bunnei
4b03e6e776
hle: kernel: Migrate to KHandleTable.
2021-05-05 16:40:53 -07:00
bunnei
2a7eff57a8
hle: kernel: Rename Process to KProcess.
2021-05-05 16:40:52 -07:00
bunnei
bf380b8584
hle: kernel: Remove deprecated Object class.
2021-05-05 16:40:52 -07:00
bunnei
aa2844bcf9
hle: kernel: HandleTable: Remove deprecated APIs.
2021-05-05 16:40:52 -07:00
bunnei
7ccbdd4d8d
hle: kernel: Migrate KProcess to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
da7e9553de
hle: kernel: Migrate more of KThread to KAutoObject.
2021-05-05 16:40:50 -07:00
german77
6e81473574
input_common: Release mouse buttons on out of focus
2021-05-02 19:08:33 -05:00
Morph
0d2d0844a5
Merge pull request #6263 from Kewlan/folder-swap-expand-state
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game_list: Fix dir move up/down expand state
2021-05-02 07:43:45 -04:00
bunnei
03b3c5800b
Merge pull request #6261 from Kewlan/game-list-filter-fix
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game_list: Update filter results when removing directories
2021-05-01 09:14:10 -07:00
bunnei
fa3ffff8de
Merge pull request #6257 from Morph1984/fix-use-after-free-webapplet
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applets/web: Fix a use-after-free when passing in the URL string
2021-04-30 14:48:32 -07:00
Kewlan
497ccfaedc
game_list: Fix dir move up/down expand state
2021-04-30 12:18:38 +02:00
Kewlan
fc84822266
game_list: Update filter results when removing directories
2021-04-30 00:05:23 +02:00
Morph
29a06ad393
yuzu: config: Silence narrowing conversion warning on MSVC
2021-04-28 22:42:56 -04:00
Morph
0af182baa2
applets/web: Fix a use-after-free when passing in the URL string
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The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.
Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28 12:34:28 -04:00
Morph
d95605cd24
yuzu: main: Silence type conversion warning on MSVC
2021-04-28 12:22:41 -04:00
bunnei
dec5680934
Merge pull request #6236 from Morph1984/swkbd-button-hint-scaling
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applets/swkbd: Fix software keyboard button hint scaling
2021-04-26 14:40:37 -07:00
bunnei
7412f314e4
Merge pull request #6198 from Kewlan/favorite-games
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game_list: Mark games as favorite to make them appear at the top.
2021-04-25 23:33:44 -07:00
Morph
3b5690c9e1
config: Add new keyboard bindings
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Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-25 07:26:57 -04:00
Its-Rei
c413cafdac
applets/swkbd: Fix software keyboard button hint scaling
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Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
2021-04-24 13:47:33 -04:00
Morph
7eff91ff20
applets/swkbd: Implement the Qt Software Keyboard frontend
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The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog
Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
b45930a0ed
error: Make the error code as the title text of the OverlayDialog
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4143675b2d
overlay_dialog: Add an overlay text dialog that accepts controller input
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An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4a5f9f5a6d
main: Move meta type registration into its own function
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Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
0f40c8c634
applets: Remove the previous software keyboard applet implementation
2021-04-15 01:53:16 -04:00
Kewlan
fd40d55a4f
game_list: Mark games as favorite to make them appear at the top.
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Icons are from Icons8.
2021-04-15 07:15:42 +02:00
bunnei
60511976bb
Merge pull request #6199 from lioncash/log-ns
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common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
64606aefcf
common/log: Move Log namespace into the Common namespace
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Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
de5bf640b7
Merge pull request #6196 from bunnei/asserts-setting
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core: settings: Add setting for debug assertions and disable by default.
2021-04-14 17:47:18 -07:00
bunnei
a4c6712a4b
common: Move settings to common from core.
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- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
c6c0771b12
core: settings: Add setting for debug assertions and disable by default.
