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gl_shader_disk_cache: Special-case boolean handling
Booleans don't have a guaranteed size, but we still want to have them integrate into the disk cache system without needing to actually use a different type. We can do this by supplying non-template overloads for the bool type. Non-template overloads always have precedence during function resolution, so this is safe to provide. This gets rid of the need to smatter ternary conditionals, as well as the need to use u8 types to store the value in.
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2 changed files with 37 additions and 24 deletions
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@ -303,12 +303,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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for (u32 i = 0; i < const_buffers_count; ++i) {
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{};
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u32 max_offset{};
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u32 index{};
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u32 index{};
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u8 is_indirect{};
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bool is_indirect{};
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if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
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if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
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!LoadObjectFromPrecompiled(is_indirect)) {
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!LoadObjectFromPrecompiled(is_indirect)) {
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return {};
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return {};
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}
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}
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
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}
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}
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u32 samplers_count{};
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u32 samplers_count{};
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@ -320,18 +320,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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u64 offset{};
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u64 offset{};
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u64 index{};
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u64 index{};
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u32 type{};
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u32 type{};
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u8 is_array{};
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bool is_array{};
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u8 is_shadow{};
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bool is_shadow{};
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u8 is_bindless{};
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bool is_bindless{};
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if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
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if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
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!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
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!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
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!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
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!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
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return {};
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return {};
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}
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}
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entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(index),
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type),
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static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
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is_array != 0, is_shadow != 0, is_bindless != 0);
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}
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}
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u32 global_memory_count{};
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u32 global_memory_count{};
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@ -342,21 +341,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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for (u32 i = 0; i < global_memory_count; ++i) {
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for (u32 i = 0; i < global_memory_count; ++i) {
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u32 cbuf_index{};
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u32 cbuf_index{};
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u32 cbuf_offset{};
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u32 cbuf_offset{};
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u8 is_read{};
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bool is_read{};
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u8 is_written{};
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bool is_written{};
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if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
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if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
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!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
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!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
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return {};
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return {};
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}
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}
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
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is_written != 0);
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is_written);
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}
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}
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for (auto& clip_distance : entry.entries.clip_distances) {
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for (auto& clip_distance : entry.entries.clip_distances) {
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u8 clip_distance_raw{};
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if (!LoadObjectFromPrecompiled(clip_distance)) {
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if (!LoadObjectFromPrecompiled(clip_distance_raw))
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return {};
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return {};
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clip_distance = clip_distance_raw != 0;
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}
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}
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}
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u64 shader_length{};
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u64 shader_length{};
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@ -384,7 +382,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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for (const auto& cbuf : entries.const_buffers) {
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for (const auto& cbuf : entries.const_buffers) {
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if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
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if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
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!SaveObjectToPrecompiled(cbuf.IsIndirect())) {
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return false;
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return false;
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}
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}
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}
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}
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@ -396,9 +394,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
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if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
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!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
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!SaveObjectToPrecompiled(sampler.IsArray()) ||
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!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
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!SaveObjectToPrecompiled(sampler.IsShadow()) ||
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!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
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!SaveObjectToPrecompiled(sampler.IsBindless())) {
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return false;
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return false;
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}
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}
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}
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}
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@ -409,14 +407,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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for (const auto& gmem : entries.global_memory_entries) {
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for (const auto& gmem : entries.global_memory_entries) {
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if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
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if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
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!SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
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!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
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return false;
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return false;
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}
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}
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}
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}
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for (const bool clip_distance : entries.clip_distances) {
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for (const bool clip_distance : entries.clip_distances) {
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if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
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if (!SaveObjectToPrecompiled(clip_distance)) {
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return false;
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return false;
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}
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}
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}
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}
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@ -259,12 +259,28 @@ private:
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return SaveArrayToPrecompiled(&object, 1);
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return SaveArrayToPrecompiled(&object, 1);
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}
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}
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bool SaveObjectToPrecompiled(bool object) {
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const auto value = static_cast<u8>(object);
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return SaveArrayToPrecompiled(&value, 1);
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}
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template <typename T>
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template <typename T>
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bool LoadObjectFromPrecompiled(T& object) {
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bool LoadObjectFromPrecompiled(T& object) {
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return LoadArrayFromPrecompiled(&object, 1);
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return LoadArrayFromPrecompiled(&object, 1);
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}
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}
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// Copre system
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bool LoadObjectFromPrecompiled(bool& object) {
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u8 value;
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const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
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if (!read_ok) {
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return false;
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}
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object = value != 0;
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return true;
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}
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// Core system
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Core::System& system;
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Core::System& system;
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// Stored transferable shaders
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// Stored transferable shaders
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std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
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std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
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