Commit graph

1057 commits

Author SHA1 Message Date
bunnei
350c5a7e32 DSP: Removed useless spam log for SignalInterrupt 2015-01-15 18:20:58 -05:00
bunnei
4b47ed6194 Merge pull request #482 from yuriks/fix-vblank
Correctness fixes for GPU flipping and interrupts
2015-01-15 18:11:03 -05:00
Emmanuel Gil Peyrot
df0d66c7cf Loader: Clean up the ELF AppLoader. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
84e52a944d Loader: Clean up the 3DSX AppLoader. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
08aaa33500 Loader: Clean up the NCCH AppLoader. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
2c24e539a2 Loader: Display the type of the file being loaded. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
82ec17db7d Loader: Guess filetype from the magic, or fallback to the extension. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
04622a859c Loader: Don’t assume the file hasn’t been read before. 2015-01-15 22:23:07 +01:00
Emmanuel Gil Peyrot
b5237e885d Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
2d63df90a9 Loader: Initialize the default NCCH values in the class declaration, not in the constructor. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
9d3bb8b7c0 Loader: Remove the useless THREEDSXReader class. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
85030c6e6b Loader: Never forget to change is_loaded. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
43e699d849 Loader: Don’t duplicate the docstring into the cpp file. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
bc2212106f Loader: Fix indentation, whitespace, and a few other such cosmetic stuff. 2015-01-15 21:21:25 +00:00
bunnei
3ff5a80d46 Merge pull request #481 from Subv/hm_b
APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14 21:39:49 -05:00
Sebastian Valle
fd1b600e05 APT: Fixed the comment style in some variables 2015-01-14 10:14:22 -05:00
bunnei
394d44cf74 Merge pull request #480 from Subv/arb_2
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14 10:04:33 -05:00
Yuri Kunde Schlesner
a09f71521e GPU: Fix buffer overrun in Display Transfers
Display transfers with the horizontal downscaling flag were calculating
the wrong output size, causing them to write double the amount of data
intended. It is likely that this was perceived as correct due to a
separate bug in calculating source indices which caused the image to be
padded unless the previous bug was present.

This fixes both issues, correcting flickering issues in 3dscraft,
blargSnes and more (caused by the transfer overwriting the back buffer
which followed) as well as potentially fixing other crashes.
2015-01-14 05:20:14 -02:00
Yuri Kunde Schlesner
7630b31672 GSP: Fix appending of interrupts to the shared memory buffer
The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
9e084826b8 GPU: Do periodic VBlank updates using CoreTiming 2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
e29dd76e12 GPU: Correct wrong default framebuffer address for sub-screen.
It appears this is a mistake, since the sub-screen has no right
framebuffer.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
Yuri Kunde Schlesner
98e3274935 GPU: Fire GPU interrupts at the correct places.
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.

