ReinUsesLisp
3d2c44848b
shader/texture: Implement AOFFI for TLD4S
2019-12-16 02:06:42 -03:00
ReinUsesLisp
3d9fff82c0
shader/texture: Remove unnecesary parenthesis
2019-12-16 01:52:33 -03:00
Rodrigo Locatti
eac075692b
Merge pull request #3219 from FernandoS27/fix-bindless
...
Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
bunnei
3d51153611
Merge pull request #3222 from ReinUsesLisp/maxwell-to-vk
...
maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
2019-12-14 22:30:12 -05:00
bunnei
035ec7d9de
Merge pull request #3213 from ReinUsesLisp/intel-mesa
...
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
2b650543c6
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
...
gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
ReinUsesLisp
e3ea583893
maxwell_to_vk: Improve image format table and add more formats
...
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles;
flushing is still not properly implemented on Vulkan for this particular
format.
2019-12-13 03:12:29 -03:00
ReinUsesLisp
f27b21077d
maxwell_to_vk: Implement more vertex formats
2019-12-13 03:12:28 -03:00
ReinUsesLisp
8db8631d81
maxwell_to_vk: Implement more primitive topologies
...
Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
15513f0801
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
...
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE
and CLAMP_TO_BORDER depending on the filter mode used. It doesn't
exactly behave like this, but it's the closest we can get with what
Vulkan offers without emulating it by injecting shader code.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
f845df8651
maxwell_to_vk: Use VK_EXT_index_type_uint8 when available
2019-12-13 02:37:23 -03:00
bunnei
8fc49a83b6
Merge pull request #3217 from jhol/fix-boost-include
...
Added missing include
2019-12-11 22:21:24 -05:00
Fernando Sahmkow
c0ee0aa1a8
Shader_IR: Correct TLD4S Depth Compare.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
af89723fa3
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
84a158c977
Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
271a3264f3
Shader_Ir: default failed tracks on bindless samplers to null values.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
1d2ba3cc97
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
...
This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1a66cde175
Merge pull request #3210 from ReinUsesLisp/memory-barrier
...
shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
Joel Holdsworth
e9faa1617c
Added missing include
2019-12-11 18:11:49 +00:00
ReinUsesLisp
f564eaebed
gl_device: Enable compute shaders for Intel Mesa drivers
...
Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
48e16c4c49
gl_shader_cache: Add missing new-line on emitted GLSL
...
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
Fernando Sahmkow
7ffb672f61
Maxwell3D: Implement Depth Mode.
...
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
425a254fa2
shader: Implement MEMBAR.GL
...
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
ReinUsesLisp
233ed96a5c
vk_shader_decompiler: Fix build issues on old gcc versions
2019-12-10 01:55:38 -03:00
ReinUsesLisp
d30cf51d7d
vk_shader_decompiler: Reduce YNegate's severity
2019-12-09 23:52:28 -03:00
ReinUsesLisp
0b5b93053d
shader_ir/other: Implement S2R InvocationId
2019-12-09 23:52:28 -03:00
ReinUsesLisp
ecbfa416f0
vk_shader_decompiler: Misc changes
...
Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
2019-12-09 23:51:57 -03:00
ReinUsesLisp
9ad6327fbd
shader: Keep track of shaders using warp instructions
2019-12-09 23:40:41 -03:00
ReinUsesLisp
6233b1db08
shader_ir/memory: Implement patch stores
2019-12-09 23:25:21 -03:00
ReinUsesLisp
19ce0d4f1a
vk_device: Misc changes
...
- Setup more features and requirements.
- Improve logging for missing features.
- Collect telemetry parameters.
- Add queries for more image formats.
- Query push constants limits.
- Optionally enable some extensions.
2019-12-09 01:04:48 -03:00
bunnei
faf5ae6a50
Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell
...
maxwell_3d: Add tessellation state entries
2019-12-08 22:28:25 -05:00
ReinUsesLisp
7ea362e134
externals: Update Vulkan-Headers
2019-12-08 22:08:19 -03:00
ReinUsesLisp
f632d00eb1
vk_swapchain: Add support for swapping sRGB
...
We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats.
2019-12-06 22:42:08 -03:00
ReinUsesLisp
36651f215a
maxwell_3d: Add tessellation tess level registers
2019-12-06 22:08:22 -03:00
ReinUsesLisp
707bf41c6f
maxwell_3d: Add tessellation mode register
2019-12-06 22:07:31 -03:00
ReinUsesLisp
d2b50c5ebd
maxwell_3d: Add patch vertices register
2019-12-06 22:06:53 -03:00
ReinUsesLisp
74f515e8b6
shader_bytecode: Remove corrupted character
2019-12-06 20:31:56 -03:00
bunnei
e36814d6d5
Merge pull request #3109 from FernandoS27/new-instr
...
Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
bunnei
3c1b6b5723
Merge pull request #2987 from FernandoS27/texture-invalid
...
Texture_Cache: Redo invalid Surfaces handling.
2019-12-02 12:07:05 -05:00
bunnei
930b7c18a6
Merge pull request #3184 from ReinUsesLisp/framebuffer-cache
...
gl_framebuffer_cache: Optimize framebuffer cache management
2019-11-30 18:46:40 -05:00
ReinUsesLisp
ff64c3951a
texture_cache/surface_base: Fix out of bounds texture views
...
Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
2019-11-29 16:51:14 -03:00
ReinUsesLisp
fb6cf12a17
gl_framebuffer_cache: Optimize framebuffer key
...
Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
c34da106ed
gl_rasterizer: Re-enable framebuffer cache for clear buffers
2019-11-28 23:02:20 -03:00
bunnei
e3ee017e91
Merge pull request #3169 from lioncash/memory
...
core/memory: Deglobalize memory management code
2019-11-28 11:43:17 -05:00
Rodrigo Locatti
913d0bb269
Merge pull request #3174 from lioncash/optional
...
video_core/gpu_thread: Tidy up SwapBuffers()
2019-11-27 20:35:31 -03:00
Lioncash
aed6d8bef5
video_core/gpu_thread: Tidy up SwapBuffers()
...
We can just use std::nullopt and std::make_optional to make this a
little bit less noisy.
2019-11-27 17:46:11 -05:00
Lioncash
9403979c22
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
...
Tidies it up a little bit visually.
2019-11-27 05:53:43 -05:00
Lioncash
930e311526
video_core/const_buffer_locker: Remove unused includes
2019-11-27 05:51:13 -05:00
Lioncash
9341ca7979
video_core/const_buffer_locker: Remove #pragma once from cpp file
...
Silences a compiler warning.
2019-11-27 05:50:51 -05:00
Lioncash
849581075a
core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class
...
This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration.
2019-11-26 21:55:38 -05:00