Commit graph

258 commits

Author SHA1 Message Date
Fernando Sahmkow
d33251db93 Vulkan: Implement Dynamic State 3 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
f800e485c9 Vulkan Implement Dynamic State 2 LogicOp and PatchVertices 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
cb1497d0d7 DMAPusher: Improve collection of non executing methods 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
ce448ce770 Revert Buffer cache changes and setup additional macros. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
93ac5a6a6d MacroHLE: Add Index Buffer size estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
c541559767 MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
0f89828073 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 2023-01-01 16:43:57 -05:00
Fernando S
41461514d6
Merge pull request #9401 from vonchenplus/draw_manager
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 12:41:39 +01:00
Feng Chen
bf0b957c05 video_core: Implement maxwell3d draw manager and split draw logic 2022-12-08 10:12:19 +08:00
liamwhite
90145c424d
Merge pull request #9360 from Kelebek1/R-E-S-P-E-C-T
Respect render mode override
2022-12-05 22:17:22 -05:00
liamwhite
ac0721a4bc
Merge pull request #9353 from vonchenplus/draw_indexed
video_core: Fine tuning the index drawing judgment logic
2022-12-03 10:43:34 -05:00
Feng Chen
cb5400b34d video_core: Fine tuning the index drawing judgment logic 2022-12-01 19:14:58 +08:00
Kelebek1
a78372110c Respect render mode override 2022-11-30 01:43:36 +00:00
Lioncash
d7ec031419 engines: Remove unnecessary casts
In a few cases we have some casts that can be trivially removed.
2022-11-29 08:38:46 -05:00
liamwhite
3e53d8138c
Merge pull request #9288 from vonchenplus/deferred_draw
video_core: Fine tune maxwell drawing trigger mechanism
2022-11-26 09:35:45 -05:00
Fernando Sahmkow
3b582d5fb2 GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation. 2022-11-24 20:57:16 +01:00
FengChen
1d57851fc7 video_core: Optimize maxwell drawing trigger mechanism 2022-11-22 17:53:26 +08:00
Liam
4c42655a2d maxwell3d: full HLE for multi-layer clears 2022-11-17 08:31:43 -05:00
Kelebek1
33ea0fdfe8 Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg 2022-11-11 04:04:36 +00:00
FengChen
b42b894785 video_core: Fix drawing trigger mechanism regression 2022-10-31 21:57:38 +08:00
FengChen
f6e7cae62c video_core: Fix drawing trigger mechanism regression 2022-10-27 13:26:52 +08:00
liamwhite
fa913a702f
Merge pull request #9112 from vonchenplus/deferred_draw
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
Fernando S
0860fffd78
Merge pull request #9095 from FernandoS27/meat-good-vegetable-bad
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-22 13:06:03 +02:00
FengChen
2f90694797 video_core: Implement maxwell inline_index method 2022-10-22 16:58:23 +08:00
FengChen
1f54cd4ac7 video_coare: Reimplementing the maxwell drawing trigger mechanism 2022-10-21 17:09:22 +08:00
Fernando Sahmkow
3cb4498142 Maxwell3D/Puller: Fix regressions and syncing issues. 2022-10-19 06:21:51 +02:00
Kelebek1
4496030ea9 Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong. 2022-10-10 20:59:57 +01:00
Kelebek1
752659aef3 Update 3D regs 2022-10-07 14:13:45 +01:00
Fernando Sahmkow
a9ca39f859 NVDRV: Further improvements. 2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b2099fbdcc Maxwell3D: Add small_index_2 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
bc8b3d225e VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
Billy Laws
ea89cf8639 Maxwell3D: Fix 3D semaphore counter type 0 handling
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Liam
e158951695 video_core/macro: clear code on upload address assignment 2022-05-10 17:07:21 -04:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
a24e7ba61b maxwell3d: add small_index_2 register 2022-04-14 09:57:06 -04:00
Fernando S
c3c351e2c2
Merge pull request #8023 from ameerj/kirby-pop-in
maxwell_3d: Implement a safer CB data upload
2022-03-16 12:14:08 +01:00
ameerj
5119a57614 maxwell_3d: Implement a safer CB data upload
This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
2022-03-14 19:18:36 -04:00
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364c67e49b Maxwell3D: restore original topology when topology overrides are disabled 2022-03-14 11:00:08 -04:00
Liam
37aa472269 Maxwell3D: Use override constants from nouveau
This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
Liam
56c646d82c Maxwell3D: Restrict topology override effect to after the register is set 2022-03-11 19:42:12 -05:00
Liam
70e632f153 Maxwell3D: mark index buffers as dirty after updating counts 2022-03-11 08:51:22 -05:00
Liam
f1521183f8 Maxwell3D: read small-index draw and primitive topology override registers
This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
Fernando Sahmkow
4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 2022-01-29 22:53:27 +01:00
Lioncash
a05d9405b9 video_core/macro: Remove unused parameter from Execute()
Simplifies the function interface.
2022-01-25 13:41:38 -05:00
ReinUsesLisp
395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
ReinUsesLisp
c67d64365a shader: Remove old shader management 2021-07-22 21:51:22 -04:00
ameerj
859ba21f6d buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00