mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-24 12:26:26 -05:00
thread: Support core change on ResumeFromWait and improve ChangeCore.
This commit is contained in:
parent
91af2f94e8
commit
fbd7afefaa
1 changed files with 73 additions and 42 deletions
|
@ -154,6 +154,18 @@ void Thread::CancelWakeupTimer() {
|
||||||
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
|
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static boost::optional<s32> GetNextProcessorId(u64 mask) {
|
||||||
|
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
|
||||||
|
if (mask & (1ULL << index)) {
|
||||||
|
if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
|
||||||
|
// Core is enabled and not running any threads, use this one
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
void Thread::ResumeFromWait() {
|
void Thread::ResumeFromWait() {
|
||||||
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
|
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
|
||||||
|
|
||||||
|
@ -188,7 +200,36 @@ void Thread::ResumeFromWait() {
|
||||||
wakeup_callback = nullptr;
|
wakeup_callback = nullptr;
|
||||||
|
|
||||||
status = THREADSTATUS_READY;
|
status = THREADSTATUS_READY;
|
||||||
scheduler->ScheduleThread(this, current_priority);
|
|
||||||
|
boost::optional<s32> new_processor_id = GetNextProcessorId(mask);
|
||||||
|
if (!new_processor_id) {
|
||||||
|
new_processor_id = processor_id;
|
||||||
|
}
|
||||||
|
if (ideal_core != -1 &&
|
||||||
|
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||||
|
new_processor_id = ideal_core;
|
||||||
|
}
|
||||||
|
|
||||||
|
ASSERT(*new_processor_id < 4);
|
||||||
|
|
||||||
|
// Add thread to new core's scheduler
|
||||||
|
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
|
||||||
|
|
||||||
|
if (*new_processor_id != processor_id) {
|
||||||
|
// Remove thread from previous core's scheduler
|
||||||
|
scheduler->RemoveThread(this);
|
||||||
|
next_scheduler->AddThread(this, current_priority);
|
||||||
|
}
|
||||||
|
|
||||||
|
processor_id = *new_processor_id;
|
||||||
|
|
||||||
|
// If the thread was ready, unschedule from the previous core and schedule on the new core
|
||||||
|
scheduler->UnscheduleThread(this, current_priority);
|
||||||
|
next_scheduler->ScheduleThread(this, current_priority);
|
||||||
|
|
||||||
|
// Change thread's scheduler
|
||||||
|
scheduler = next_scheduler;
|
||||||
|
|
||||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -267,7 +308,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
||||||
thread->last_running_ticks = CoreTiming::GetTicks();
|
thread->last_running_ticks = CoreTiming::GetTicks();
|
||||||
thread->processor_id = processor_id;
|
thread->processor_id = processor_id;
|
||||||
thread->ideal_core = processor_id;
|
thread->ideal_core = processor_id;
|
||||||
thread->mask = 1 << processor_id;
|
thread->mask = 1ULL << processor_id;
|
||||||
thread->wait_objects.clear();
|
thread->wait_objects.clear();
|
||||||
thread->mutex_wait_address = 0;
|
thread->mutex_wait_address = 0;
|
||||||
thread->condvar_wait_address = 0;
|
thread->condvar_wait_address = 0;
|
||||||
|
@ -417,55 +458,45 @@ void Thread::UpdatePriority() {
|
||||||
lock_owner->UpdatePriority();
|
lock_owner->UpdatePriority();
|
||||||
}
|
}
|
||||||
|
|
||||||
static s32 GetNextProcessorId(u64 mask) {
|
|
||||||
s32 processor_id{};
|
|
||||||
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
|
|
||||||
if (mask & (1ULL << index)) {
|
|
||||||
if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
|
|
||||||
// Core is enabled and not running any threads, use this one
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Core is enabled, but running a thread, less ideal
|
|
||||||
processor_id = index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return processor_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::ChangeCore(u32 core, u64 mask) {
|
void Thread::ChangeCore(u32 core, u64 mask) {
|
||||||
const s32 new_processor_id{GetNextProcessorId(mask)};
|
|
||||||
|
|
||||||
ASSERT(ideal_core == core); // We're not doing anything with this yet, so assert the expected
|
|
||||||
ASSERT(new_processor_id < Core::NUM_CPU_CORES);
|
|
||||||
|
|
||||||
if (new_processor_id == processor_id) {
|
|
||||||
// Already running on ideal core, nothing to do here
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ASSERT(status != THREADSTATUS_RUNNING); // Unsupported
|
|
||||||
|
|
||||||
processor_id = new_processor_id;
|
|
||||||
ideal_core = core;
|
ideal_core = core;
|
||||||
mask = mask;
|
mask = mask;
|
||||||
|
|
||||||
// Add thread to new core's scheduler
|
if (status != THREADSTATUS_READY) {
|
||||||
auto& next_scheduler = Core::System().GetInstance().Scheduler(new_processor_id);
|
return;
|
||||||
next_scheduler->AddThread(this, current_priority);
|
}
|
||||||
|
|
||||||
|
boost::optional<s32> new_processor_id{GetNextProcessorId(mask)};
|
||||||
|
|
||||||
|
if (!new_processor_id) {
|
||||||
|
new_processor_id = processor_id;
|
||||||
|
}
|
||||||
|
if (ideal_core != -1 &&
|
||||||
|
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||||
|
new_processor_id = ideal_core;
|
||||||
|
}
|
||||||
|
|
||||||
|
ASSERT(new_processor_id < 4);
|
||||||
|
|
||||||
|
// Add thread to new core's scheduler
|
||||||
|
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
|
||||||
|
|
||||||
|
if (*new_processor_id != processor_id) {
|
||||||
|
// Remove thread from previous core's scheduler
|
||||||
|
scheduler->RemoveThread(this);
|
||||||
|
next_scheduler->AddThread(this, current_priority);
|
||||||
|
}
|
||||||
|
|
||||||
|
processor_id = *new_processor_id;
|
||||||
|
|
||||||
if (status == THREADSTATUS_READY) {
|
|
||||||
// If the thread was ready, unschedule from the previous core and schedule on the new core
|
// If the thread was ready, unschedule from the previous core and schedule on the new core
|
||||||
scheduler->UnscheduleThread(this, current_priority);
|
scheduler->UnscheduleThread(this, current_priority);
|
||||||
next_scheduler->ScheduleThread(this, current_priority);
|
next_scheduler->ScheduleThread(this, current_priority);
|
||||||
}
|
|
||||||
|
|
||||||
// Remove thread from previous core's scheduler
|
|
||||||
scheduler->RemoveThread(this);
|
|
||||||
|
|
||||||
// Change thread's scheduler
|
// Change thread's scheduler
|
||||||
scheduler = next_scheduler;
|
scheduler = next_scheduler;
|
||||||
|
|
||||||
|
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
Loading…
Reference in a new issue