Commit graph

530 commits

Author SHA1 Message Date
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
Feng Chen
f2a4204245 Simply legacy attribute implement 2021-11-04 09:26:16 +08:00
bunnei
7ce29ea74e
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Fernando Sahmkow
2d4bbd83e6 Shader Cahe: Fix Phi Nodes on GLASM. 2021-11-02 00:59:25 +01:00
Fernando Sahmkow
194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
vonchenplus
49f9a44235 Support gl_FogFragCoord attribute 2021-10-31 23:34:17 +08:00
vonchenplus
36c21ff6cb Support gl_BackSecondaryColor attribute 2021-10-26 23:14:40 +08:00
vonchenplus
92bebecf46 Support gl_FrontSecondaryColor attribute 2021-10-26 23:09:44 +08:00
vonchenplus
b04c7b6343 Support gl_BackColor attribute 2021-10-26 23:01:57 +08:00
ameerj
06894b0711 emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
Morph
e29f3b87f1 style: Remove extra space preceding the :: operator 2021-09-29 01:26:01 -04:00
Fernando Sahmkow
8984abfc76 Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. 2021-09-15 21:30:33 +02:00
Morph
9248442bb2
Merge pull request #6948 from ameerj/amd-warp-fix
shaders: Fix warp instructions on 64-thread warp devices
2021-09-12 13:53:29 -04:00
bunnei
7e9163779d
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl  legacy attribute
2021-09-08 14:04:44 -07:00
Feng Chen
b1e655f898 Detail adjustment 2021-09-08 10:30:00 +08:00
Feng Chen
bbc1800c1b Detail adjustment 2021-09-08 09:53:10 +08:00
Feng Chen
e5ca733722 Re-implement get unused location 2021-09-07 13:22:52 +08:00
Feng Chen
9cdf2383e9 Move attribute related definitions to spirv anonymous namespace 2021-09-07 12:34:35 +08:00
Feng Chen
1de9e4e121 Dynamic get unused location 2021-09-06 10:46:03 +08:00
Feng Chen
d994466a08 Implement intput and output fixed fnc textures 2021-09-06 10:36:45 +08:00
Feng Chen
a7bbaa4897 Rename parameters 2021-09-03 23:52:20 +08:00
Feng Chen
cf26f375ff Fix create GraphicsPipelines crash 2021-09-03 22:55:53 +08:00
Feng Chen
1e2a89d306 Add input/output location 2021-09-02 23:34:51 +08:00
ameerj
d956fb3c7c emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes 2021-08-31 16:11:25 -04:00
ameerj
5b45dfe971 emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes 2021-08-31 16:11:25 -04:00
ameerj
a5d9dcf3d9 emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes 2021-08-31 13:40:39 -04:00
ameerj
95213270ef emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes 2021-08-31 13:40:12 -04:00
Feng Chen
73b11f390e Add colorfront and txtcoord support 2021-09-01 00:07:25 +08:00
ameerj
6e407c02d8 emit_spirv_context_get_set: Fix Get FrontFace return value
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
2021-08-26 21:37:34 -04:00
Valeri
beb7305b73
SPIR-V: Merge two ifs in EmitGetAttribute 2021-08-19 20:13:46 +03:00
Rodrigo Locatti
de0b89792c
Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Lioncash
3e7813e49d emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
c2915d9f2f emit_spirv_instructions: Add missing header guard 2021-07-26 04:28:35 -04:00
ameerj
56478bc9ac shader: Fix disabled attribute default values 2021-07-22 21:51:40 -04:00
ameerj
56c30dd9e0 glsl: Simplify FCMP emission 2021-07-22 21:51:40 -04:00
ameerj
79d2684261 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ReinUsesLisp
bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ameerj
94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
lat9nq
49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj
11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ReinUsesLisp
8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq
2e5af95541 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ReinUsesLisp
5643a909bc shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
ameerj
65daec8b75 glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj
8289eb108f opengl: Implement LOP.CC
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
2021-07-22 21:51:39 -04:00
ameerj
00fa09dc45 glsl: Declare local memory in main 2021-07-22 21:51:39 -04:00
ameerj
f7352411f0 glsl: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp
8a3427a4c8 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ameerj
27ca8a0e13 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ameerj
bc6e399ae3 glsl: Fix IADD CC 2021-07-22 21:51:39 -04:00
ReinUsesLisp
808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ameerj
cbce9ddd4a glsl: Remove frag color initialization 2021-07-22 21:51:39 -04:00
ameerj
3a2dd1b483 glasm: Implement SetAttribute ViewportMask 2021-07-22 21:51:39 -04:00
ameerj
1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
Morph
cfbc85839d glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ameerj
9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 2021-07-22 21:51:38 -04:00
ReinUsesLisp
59fead3a47 spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
ReinUsesLisp
b5e78607ad spirv: Handle small storage buffer loads on devices with no support 2021-07-22 21:51:38 -04:00
ameerj
ccbd24fe00 glsl: Fix cbuf component indexing bug falback 2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp
892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 2021-07-22 21:51:38 -04:00
ReinUsesLisp
0ffea97e2e shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ameerj
12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj
d36f667bc0 glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj
c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 2021-07-22 21:51:38 -04:00
ameerj
3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj
6eea88d614 glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj
ae4e452759 glsl: Add Shader_GLSL logging 2021-07-22 21:51:38 -04:00
ameerj
6c6a451d6a glsl: Add LoopSafety instructions 2021-07-22 21:51:38 -04:00
ameerj
a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj
5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj
6aa1bf7b6f glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj
39c29664f9 glsl: Minor cleanup 2021-07-22 21:51:38 -04:00
ameerj
427a2596a1 glsl: Fix Cbuf getters for F32 type 2021-07-22 21:51:38 -04:00
ameerj
7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 2021-07-22 21:51:38 -04:00
ameerj
84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 2021-07-22 21:51:38 -04:00
ameerj
e81c73a874 glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj
7d89a82a48 glsl: Remove Signed Integer variables 2021-07-22 21:51:38 -04:00
ameerj
4759db28d0 glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj
85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj
e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj
d1a68f7997 glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj
a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj
14bd73db36 glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj
3f31a547e0 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj
8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
c542204113 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj
2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj
fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj
fb839061fb glsl: Remove output generic indexing for geometry stage 2021-07-22 21:51:37 -04:00
ameerj
258106038e glsl: Allow dynamic tracking of variable allocation 2021-07-22 21:51:37 -04:00
ameerj
465903468e glsl: Implement barriers 2021-07-22 21:51:37 -04:00
ameerj
421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
d41aef03c7 glsl: Fix image gather logic 2021-07-22 21:51:37 -04:00
ameerj
35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 2021-07-22 21:51:37 -04:00
ameerj
747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj
d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00