ReinUsesLisp
bfeeb23ddc
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
2021-07-22 21:51:26 -04:00
FernandoS27
72daa2a039
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5b3c6d59c2
vk_compute_pass: Fix compute passes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5ed68e83db
shader: Remove atomic flags and use mutex + cond variable for pipelines
2021-07-22 21:51:26 -04:00
ReinUsesLisp
6ff2e9ba09
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
2021-07-22 21:51:26 -04:00
FernandoS27
480dc0d5e6
vk_pipeline_cache: Small fixes to the pipeline cache
2021-07-22 21:51:26 -04:00
FernandoS27
12f5f32098
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
d819ba4489
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d0a529683a
vulkan: Serialize pipelines on a separate thread
2021-07-22 21:51:25 -04:00
ReinUsesLisp
8771639d1e
vulkan: Create pipeline layouts in separate threads
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2fc698b040
vulkan: Build pipelines in parallel at runtime
...
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0c933e20de
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
FernandoS27
4d0d29fc20
shader: Address feedback
2021-07-22 21:51:25 -04:00
FernandoS27
dc1a9a3bed
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
7a1c14269e
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
3c758d9b53
vk_pipeline_cache: Fix size hashing of shaders
2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ReinUsesLisp
dbd882ddeb
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
ReinUsesLisp
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
cb6039ccea
vk_pipeline_cache: Fix pipeline and shader caches
2021-07-22 21:51:24 -04:00
ReinUsesLisp
ec005be99d
shader: Fix rasterizer integration order issues
2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
ameerj
3d07cef009
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d40faa1db0
vk_pipeline_cache: Fix ReleaseContents order
2021-07-22 21:51:24 -04:00
ReinUsesLisp
f8115a6a9e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
76c8a962ac
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
ReinUsesLisp
f91859efd2
shader: Implement I2F
2021-07-22 21:51:23 -04:00
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ameerj
b9f7bf4472
spirv: Add SignedZeroInfNanPreserve logic
2021-07-22 21:51:23 -04:00
ReinUsesLisp
ab46371247
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
ReinUsesLisp
274897dfd5
spirv: Fixes and Intel specific workarounds
2021-07-22 21:51:22 -04:00
ReinUsesLisp
704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e2bc05b17d
shader: Add denorm flush support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
6db69990da
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
ReinUsesLisp
85cce78583
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
ReinUsesLisp
c67d64365a
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
ReinUsesLisp
2930dccecc
spirv: Initial SPIR-V support
2021-07-22 21:51:22 -04:00
bunnei
db46f8a70c
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
...
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-22 12:51:13 -04:00
bunnei
c53b688411
Merge pull request #6629 from FernandoS27/accel-dma-2
...
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
Fernando S
f460bf937e
Merge pull request #6685 from ReinUsesLisp/radeonsi-client
...
gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20 20:33:07 +02:00
ReinUsesLisp
ad189488b3
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
...
Silences performance warnings generated from validation layers on each frame.
2021-07-20 14:38:58 -03:00
ReinUsesLisp
2e2d6cf5e5
gl_texture_cache: Workaround slow PBO downloads on radeonsi
...
There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
Fernando S
9a26d96c98
vk_buffer_cache: Fix quad index array with 0 vertices ( #6627 )
2021-07-20 05:05:28 -03:00
Rodrigo Locatti
16f983d33a
Merge pull request #6580 from ReinUsesLisp/xfb-radv
...
vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
Fernando S
b405a81a9c
Merge pull request #6679 from yzct12345/fix-lets-go
...
Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
Fernando S
053860d9cb
Merge pull request #6670 from ReinUsesLisp/prepare-rt
...
texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
Fernando S
41f4edd256
Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
...
texture_cache/util: Fix size calculations of multisampled images
2021-07-19 03:21:03 +02:00
yzct12345
03a7131563
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
...
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:32 +00:00
yzct12345
b727b6784f
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
...
