Commit graph

18983 commits

Author SHA1 Message Date
ameerj
73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj
dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ReinUsesLisp
3c758d9b53 vk_pipeline_cache: Fix size hashing of shaders 2021-07-22 21:51:25 -04:00
ameerj
cd9f75e223 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj
84298ce191 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
ameerj
51475e21ba shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp
0e1b213fa7 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
ReinUsesLisp
dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp
675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp
cb6039ccea vk_pipeline_cache: Fix pipeline and shader caches 2021-07-22 21:51:24 -04:00
ReinUsesLisp
f0031babeb shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27
cdf0cc3869 shader: Fix TXQ 2021-07-22 21:51:24 -04:00
ReinUsesLisp
ec005be99d shader: Fix rasterizer integration order issues 2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp
d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27
b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27
742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27
981eb6f43b shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
FernandoS27
f5672777c8 shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27
fda0835300 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
FernandoS27
c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj
32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp
49e87ea8ab shader: Track first bindless argument instead of the instruction itself 2021-07-22 21:51:24 -04:00
ReinUsesLisp
d3dad6b632 shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
ReinUsesLisp
83a283fa86 shader: Minor style nits 2021-07-22 21:51:24 -04:00
FernandoS27
8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ReinUsesLisp
1d2db78398 shader: Fix use-after-free bug in object_pool 2021-07-22 21:51:24 -04:00
ameerj
3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp
d40faa1db0 vk_pipeline_cache: Fix ReleaseContents order 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a8d8fd40f7 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00
ReinUsesLisp
f8115a6a9e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp
c63cf4fa2e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp
2be5c7eff4 shader: Fold interpolation multiplications 2021-07-22 21:51:24 -04:00
ReinUsesLisp
96b7ced6ec shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27
56be556eee shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27
a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLisp
8b3b9c3371 shader: Add missing fp64 usage flags 2021-07-22 21:51:24 -04:00
ameerj
c858b8ba97 shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj
112b8f00f0 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp
a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27
27fb97377e shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27
e10d9c1b8e shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27
9e213fd861 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27
ed6cd3c94a shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27
28dff6a629 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
ReinUsesLisp
76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00