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- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340 .
2021-04-14 16:24:02 -07:00
Morph
10ca4c9490
applets/controller: Hook up the "Motion" button functionality
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I forgot to hook this up during the development of the controller applet, this PR amends that.
2021-04-13 10:05:07 -04:00
bunnei
26d60014d0
Merge pull request #6135 from Morph1984/borderless-windowed-fullscreen
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configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-11 21:23:59 -07:00
bunnei
1744fa6ecf
Merge pull request #6062 from ameerj/auto-stub
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service: Add a toggle for auto stub fallback
2021-04-08 15:32:41 -07:00
Morph
8ce31f1c8e
config: Default to exclusive fullscreen mode on platforms other than Windows
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Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06 05:58:57 -04:00
Morph
01ea0f3c74
configure_graphics: Add Borderless Windowed fullscreen mode
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The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
lat9nq
33ed02a239
configure_graphics: Prevent stack-use-after-scope
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Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
2021-04-04 15:05:22 -04:00
german77
bb3dce9363
Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one
2021-03-30 22:17:08 -05:00
ameerj
54c1e0897d
configuration: Add auto stub toggle that resets on boot
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Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30 13:40:31 -04:00
german77
9cebde760f
yuzu/main: Add user command line argument
2021-03-27 12:34:48 -05:00
ivan-boikov
afa4bcbb3b
Fix cancelation of choose directory dialog
2021-03-20 15:52:22 +01:00
bunnei
5dae45b958
Merge pull request #5327 from AniLeo/master
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qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei
827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
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Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
bunnei
9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
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InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
Ani
cd7abba1a9
qt: Set DISPLAY env var when not present
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Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart
Guide)
2021-03-07 15:56:22 +00:00
german77
41e94b7b99
Enable mouse toggle buttons
2021-03-06 13:27:02 -06:00
german
4bcc5bacff
Add toggle button option for normal buttons
2021-03-06 07:36:41 -06:00
german
1f228c51ca
Enable button toggle for keyboard in the modifier button
2021-03-05 19:21:04 -06:00
bunnei
394475c4e3
Merge pull request #6004 from german77/udprandom
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InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
Kelebek1
c7a7e47615
Fix default bcat_backend init
2021-03-02 03:20:16 +00:00
german
9b3af0027b
inputCommon: Use an unique client id for each socket instance
2021-03-01 09:19:33 -06:00
german77
4738e14cb0
inputCommon: Mouse fixes
2021-02-27 17:53:10 -06:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
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yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
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HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
lat9nq
6269cd7f1d
debugger: controller: Add access key
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Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei
eae9f2e440
yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
2021-02-14 00:20:41 -08:00
LC
710aa22f7c
Merge pull request #5915 from lat9nq/screenshots-dir-fix
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yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
ReinUsesLisp
13becdf18a
config: Make high GPU accuracy the default
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This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp
75fd3f95a3
yuzu/config: Disable assembly shaders by default
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Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
dde19e7d75
vulkan_wrapper: Pull Windows symbols
2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c
gpu: Report renderer errors with exceptions
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Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
lat9nq
dcc0617cc2
yuzu: Create screenshot path before capture
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Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
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input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
bunnei
3e6e0d8f13
Merge pull request #5893 from lioncash/input
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configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
lat9nq
0e004269a9
configure_input_player_widget: Silence unused variable warnings
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Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00
Lioncash
864762cac9
configure_input_player_widget: Reduce duplication of array accessors where applicable
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Reduces the amount of code to read in expressions a little bit by
separating constituents out a little.
2021-02-09 13:15:05 -05:00
Lioncash
5c7c212f61
configure_input_player_widget: Avoid nontrivial copies where applicable
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Previously a function was copying an array of 20 std::string instances
by value.
