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input_common: Add property to invert an axis button
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46e835f2d6
commit
f017335fef
6 changed files with 15 additions and 3 deletions
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@ -111,6 +111,8 @@ struct AnalogProperties {
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float offset{};
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// Invert direction of the sensor data
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bool inverted{};
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// Invert the state if it's converted to a button
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bool inverted_button{};
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// Press once to activate, press again to release
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bool toggle{};
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};
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@ -265,7 +265,7 @@ public:
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z = std::sin(roll) * temp + std::cos(roll) * z;
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temp = x;
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x = std::cosf(pitch) * x + std::sin(pitch) * z;
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x = std::cos(pitch) * x + std::sin(pitch) * z;
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z = -std::sin(pitch) * temp + std::cos(pitch) * z;
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temp = x;
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@ -54,6 +54,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
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case Common::Input::InputType::Analog:
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status.value = TransformToTrigger(callback).pressed.value;
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status.toggle = callback.analog_status.properties.toggle;
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status.inverted = callback.analog_status.properties.inverted_button;
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break;
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case Common::Input::InputType::Trigger:
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status.value = TransformToTrigger(callback).pressed.value;
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@ -58,6 +58,8 @@ void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 v
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}
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void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
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value /= 2.0f;
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value -= 0.5f;
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{
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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@ -939,6 +939,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
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.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
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.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
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.inverted = params.Get("invert", "+") == "-",
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.inverted_button = params.Get("inverted", false) != 0,
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.toggle = params.Get("toggle", false) != 0,
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};
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input_engine->PreSetController(identifier);
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@ -206,7 +206,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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}
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if (param.Has("axis")) {
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const QString axis = QString::fromStdString(param.Get("axis", ""));
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return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis);
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return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
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}
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if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
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const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
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@ -229,7 +229,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
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}
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if (param.Has("axis")) {
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
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}
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if (param.Has("motion")) {
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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@ -410,6 +410,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Invert button"), [&] {
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const bool invert_value = !param.Get("inverted", false);
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param.Set("inverted", invert_value);
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Set threshold"), [&] {
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const int button_threshold =
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static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
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