap objects. 2018-02-07 22:55:12 -05:00
bunnei
703880c9ab nvhost_as_gpu: Add nvmap as a class member. 2018-02-07 22:55:09 -05:00
David
d129905a66 Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games

* nvdrv:s and nvdrv:t both use NVDRV

* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.

NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on

* Initial /dev/nvhost-gpu support

* ZCullBind

* Stubbed SetErrorNotifier

* Fixed SetErrorNotifier log, Added SetChannelPriority

* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO

* oops

* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"

* Added missing fixes

* /dev/nvhost-ctrl-gpu

* unneeded struct

* Forgot u32 in enum class

* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size

* nvdrv#QueryEvent

* Renamed logs for nvdrv

* Refactor ioctl so nv_result isn't needed

* /dev/nvhost-as-gpu

* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s

* nvdevices now uses "Ioctl" union,

* IoctlGpfifoEntry now uses bit field

* final changes
2018-02-05 18:19:31 -08:00
bunnei
764bbaa19c logger: Use Service_NVDRV category where applicable. 2018-02-04 17:00:33 -05:00
bunnei
1b1d399e5f hle: Rename RequestBuilder to ResponseBuilder. 2018-01-24 22:24:10 -05:00
bunnei
fdbb039427
Merge pull request #131 from lioncash/enum
nvmap: Make IoctlCommands an enum class
2018-01-21 22:01:27 -05:00
David
eeb3b5eed7 Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid

* used clang-format-3.9 instead

* lowercase pid

* Moved nvmemp handlers to cpp

* Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG

* using std::arrays instead of c arrays

* nvhost get config now uses std::array completely

* added pid logging back

* updated cmakelist

* missing includes

* added array, removed memcpy

* clang-format6.0
2018-01-21 17:59:50 -05:00
Lioncash
06d2e1bd23 nvmap: Add a return 0 underneath the UNIMPLEMENTED macro
This macro resolves to an empty macro in release builds.
2018-01-21 17:07:47 -05:00
Lioncash
687a17acae nvmap: Make IoctlCommands an enum class
Prevents the enum values from polluting the surrounding scope
2018-01-21 17:07:13 -05:00
James Rowe
096be16636 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
bunnei
de646cef2d nvdrv: Stub SetClientPID. 2018-01-18 23:50:18 -05:00
Frederic Meyer
60d650cc4e nvdrv: stubbed Close(cmd 2) 2018-01-17 17:08:46 +01:00
James Rowe
a66eb7351b UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
Subv
cb75b56e45 NV: Implemented the nvdrv service, which uses the same interface as nvdrv:a 2018-01-16 19:04:09 -05:00
Subv
30657f9ca1 NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
MerryMage
e35644c005 clang-format 2018-01-16 18:05:21 +00:00
bunnei
1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei
056f987bcd core: Include <algorithm> where used. 2018-01-11 22:36:56 -05:00
bunnei
94ad97def0 nv: Fix more broken asserts. 2018-01-11 22:31:12 -05:00
bunnei
ac2feaf5fb nvdisp_disp0: Fix broken assert. 2018-01-11 22:29:29 -05:00
bunnei
305035b503 nvdisp_disp0: Call SwapBuffers to render framebuffer. 2018-01-10 23:29:03 -05:00
Subv
1ca800ccee NV: Move the nv device nodes to their own directory and namespace. 2018-01-10 23:28:40 -05:00
Subv
34ae2ec644 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
94a5e97eb3 NV: Implemented the nvdrv:a service and the /dev/nvmap device. 2018-01-10 23:28:05 -05:00