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android: Display FPS with emulation on hinge
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parent
724823c193
commit
f34535f362
2 changed files with 13 additions and 17 deletions
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@ -327,8 +327,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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onConfigurationChanged(resources.configuration)
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onConfigurationChanged(resources.configuration)
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}
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}
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private val Number.toPx get() = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this.toFloat(), Resources.getSystem().displayMetrics).toInt()
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private fun updateFoldableLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
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private fun updateFoldableLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
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val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let {
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val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let {
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if (it.isSeparating) {
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if (it.isSeparating) {
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@ -336,8 +334,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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binding.emulationContainer.layoutParams.height = it.bounds.top
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binding.emulationContainer.layoutParams.height = it.bounds.top
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// Prevent touch regions from being displayed in the hinge
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// Prevent touch regions from being displayed in the hinge
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binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
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binding.overlayContainer.layoutParams.height = it.bounds.bottom
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binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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isInFoldableLayout = true
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isInFoldableLayout = true
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binding.surfaceInputOverlay.setOrientation(InputOverlay.FOLDABLE)
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binding.surfaceInputOverlay.setOrientation(InputOverlay.FOLDABLE)
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@ -349,7 +346,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (!isFolding) {
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if (!isFolding) {
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.updatePadding(0, 0, 0, 0)
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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isInFoldableLayout = false
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isInFoldableLayout = false
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updateScreenLayout()
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updateScreenLayout()
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@ -26,6 +26,18 @@
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android:focusable="false"
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android:focusable="false"
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android:focusableInTouchMode="false" />
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android:focusableInTouchMode="false" />
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<TextView
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android:id="@+id/show_fps_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="left"
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android:clickable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:textColor="@android:color/white"
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android:textSize="12sp"
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tools:ignore="RtlHardcoded" />
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</FrameLayout>
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</FrameLayout>
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<FrameLayout
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<FrameLayout
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@ -43,18 +55,6 @@
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android:focusable="true"
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android:focusable="true"
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android:focusableInTouchMode="true" />
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android:focusableInTouchMode="true" />
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<TextView
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android:id="@+id/show_fps_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="left"
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android:clickable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:textColor="@android:color/white"
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android:textSize="12sp"
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tools:ignore="RtlHardcoded" />
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<Button
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<Button
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style="@style/Widget.Material3.Button.ElevatedButton"
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style="@style/Widget.Material3.Button.ElevatedButton"
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android:id="@+id/done_control_config"
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android:id="@+id/done_control_config"
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