2021-02-09 13:15:03 -05:00
german
bcd4e4f650
Use GC image
2021-02-09 08:12:21 -06:00
Jatoxo
2e32ab4e0b
Settings: Add depth to Joysticks on Pro Controller preview ( #5894 )
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* Add some depth to ProJoysticks
* address comments
* clang
* address nits
* fix wrong inner_offset when offset.x was 0
2021-02-08 21:06:37 -08:00
german
a994a40467
hid: Implement GC controller
2021-02-07 22:59:46 -06:00
bunnei
0896089092
Merge pull request #5339 from german77/interactive
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Settings: Make settings controller image change with controller input
2021-02-07 20:53:46 -08:00
german
52b79ac009
Add mouse panning
2021-02-07 20:31:58 -06:00
Morph
6e5cc977ad
renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 16:32:35 -05:00
german
8893b766c3
Add GC controller animation
2021-02-07 00:15:24 -06:00
german
160341fcf8
Refresh debug controller settings
2021-02-06 09:43:42 -06:00
german
d6a0975e5d
Refresh controller only when necessary
2021-02-06 09:43:42 -06:00
german
c9597af39d
Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse
2021-02-06 09:43:42 -06:00
german
a7f9983563
Add controller window and single joycon top view
2021-02-06 09:43:42 -06:00
german
ea1f656d7e
Replace text with vectors
2021-02-06 09:43:42 -06:00
german
481cd86722
Make settings controller image change with controller input
2021-02-06 09:43:41 -06:00
bunnei
61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
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HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
bunnei
e86a7e3691
hle: kernel: Rename ReadableEvent to KReadableEvent.
2021-02-05 14:00:36 -08:00
german
9a9e81f2e9
Fix npad struct to match switchbrew
2021-02-03 20:17:08 -06:00
german
c1b81f776c
Always update handheld config
2021-02-03 17:48:04 -06:00
bunnei
e5a76d728f
Merge pull request #5841 from german77/username
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Avoid overwriting username
2021-02-02 15:04:09 -08:00
bunnei
a4526c4e1a
Merge pull request #5779 from bunnei/kthread-rewrite
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Rewrite KThread to be more accurate
2021-01-29 23:06:40 -08:00
bunnei
650734cc3e
Merge pull request #5805 from german77/HandheldFix
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Fix connect and disconnect controller events
2021-01-29 16:39:01 -08:00
bunnei
10738839ad
yuzu: debugger: Ignore HLE threads.
2021-01-28 21:42:27 -08:00
bunnei
6e953f7f02
hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling.
2021-01-28 21:42:26 -08:00
bunnei
cdd14b03e5
hle: kernel: Recode implementation of KThread to be more accurate.
2021-01-28 21:42:26 -08:00
bunnei
4dbf3f4880
hle: kernel: KThread: Clean up thread priorities.
2021-01-28 21:42:25 -08:00
bunnei
eea346ba8e
hle: kernel: KThread: Remove thread types that do not exist.
2021-01-28 21:42:25 -08:00
bunnei
c0d3aef28c
core: hle: kernel: Rename Thread to KThread.
2021-01-28 21:42:25 -08:00
german
7b8fa78c65
Avoid overwritting username
2021-01-28 16:58:53 -06:00
bunnei
28b822fe38
Merge pull request #5778 from ReinUsesLisp/shader-dir
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renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-27 11:34:21 -08:00
german
3b4da2d7fa
Fix connect and disconnect controller events
2021-01-23 22:59:44 -06:00
bunnei
a1335d3d51
Merge pull request #5270 from german77/multiTouch
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HID: Add multitouch support
2021-01-20 22:39:01 -08:00
ReinUsesLisp
51512d01d8
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
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Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
d98b0f8f48
Merge pull request #5743 from german77/HandheldFix
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Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
bunnei
4cd8b2f1f7
Merge pull request #5755 from FearlessTobi/port-5344
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Port citra-emu/citra#5344 : "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
german
e7c1d7bf77
Always update configuration for handheld
2021-01-17 18:40:27 -06:00