Subv
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9029efd873
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CFG:U: Implemented some more blocks
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2014-12-21 16:39:14 -05:00 |
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Subv
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8b0ee93526
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CFG: Implemented block 0x00070001 in the config savefile
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2014-12-21 16:39:11 -05:00 |
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Subv
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b3d1c8ba6a
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CFGU: Use an absolute offset in the config savefile blocks
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2014-12-21 16:39:08 -05:00 |
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Subv
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95ca6ae1e1
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CFG: Load the Config savedata file if it already exists.
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2014-12-21 16:39:05 -05:00 |
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Subv
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b49bdb6ba7
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CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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2014-12-21 16:39:02 -05:00 |
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Subv
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4cd21b43c1
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CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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2014-12-21 16:38:59 -05:00 |
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Subv
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462740278d
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CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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2014-12-21 16:38:57 -05:00 |
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Subv
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fa3d72ab3e
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CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
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2014-12-21 16:38:54 -05:00 |
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bunnei
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0de6a08d75
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Merge pull request #291 from purpasmart96/license
License change
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2014-12-21 16:05:44 -05:00 |
|
bunnei
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572ce043c2
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Merge pull request #271 from archshift/createf
Added CreateFile to the FS_USER service
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2014-12-21 01:45:00 -05:00 |
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archshift
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0625dd09ea
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Added CreateFile to the FS_USER service
Tested with hwtests.
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2014-12-21 02:21:49 -03:00 |
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purpasmart96
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ebfd831ccb
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License change
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2014-12-20 21:20:24 -08:00 |
|
bunnei
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0f696037f6
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Merge pull request #323 from lioncash/saddsub
armemu: Implement SADD8/SSUB8
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2014-12-21 00:10:12 -05:00 |
|
bunnei
|
4fcdbed9f6
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Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
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2014-12-20 23:20:19 -05:00 |
|
Lioncash
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855eda6f85
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armemu: Implement SADD8/SSUB8
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2014-12-20 23:10:35 -05:00 |
|
bunnei
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2e5869c939
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Merge pull request #316 from yuriks/thread-handle
Kernel: Implement support for current thread pseudo-handle
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2014-12-20 16:36:01 -05:00 |
|
bunnei
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0e9262885d
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Merge pull request #296 from lioncash/dyn
dyncom: Implement UMAAL
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2014-12-20 16:24:12 -05:00 |
|
bunnei
|
993afd3bf0
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Merge pull request #310 from lioncash/ssat16
armemu: Fix SSAT16.
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2014-12-20 16:23:54 -05:00 |
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Lioncash
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2a097f0990
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armemu: Should be using labs for USAD8/USADA8
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2014-12-20 15:34:14 -05:00 |
|
bunnei
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7095c4959b
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Merge pull request #311 from lioncash/usada
armemu: Implement USAD8 and USADA8
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2014-12-20 15:21:25 -05:00 |
|
bunnei
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52bc58283d
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Merge pull request #313 from lioncash/smlsd
armemu: Implement SMLSD
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2014-12-20 15:18:52 -05:00 |
|
bunnei
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1c50a036dd
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Merge pull request #314 from lioncash/qsax-qasx
armemu: Implement QASX and QSAX
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2014-12-20 15:18:05 -05:00 |
|
Tony Wasserka
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08f42c2b8c
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Pica/VertexShader: Promote a log message to critical status.
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2014-12-20 18:06:56 +01:00 |
|
Tony Wasserka
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17f31de364
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Pica/VertexShader: Small optimization.
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2014-12-20 18:06:56 +01:00 |
|
Tony Wasserka
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a664574ecb
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Pica/VertexShader: Be robust against invalid inputs.
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
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2014-12-20 18:06:56 +01:00 |
|
Tony Wasserka
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ad5db467d7
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Pica/VertexShader: Clarify a comment.
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2014-12-20 18:06:56 +01:00 |
|
Tony Wasserka
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871418e62b
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Pica/DebugUtils: Further cleanups to LookupTexture.
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2014-12-20 18:06:56 +01:00 |
|
Tony Wasserka
|
88e9efe4b8
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Pica/DebugUtils: Fix two warnings.
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2014-12-20 18:06:56 +01:00 |
|
Tony Wasserka
|
6e275778c9
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Pica/DebugUtils: Better document LookupTexture.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
|
e4e9710d18
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Pica/Rasterizer: Get rid of C-style casts.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
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d81370682f
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Pica/DebugUtils: Make a number of variables static.
Makes for cleaner and faster code.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
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6bd41de276
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Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
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22afb9d830
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Pica/VertexShader: Run instruction handlers according to the effective opcode.
This allows for proper emulation of the different CMP/LRP/MAD instructions.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
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cd163fb59a
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Pica/VertexShader: Implement MAX instructions.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
|
aff808b2fd
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Pica: Add support for boolean uniforms.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
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67618a2c55
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Pica/VertexShader: Add support for MOVA, CMP and IFC.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
|
cb1804e0ab
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Pica/VertexShader: Move code around a bit.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
|
b85524c760
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Pica/VertexShader: Some cleanups using std::array.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
|
ce36ad454e
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Pica/VertexShader: Support negating src2.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
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cc5746abfe
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Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
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8ce1d32460
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Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
|
79c29243ed
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Pica/DebugUtils: Add an event triggered after loading a vertex.
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2014-12-20 18:06:55 +01:00 |
|
Tony Wasserka
|
cd322e328e
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Pica/PrimitiveAssembly: Implement triangle strips.
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2014-12-20 18:06:54 +01:00 |
|
Tony Wasserka
|
346012f29e
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Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.
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2014-12-20 18:06:54 +01:00 |
|
Tony Wasserka
|
1e960e9ee2
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Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
|
2014-12-20 18:06:54 +01:00 |
|
Tony Wasserka
|
1c972ef3b9
|
Add support for a ridiculous number of texture formats.
|
2014-12-20 18:06:54 +01:00 |
|
Tony Wasserka
|
40f123b7c0
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Pica: Unify ugly address translation hacks.
|
2014-12-20 18:06:53 +01:00 |
|
Tony Wasserka
|
7e210e0229
|
Pica: Further improve Tev emulation.
|
2014-12-20 18:05:53 +01:00 |
|
Tony Wasserka
|
3df88d59b0
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Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
This effectively adds support for a lot texture formats in the rasterizer.
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2014-12-20 18:05:53 +01:00 |
|
Tony Wasserka
|
0fba1d48a6
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Pica: Implement texture wrapping.
|
2014-12-20 18:05:53 +01:00 |
|