A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
Subv
728c932dba APTU: Stubbed NotifyToWait, taken from 3dmoo.
Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00
Subv
9e2ae289b8 AddrArbiter: Implement arbitration types 3 and 4. 2015-01-13 14:49:26 -05:00
Subv
cf071cd897 Services: Added some missing services.
cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13 14:43:30 -05:00
Lioncash
9288893d29 vfp: Remove dead code 2015-01-12 15:24:57 -05:00
Lioncash
f7770b83d4 dyncom: Fix 32-bit ASR shifts for immediates 2015-01-12 14:15:24 -05:00
Lioncash
e16b35eb53 dyncom: Remove unused flag macros 2015-01-12 12:57:15 -05:00
bunnei
f3a7b66267 Merge pull request #472 from lioncash/overflow
dyncom: Fix some more V-flag setting ops. Plus some cleanup.
2015-01-12 10:35:19 -05:00
Lioncash
2843d1b98b dyncom: Get rid of unnecessary outer-scope variables in InterpreterMainLoop 2015-01-12 01:11:46 -05:00
Lioncash
3ace75a49f dyncom: Fix overflow flag setting for ADD/RSB/RSC/SUB/SBC
Also cleans up CMN, and CMP.
2015-01-12 01:03:58 -05:00
Lioncash
9c2c89b7e1 dyncom: Add a helper function for addition with a carry 2015-01-12 00:44:28 -05:00
darkf
67c644e317 Fix building on MinGW 2015-01-11 20:22:08 -08:00
Lioncash
d2a05bbbc6 dyncom: Fix ADC overflow flag setting 2015-01-11 22:27:09 -05:00
bunnei
b33380ca59 Merge pull request #456 from Subv/waitsync1
SVC: Wake up the thread after the delay in WaitSync1
2015-01-11 18:52:09 -05:00
Lioncash
eabfa5cf43 dyncom: Fix conditional execution of MSR 2015-01-11 18:45:45 -05:00
bunnei
542b0b0057 Merge pull request #466 from Subv/wake
Thread: Prevent waking a thread multiple times.
2015-01-11 13:39:23 -05:00
Subv
b68d51ed30 Thread: Prevent waking a thread multiple times.
If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Subv
38da198aa1 SVC: Wake up the thread after the delay in WaitSync1 2015-01-11 10:42:59 -05:00
archshift
3b555e2512 Stubbed y2r:u IsBusyConversion
There is no documentation available on this function, but we set the result to false as a stub.
This allows Super Little Acorns to move all the way in game with pp3c.
2015-01-10 22:47:31 -08:00
archshift
95be6ad7ae Added Archive ID to fs:USER debug logs involving opening the archive. 2015-01-10 14:32:11 -08:00
archshift
228843c43e Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance. 2015-01-10 14:32:10 -08:00
Yuri Kunde Schlesner
8ad41775cc Kernel: Start using boost::intrusive_ptr for lifetime management 2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner
d751de7341 Kernel: Don't re-assign object's handle when duplicating one 2015-01-09 19:43:51 -02:00
bunnei
6ae12424df Merge pull request #444 from yuriks/handle-reform2
Kernel Lifetime Reform Pt. 2
2015-01-09 12:59:35 -05:00
bunnei
86e07124ad Merge pull request #436 from kevinhartman/system-core
Warn if a new thread is intended to be run on the system CPU core
2015-01-09 11:14:35 -05:00
Yuri Kunde Schlesner
78ea76e12f Thread: Fix nullptr access in a logging function 2015-01-09 04:02:28 -02:00
Yuri Kunde Schlesner
7f1557fbbd Thread: Rename thread_queue => thread_list 2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner
9bf8462b96 Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner
ba72208cd4 Kernel: Move Thread's definition to the header file 2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner
7b3452c730 Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
bunnei
d46f650036 Merge pull request #255 from Subv/cbranch_3
Implemented timers
2015-01-08 22:38:33 -05:00
Subv
40c1439c34 Core: Fixed a crash and removed some unused variables.
ARM_Disasm only has static methods, so there's no need to have an instance of it.
2015-01-08 21:49:41 -05:00
Subv
07044651ef SVC: Implemented the Timer service calls. 2015-01-08 21:22:14 -05:00
Subv
fc842963c8 DynCom: Add a comment to GetTicks. 2015-01-08 19:46:00 -05:00
Subv
620d77b7e3 Timing: Use CoreTiming::GetTicks to keep track of ticks.
This will keep track of idle ticks for us, and fixes some tickcount-related issues
2015-01-08 19:39:14 -05:00
bunnei
cf1bbe8705 Merge pull request #443 from Subv/sleep_thread
SVC: Fixed SleepThread
2015-01-08 18:45:35 -05:00
Subv
dfc440785a SVC: Fixed SleepThread.
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
bunnei
2432f317e4 Merge pull request #446 from lioncash/umaal
dyncom: Fix UMAAL
2015-01-08 11:22:20 -05:00
Lioncash
1cef6e92d5 dyncom: Fix UMAAL
These need to be done as a 64-bit operation.
2015-01-08 11:09:21 -05:00
Subv
60a373a786 Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
bunnei
b659cac2dc Merge pull request #404 from bunnei/more-frame-synch-fixes
GPU: Toggle active framebuffer each frame
2015-01-07 18:13:48 -05:00
bunnei
f7a3f45f1e GSP: Toggle active framebuffer each frame 2015-01-07 18:06:00 -05:00
bunnei
e6864a1f41 Merge pull request #431 from yuriks/thread-queue-cleanup
Common: Clean up ThreadQueueList
2015-01-07 17:58:31 -05:00
Kevin Hartman
63be6aaadd Warn if a new thread is intended to be run on the system CPU core until we implement correct scheduling for such a thread. 2015-01-07 14:14:48 -08:00
bunnei
4c583732f2 Merge pull request #442 from lioncash/smul
dyncom: Fix SMULWB/SMULWT
2015-01-07 16:49:30 -05:00
Lioncash
df5e0f9f28 dyncom: Fix SMULWB/SMULWT
Wasn't doing proper sign-extension
2015-01-07 16:41:08 -05:00
Yuri Kunde Schlesner
122c2bb324 Common: Clean up ThreadQueueList
Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.

Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
bunnei
3eca33c6a4 Merge pull request #425 from Subv/coretiming
Ported the CoreTiming namespace from PPSSPP
2015-01-07 15:30:46 -05:00
Subv
9bf82beb4c CoreTiming: Ported the CoreTiming namespace from PPSSPP
Implemented the required calls to make it work.

CoreTiming: Added a new logging class Core_Timing.
2015-01-07 15:08:35 -05:00
Yuri Kunde Schlesner
a6ad68190f Fix double-free in Service manager during shutdown
Fixes #423.
2015-01-07 17:32:31 -02:00
bunnei
317fe1e528 Merge pull request #438 from lioncash/swp
dyncom: Fix SWPB
2015-01-07 09:53:29 -05:00
bunnei
5ae3a9657d Merge pull request #434 from lioncash/sm
dyncom: Move over SMLALXY
2015-01-07 09:51:06 -05:00
Lioncash
75c211c10f dyncom: Fix SWPB 2015-01-07 09:36:06 -05:00
Lioncash
511e13f3e3 dyncom: Move over SMLALXY 2015-01-07 00:53:56 -05:00
bunnei
088863c921 Merge pull request #376 from Subv/arc_reorder
Archives: Change the folder layout of some archives.
2015-01-06 20:13:56 -05:00
Subv
8fbe5d2dca Archives/Exdata: Don't set concrete_mount_point in the ctor 2015-01-06 16:12:25 -05:00
Subv
32dbb76e00 Archives: Changed the unimplemented archives comment.
It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
Subv
5244ac0e9c Archives: Addressed some comments 2015-01-06 15:02:30 -05:00
bunnei
89bb0ecbd5 Merge pull request #417 from kevinhartman/exclusive-tag-fix
Added exclusive reservation granule from ARMv7 spec to dyncom...
2015-01-06 12:42:10 -05:00
bunnei
9eaef4e04a Merge pull request #413 from purpasmart96/serv_clean
Services: Clean up a few things and add a few function names
2015-01-05 22:48:58 -05:00
Kevin Hartman
8132c01830 Added exclusive reservation granule from ARMv7 spec to dyncom to protect LDR/STREX. 2015-01-05 22:29:51 -05:00
bunnei
9b83f0e158 Merge pull request #272 from rohit-n/sign-compare
Silence some -Wsign-compare warnings.
2015-01-05 22:10:56 -05:00
purpasmart96
379b39e583 Services: Clean up a few things and add a few function names 2015-01-05 16:07:15 -08:00
Subv
123a76c9c8 SaveDataCheck: Fixed a typo 2015-01-05 16:40:36 -05:00
bunnei
6fad32ea98 Merge pull request #422 from lioncash/bxj
dyncom: Partially emulate BXJ
2015-01-05 16:36:29 -05:00
Lioncash
f75def619c dyncom: Partially emulate BXJ
Just in case some game studio let the intern write inline assembly or something.
2015-01-05 15:55:09 -05:00
bunnei
4828d0b7af Merge pull request #416 from bunnei/fake-dsp-interrupt
DSP: Signal (faked) interrupt on every frame.
2015-01-05 15:51:36 -05:00
Lioncash
e08a39a2f4 dyncom: Actually set the Q flag for SMLABB/SMLABT/SMLATB/SMLATT
Easy skyeye todo fix.
2015-01-05 10:41:02 -05:00
bunnei
8b1ec1a82a Merge pull request #418 from lioncash/qd
dyncom: Implement QADD/QSUB/QDADD/QDSUB
2015-01-05 09:59:12 -05:00
Lioncash
d00c22c706 dyncom: Implement QADD/QSUB/QDADD/QDSUB 2015-01-05 09:13:41 -05:00
bunnei
e9650f1c61 DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00
bunnei
cc23269ff4 Merge pull request #407 from Subv/arbiter
AddressArbiter: Ported arbitration type 2 from 3dmoo.
2015-01-05 00:05:50 -05:00
bunnei
81e255a411 Merge pull request #415 from Dante38490/master
Loader: Add support for loading NCCH ROMs with the .3DS extension
2015-01-04 23:10:04 -05:00
bunnei
96e6b2aa50 Merge pull request #408 from Subv/mutex
Mutex: Add the calling thread to the waiting list when needed
2015-01-04 22:55:53 -05:00
Dante38490
e674aa31af Fix correct espace 2015-01-05 04:45:09 +01:00
Dante38490
35a085d567 Add support load 3DS room 2015-01-05 04:39:42 +01:00
bunnei
26f31a2dfb Merge pull request #386 from archshift/y2ru
Stub the y2r:u service
2015-01-04 21:40:58 -05:00
Subv
ea80363cc2 Mutex: Add the calling thread to the waiting list when needed
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00