Commit graph

220 commits

Author SHA1 Message Date
Kelebek1
7bd3930939 Update audio_core for firmware 15.0.0 2022-10-19 06:16:15 +01:00
Liam
a9ace6856d kernel: remove KWritableEvent 2022-10-12 20:29:29 -04:00
bunnei
3a5f9409c8
Merge pull request #8915 from vonchenplus/opus_multi_stream
core: implement HwOpus GetWorkBufferSizeForMultiStreamEx
2022-09-17 16:07:33 -07:00
FengChen
672e61d802 core: implement HwOpus GetWorkBufferSizeForMultiStreamEx 2022-09-17 00:28:56 +08:00
Lioncash
d55046c5e9 audio_device: Mark member functions as const where applicable
These member functions don't modify any internal state.
2022-09-15 09:06:17 -04:00
Lioncash
1c7dae966d audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
2022-09-15 09:03:40 -04:00
Kelebek1
56f1dc8dad Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty. 2022-08-24 18:14:21 +01:00
Kelebek1
458da8a948 Project Andio 2022-07-22 01:11:32 +01:00
german77
a7d9be1384 core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
bunnei
11120b5b1e hle: service: audio: Create a service thread where appropriate. 2022-04-02 01:24:30 -04:00
Lioncash
0f7337c522 service/audio: Update audctl unknown function names 2022-01-21 15:50:38 -05:00
Morph
762b8ad448 general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
ameerj
7c4b6aab2e core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph
7bb2dd75cd service: Reduce header include overhead 2021-10-07 13:32:21 -04:00
Morph
fadcee14f8 service: Replace service event creation with ServiceContext::CreateEvent
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-01 23:38:59 -04:00
Morph
781c1d8df8
Merge pull request #7018 from lat9nq/splat-stubs
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28 22:06:11 -04:00
german77
d103e2daf9 service/audio: Update to 13.0.0 2021-09-26 19:49:09 -05:00
lat9nq
7bc07195c5 audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq
17b0955f9a audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Kelebek1
b9f915e07a Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Kelebek1
b455043e45 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
Kelebek1
0857d6a3db Decouple audio processing and run at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.

This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
bunnei
36d581ec73 hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size. 2021-06-26 00:38:08 -07:00
bunnei
3565e32f4d hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
Kelebek1
ba3af04da1 Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
Morph
a0e4c2e1fc general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
12c1766997 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Lioncash
9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
b9f543b29f audren 2021-05-11 10:24:53 -07:00
bunnei
2e8d6fe9a0 hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject. 2021-05-05 16:40:51 -07:00
bunnei
ab704acab8 hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:51 -07:00
bunnei
addc0bf037 hle: kernel: Migrate KEvent to KAutoObject. 2021-05-05 16:40:50 -07:00
Lioncash
9e726a9250 service: Resolve cases of member field shadowing
Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
2021-05-04 04:38:38 -04:00
german77
247b1c14d2 codecctl: Use proper names 2021-04-08 19:40:24 -06:00
german77
ec0e644fb0 audren_u: Use proper names 2021-04-08 19:40:24 -06:00
german77
8f1300cd31 audren_a: Use proper names 2021-04-08 19:40:24 -06:00
german77
6219da627b audrec_u: Use proper names, update to 12.x 2021-04-08 19:40:24 -06:00
german77
5ce97bf0a0 audrec_a: Use proper names 2021-04-08 19:40:24 -06:00
german77
b059db74c5 audout_u: Use proper names 2021-04-08 19:40:24 -06:00
german77
c51d9e0b0a audout_a: Use proper names 2021-04-08 19:40:24 -06:00
german77
d7f2078e7b audin_u: Use proper names 2021-04-08 19:40:24 -06:00
german77
b6bbc0d483 audin_a: Use proper names 2021-04-08 19:40:24 -06:00
Morph
a2d40b8185 hwopus: Update to 12.x 2021-04-07 02:57:39 -04:00
bunnei
ff3c7c068b hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei
3f942c01f0 hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00
bunnei
e86a7e3691 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
Chloe Marcec
b2b95e96c1 audout: FlushAudioOutBuffers
Fixes Devil May Cry
2021-01-24 19:13:34 +11:00
ReinUsesLisp
f8650a9580 core: Silence Wclass-memaccess warnings
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
bunnei
7d77a3f88f hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00