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:12 +00:00
yzct12345
9e7f41cec6
Ignore wrong blit format
2021-07-18 21:56:06 +00:00
ReinUsesLisp
29c39838fe
vk_texture_cache: Finalize renderpass when downloading images
2021-07-18 18:00:30 -03:00
ReinUsesLisp
7850dd0a76
vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images
2021-07-18 18:00:14 -03:00
ReinUsesLisp
a3ce26ae01
vk_compute_pass: Fix ASTC buffer setup synchronization
2021-07-18 17:59:31 -03:00
ReinUsesLisp
6d9f347e22
texture_cache/util: Fix size calculations of multisampled images
...
On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).
This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.
Fix this issue.
- Fixes performance regression on cooking related titles when an
unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
ReinUsesLisp
cb08e5bdd2
texture_cache: Always prepare image views on render targets
...
Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.
- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
...
settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
Fernando S
96703b82bc
Merge pull request #6635 from ameerj/intel-vk-sm3dw
...
vk_rasterizer: Only clear valid color attachments
2021-07-15 16:52:51 +02:00
Fernando S
da4ca4f2f9
Merge pull request #6525 from ameerj/nvdec-fixes
...
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15 15:17:50 +02:00
ameerj
b7fa264749
vic: Fix dimension compuation of YUV frames
...
Fixes out of bound memory crashes in Mario Golf
2021-07-15 00:51:50 -04:00
Fernando Sahmkow
1ae4b684ff
Buffer cache: Fixes, Clang and Feedback.
2021-07-15 02:02:08 +02:00
Fernando Sahmkow
1a95a7cdd9
GPUMemoryManager: Force inmediate invalidation when writting block.
2021-07-14 18:39:31 +02:00
Fernando Sahmkow
a0eb3f8a3e
Buffer Cache: Fixes to DMA Copy.
2021-07-14 18:25:33 +02:00
Fernando Sahmkow
495b8e31b5
DMAEngine: Revert flushing from Pitch to BlpockLinear.
2021-07-14 16:44:53 +02:00
Fernando Sahmkow
8039be8b19
BufferCache: fix clearing on forced download.
2021-07-14 16:44:15 +02:00
ameerj
e0978931e8
vk_rasterizer: Only clear valid color attachments
2021-07-13 16:04:27 -04:00
Fernando Sahmkow
b780d5b5c5
DMAEngine: Accelerate BufferClear
2021-07-13 03:49:47 +02:00
Fernando Sahmkow
bc19d28963
accelerateDMA: Fixes and feedback.
2021-07-12 10:33:35 +02:00
Fernando Sahmkow
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
2021-07-11 01:33:17 +02:00
Fernando Sahmkow
977904dd84
Buffer Cache: Address Feedback.
2021-07-10 21:34:55 +02:00
Fernando Sahmkow
5e78ad4378
Buffer Cache: Fix GCC copmpile error
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
4a09517336
Fence Manager: remove reference fencing.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
2c8f4ed27f
BufferCache: Additional download fixes.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
f75544a943
Buffer Cache: Revert unnecessary range reduction.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
cf38faee9b
Fence Manager: Force ordering on WFI.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
73638ca593
Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
63915bf2de
Fence Manager: Add fences on Reference Count.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
35327dbde3
Videocore: Address Feedback & CLANG Format.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
0e4d4b4beb
Buffer Cache: Fix High Downloads and don't predownload on Extreme.
2021-07-09 22:20:36 +02:00
ReinUsesLisp
5a45d295da
vk_buffer_cache: Use emulated null buffers for transform feedback
...
Vulkan does not support null buffers on transform feedback bindings.
Emulate these using the same null buffer we were using for index
buffers.
2021-07-09 01:27:47 -03:00
ameerj
8284658bac
configure_graphics: Use u8 for bg_color values
2021-07-08 21:45:01 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
...
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
Feng Chen
c7ad195fd3
Out of bound blit ( #6531 )
...
* Fix out of bound blit error
* Fix code read
* Fix ci error
Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
2021-07-08 11:06:09 -07:00
lat9nq
2f0e1f5d02
util_shaders: Fix BindImageTexture
...
According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.
Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
...
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
...
general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
Ameer J
c770fa9823
Merge pull request #6540 from Kelebek1/nvdec
...
Slightly refactor NVDEC and codecs for readability and safety
2021-07-05 16:06:09 -04:00
Fernando Sahmkow
c6a9e91784
Texture Cache: Fix collision with multiple overlaps of the same sparse texture.
