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Merge pull request #6278 from lioncash/misc-shadow
core: Resolve misc straggler cases of variable shadowing
This commit is contained in:
commit
df51eb9bde
10 changed files with 27 additions and 25 deletions
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@ -94,12 +94,11 @@ CallbackOrAccessOneWord DynarmicCP15::CompileGetOneWord(bool two, unsigned opc1,
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CallbackOrAccessTwoWords DynarmicCP15::CompileGetTwoWords(bool two, unsigned opc, CoprocReg CRm) {
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if (!two && opc == 0 && CRm == CoprocReg::C14) {
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// CNTPCT
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const auto callback = static_cast<u64 (*)(Dynarmic::A32::Jit*, void*, u32, u32)>(
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[](Dynarmic::A32::Jit*, void* arg, u32, u32) -> u64 {
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ARM_Dynarmic_32& parent = *(ARM_Dynarmic_32*)arg;
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return parent.system.CoreTiming().GetClockTicks();
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});
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return Dynarmic::A32::Coprocessor::Callback{callback, (void*)&parent};
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const auto callback = [](Dynarmic::A32::Jit*, void* arg, u32, u32) -> u64 {
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const auto& parent_arg = *static_cast<ARM_Dynarmic_32*>(arg);
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return parent_arg.system.CoreTiming().GetClockTicks();
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};
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return Callback{callback, &parent};
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}
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LOG_CRITICAL(Core_ARM, "CP15: mrrc{} p15, {}, <Rt>, <Rt2>, {}", two ? "2" : "", opc, CRm);
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@ -133,8 +133,8 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
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}
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}
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void CoreTiming::AddTicks(u64 ticks) {
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this->ticks += ticks;
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void CoreTiming::AddTicks(u64 ticks_to_add) {
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ticks += ticks_to_add;
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downcount -= static_cast<s64>(ticks);
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}
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@ -102,7 +102,7 @@ public:
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/// We only permit one event of each type in the queue at a time.
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void RemoveEvent(const std::shared_ptr<EventType>& event_type);
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void AddTicks(u64 ticks);
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void AddTicks(u64 ticks_to_add);
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void ResetTicks();
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@ -35,13 +35,13 @@ public:
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CpuManager& operator=(CpuManager&&) = delete;
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/// Sets if emulation is multicore or single core, must be set before Initialize
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void SetMulticore(bool is_multicore) {
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this->is_multicore = is_multicore;
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void SetMulticore(bool is_multi) {
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is_multicore = is_multi;
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}
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/// Sets if emulation is using an asynchronous GPU.
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void SetAsyncGpu(bool is_async_gpu) {
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this->is_async_gpu = is_async_gpu;
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void SetAsyncGpu(bool is_async) {
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is_async_gpu = is_async;
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}
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void Initialize();
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@ -79,8 +79,8 @@ AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(
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: AppLoader(directory->GetFile("main")), dir(std::move(directory)),
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override_update(override_update) {}
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FileType AppLoader_DeconstructedRomDirectory::IdentifyType(const FileSys::VirtualFile& file) {
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if (FileSys::IsDirectoryExeFS(file->GetContainingDirectory())) {
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FileType AppLoader_DeconstructedRomDirectory::IdentifyType(const FileSys::VirtualFile& dir_file) {
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if (FileSys::IsDirectoryExeFS(dir_file->GetContainingDirectory())) {
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return FileType::DeconstructedRomDirectory;
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}
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@ -31,11 +31,14 @@ public:
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bool override_update = false);
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/**
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* Returns the type of the file
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* @param file open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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* Identifies whether or not the given file is a deconstructed ROM directory.
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*
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* @param dir_file The file to verify.
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*
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* @return FileType::DeconstructedRomDirectory, or FileType::Error
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* if the file is not a deconstructed ROM directory.
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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static FileType IdentifyType(const FileSys::VirtualFile& dir_file);
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FileType GetFileType() const override {
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return IdentifyType(file);
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@ -222,8 +222,8 @@ void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_regi
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};
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}
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void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
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this->cheats = std::move(cheats);
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void CheatEngine::Reload(std::vector<CheatEntry> reload_cheats) {
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cheats = std::move(reload_cheats);
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is_pending_reload.exchange(true);
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}
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@ -68,7 +68,7 @@ public:
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void Initialize();
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void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
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void Reload(std::vector<CheatEntry> cheats);
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void Reload(std::vector<CheatEntry> reload_cheats);
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private:
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void FrameCallback(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
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@ -67,8 +67,8 @@ Freezer::~Freezer() {
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core_timing.UnscheduleEvent(event, 0);
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}
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void Freezer::SetActive(bool active) {
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if (!this->active.exchange(active)) {
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void Freezer::SetActive(bool is_active) {
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if (!active.exchange(is_active)) {
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FillEntryReads();
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core_timing.ScheduleEvent(memory_freezer_ns, event);
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LOG_DEBUG(Common_Memory, "Memory freezer activated!");
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@ -43,7 +43,7 @@ public:
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~Freezer();
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// Enables or disables the entire memory freezer.
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void SetActive(bool active);
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void SetActive(bool is_active);
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// Returns whether or not the freezer is active.
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bool IsActive() const;
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