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gl_device: Black list NVIDIA 443.24 for fast buffer uploads
Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL. This driver throws the following error when calling BufferSubData or BufferData on buffers that are candidates for fast constant buffer uploads. This is the equivalens to push constants on Vulkan, except that they can access the full buffer. The error: Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. If this error persists on future drivers, we might have to look deeper into this issue. For now, we can black list it and log it as a temporary solution.
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1 changed files with 10 additions and 2 deletions
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@ -185,12 +185,20 @@ bool IsASTCSupported() {
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Device::Device()
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: max_uniform_buffers{BuildMaxUniformBuffers()}, base_bindings{BuildBaseBindings()} {
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const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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bool disable_fast_buffer_sub_data = false;
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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LOG_WARNING(
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Render_OpenGL,
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"Beta driver 443.24 is known to have issues. There might be performance issues.");
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disable_fast_buffer_sub_data = true;
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}
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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@ -204,7 +212,7 @@ Device::Device()
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_precise_bug = TestPreciseBug();
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has_fast_buffer_sub_data = is_nvidia;
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has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
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use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
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GLAD_GL_NV_compute_program5;
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