2021-07-04 22:32:36 +02:00
Fernando Sahmkow
a8a0927d42
Texture Cache: Fix GCC & Clang.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
8f9f142956
Texture Cache: Address feedback.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
fd98fcf7f0
Texture Cache: Improve accuracy of sparse texture detection.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
38165fb7e3
Texture Cache: Initial Implementation of Sparse Textures.
2021-07-04 22:32:03 +02:00
Fernando Sahmkow
0aab55d26a
TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
2021-07-03 14:40:29 +02:00
Fernando Sahmkow
ebaa7e391c
TextureCache: Fix 1D to 2D overlapps.
2021-07-03 14:01:54 +02:00
Kelebek1
208a04dcff
Slightly refactor NVDEC and codecs for readability and safety
2021-07-01 06:22:05 +01:00
Ameer J
bab400daaf
Merge pull request #6459 from lat9nq/ubuntu-fixes
...
cmake: Improve Linux dependency checking for externals
2021-06-30 21:47:57 -04:00
lat9nq
7a8de138df
yuzu qt: Make most UISettings a BasicSetting
...
For simple primitive settings, moves their defaults and labels to
definition time.
Also fixes typo and clang-format
yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00
lat9nq
b91b76df4f
general: Make most settings a BasicSetting
...
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
...
main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
22d7b89c15
video_core: Remove #pragma warning directives for external headers
2021-06-28 14:21:40 -04:00
Morph
a47704f4dd
video_core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
d3d6613d33
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
ReinUsesLisp
9476309d53
buffer_cache: Only flush downloaded size
...
Fixes a regression unintentionally introduced by the garbage collector.
This makes regular memory downloads only flush the requested sizes.
This negatively affected Koei Tecmo games.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
03abe8bf85
video_core: Enforce C4244
...
Enforce implicit integer casts to a smaller type as errors.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
05bd50a1cf
codec,vic: Disable warnings in ffmpeg headers
2021-06-26 03:29:31 -03:00
ReinUsesLisp
3ab5bf6454
vk_buffer_cache: Silence implicit cast warnings
2021-06-26 02:17:36 -03:00
ReinUsesLisp
b4894faeae
buffer_cache/texture_cache: Make GC functions private
2021-06-26 02:17:36 -03:00
ReinUsesLisp
e79d02bf38
buffer_cache: Silence implicit cast warning
2021-06-26 02:17:36 -03:00
ReinUsesLisp
99b859db55
vulkan_device: Make device memory match the rest of the file
...
Match the style in the file.
2021-06-25 02:38:58 -03:00
bunnei
c805c0b395
Merge pull request #6496 from ameerj/astc-fixes
...
astc: Various robustness enhancements for the gpu decoder
2021-06-24 21:47:05 -07:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
...
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
Wunkolo
4569f39c7c
common: Replace common_sizes into user-literals
...
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
2021-06-24 09:27:40 -07:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
...
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
Lioncash
d0b1f2bd05
General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
...
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
bunnei
d8d9bb0dfb
Merge pull request #6518 from lioncash/func
...
maxwell3d: Add missing return in default SizeInBytes() case
2021-06-23 09:43:00 -07:00
Lioncash
be6844c1ed
maxwell3d: Add missing return in default SizeInBytes() case
...
We were returning '1' in ComponentCount()'s default case but were
neglecting to do the same with SizeInBytes().
2021-06-23 11:50:40 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
...
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M
20f474b09a
Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
...
bootmanager: Use std::stop_source for stopping emulation
2021-06-23 02:35:42 -04:00
Fernando Sahmkow
f9b940a442
Reaper: Set minimum cleaning limit on OGL.
2021-06-22 22:07:17 +02:00
Morph
81b1b71993
common: fs: Remove [[nodiscard]] attribute on Remove* functions
...
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
ReinUsesLisp
4009ae1da2
bootmanager: Use std::stop_source for stopping emulation
...
Use its std::stop_token to abort shader cache loading.
Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
ReinUsesLisp
cf116a28a6
vk_master_semaphore: Use jthread for debug thread
2021-06-21 19:56:07 -03:00
lat9nq
a01459df3d
gl_device: Expand on Mesa driver names
...
Makes this list a bit more capable at identifying Mesa drivers. Tries to
deal with two of the overloaded vendor strings in a more generic
fashion.
2021-06-20 23:04:07 -04:00
ameerj
fb16cbb17e
video_core: Add GPU vendor name to window title bar
2021-06-20 23:04:07 -04:00
Fernando Sahmkow
569a1962c0
Reaper: Guarantee correct deletion.
2021-06-20 19:11:41 +02:00
ameerj
851c76233d
util_shaders: Specify ASTC decoder memory barrier bits
2021-06-19 11:16:25 -04:00
ameerj
ace20ba4a4
astc_decoder.comp: Remove unnecessary LUT SSBOs
...
We can move them to instead be compile time constants within the shader.
2021-06-19 10:56:13 -04:00
ameerj
31b125ef57
astc: Various robustness enhancements for the gpu decoder
...
These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00
ameerj
0b172d12c0
vulkan_debug_callback: Skip logging known false-positive validation errors
...
Avoids overwhelming the log with validation errors that are not applicable
2021-06-17 22:16:32 -04:00
Fernando Sahmkow
719a6dd5a1
Reaper: Correct size calculation on Vulkan.
2021-06-17 08:48:41 +02:00
Ameer J
c5b517aa5f
Merge pull request #6469 from ReinUsesLisp/blit-view-compat
...
texture_cache/util: Avoid relaxed image views on different bytes per block
2021-06-16 21:08:07 -04:00
Fernando Sahmkow
ca6f47c686
Reaper: Change memory restrictions on TC depending on host memory on VK.
2021-06-17 00:29:48 +02:00
Fernando Sahmkow
0dd98842bf
Reaper: Address Feedback.
2021-06-16 21:35:03 +02:00
Fernando Sahmkow
954ad2a61e
Reaper: Setup settings and final tuning.
2021-06-16 21:35:03 +02:00
Fernando Sahmkow
d8ad6aa187
Reaper: Tune it up to be an smart GC.
2021-06-16 21:35:02 +02:00
ReinUsesLisp
a11bc4a382
Initial Reaper Setup
...
WIP
2021-06-16 21:35:02 +02:00
ReinUsesLisp
5b1efe522e
vulkan_memory_allocator: Release allocations with no commits
2021-06-16 21:35:01 +02:00
ameerj
5fc8393125
astc_decoder: Fix LDR CEM1 endpoint calculation
...
Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum.
Huge thanks to wwylele for finding this.
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2021-06-15 20:19:01 -04:00
ameerj
b2955479e5
configure_graphics: Add Accelerate ASTC decoding setting
2021-06-15 20:19:00 -04:00
ameerj
c4ff7ecf51
textures: Reintroduce CPU ASTC decoder
...
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00
ReinUsesLisp
3d89398b84
texture_cache/util: Avoid relaxed image views on different bytes per pixel
...
Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
lat9nq
932c0184a7
cmake: Fix find_program usage for 3.15
...
yuzu requires CMake 3.15 yet find_program was using REQUIRED, which is
only available on 3.18 and later. Instead, we check for
"<VAR>-NOTFOUND".
In addition, check for additional requirements before building libusb or
FFmpeg with autotools. Otherwise, CMake configuration will pass yet
compilation will fail.
2021-06-13 01:15:54 -04:00
Fernando Sahmkow
588ab44470
GPUTHread: Remove async reads from Normal Accuracy.
2021-06-11 17:27:17 +02:00
ReinUsesLisp
7b0d8bd1fb
rasterizer: Update pages in batches
2021-06-11 17:27:17 +02:00
Markus Wick
6755025310
Fix GCC undefined behavior sanitizer.
...
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
bunnei
df91c9f5e6
Merge pull request #6410 from lat9nq/avoid-oob
...
decoders: Avoid out-of-bounds access
2021-06-07 10:51:17 -07:00
lat9nq
287a0f72a5
decoders: Break instead of continue
...
continue causes a memory leak in A Hat in Time.
2021-06-04 05:12:14 -04:00