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core/arm_interface: Improve the performance of memory fallbacks.
We just create one memory subsystem. This is a constant all the time. So there is no need to call the non-inlined parent.Memory() helper on every callback.
This commit is contained in:
parent
420b1f89d3
commit
ddb186e61d
2 changed files with 31 additions and 29 deletions
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@ -24,45 +24,46 @@ namespace Core {
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class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks {
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public:
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explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent_) : parent{parent_} {}
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explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent_)
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: parent{parent_}, memory(parent.system.Memory()) {}
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u8 MemoryRead8(u32 vaddr) override {
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return parent.system.Memory().Read8(vaddr);
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return memory.Read8(vaddr);
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}
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u16 MemoryRead16(u32 vaddr) override {
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return parent.system.Memory().Read16(vaddr);
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return memory.Read16(vaddr);
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}
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u32 MemoryRead32(u32 vaddr) override {
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return parent.system.Memory().Read32(vaddr);
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return memory.Read32(vaddr);
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}
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u64 MemoryRead64(u32 vaddr) override {
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return parent.system.Memory().Read64(vaddr);
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return memory.Read64(vaddr);
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}
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void MemoryWrite8(u32 vaddr, u8 value) override {
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parent.system.Memory().Write8(vaddr, value);
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memory.Write8(vaddr, value);
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}
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void MemoryWrite16(u32 vaddr, u16 value) override {
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parent.system.Memory().Write16(vaddr, value);
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memory.Write16(vaddr, value);
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}
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void MemoryWrite32(u32 vaddr, u32 value) override {
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parent.system.Memory().Write32(vaddr, value);
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memory.Write32(vaddr, value);
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}
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void MemoryWrite64(u32 vaddr, u64 value) override {
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parent.system.Memory().Write64(vaddr, value);
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memory.Write64(vaddr, value);
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}
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bool MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) override {
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return parent.system.Memory().WriteExclusive8(vaddr, value, expected);
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return memory.WriteExclusive8(vaddr, value, expected);
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}
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bool MemoryWriteExclusive16(u32 vaddr, u16 value, u16 expected) override {
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return parent.system.Memory().WriteExclusive16(vaddr, value, expected);
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return memory.WriteExclusive16(vaddr, value, expected);
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}
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bool MemoryWriteExclusive32(u32 vaddr, u32 value, u32 expected) override {
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return parent.system.Memory().WriteExclusive32(vaddr, value, expected);
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return memory.WriteExclusive32(vaddr, value, expected);
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}
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bool MemoryWriteExclusive64(u32 vaddr, u64 value, u64 expected) override {
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return parent.system.Memory().WriteExclusive64(vaddr, value, expected);
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return memory.WriteExclusive64(vaddr, value, expected);
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}
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void InterpreterFallback(u32 pc, std::size_t num_instructions) override {
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@ -112,6 +113,7 @@ public:
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}
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ARM_Dynarmic_32& parent;
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Core::Memory::Memory& memory;
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std::size_t num_interpreted_instructions{};
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static constexpr u64 minimum_run_cycles = 1000U;
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};
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@ -27,57 +27,56 @@ using Vector = Dynarmic::A64::Vector;
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class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
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public:
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explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent_) : parent{parent_} {}
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explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent_)
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: parent{parent_}, memory(parent.system.Memory()) {}
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u8 MemoryRead8(u64 vaddr) override {
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return parent.system.Memory().Read8(vaddr);
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return memory.Read8(vaddr);
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}
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u16 MemoryRead16(u64 vaddr) override {
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return parent.system.Memory().Read16(vaddr);
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return memory.Read16(vaddr);
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}
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u32 MemoryRead32(u64 vaddr) override {
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return parent.system.Memory().Read32(vaddr);
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return memory.Read32(vaddr);
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}
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u64 MemoryRead64(u64 vaddr) override {
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return parent.system.Memory().Read64(vaddr);
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return memory.Read64(vaddr);
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}
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Vector MemoryRead128(u64 vaddr) override {
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auto& memory = parent.system.Memory();
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return {memory.Read64(vaddr), memory.Read64(vaddr + 8)};
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}
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void MemoryWrite8(u64 vaddr, u8 value) override {
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parent.system.Memory().Write8(vaddr, value);
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memory.Write8(vaddr, value);
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}
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void MemoryWrite16(u64 vaddr, u16 value) override {
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parent.system.Memory().Write16(vaddr, value);
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memory.Write16(vaddr, value);
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}
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void MemoryWrite32(u64 vaddr, u32 value) override {
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parent.system.Memory().Write32(vaddr, value);
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memory.Write32(vaddr, value);
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}
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void MemoryWrite64(u64 vaddr, u64 value) override {
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parent.system.Memory().Write64(vaddr, value);
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memory.Write64(vaddr, value);
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}
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void MemoryWrite128(u64 vaddr, Vector value) override {
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auto& memory = parent.system.Memory();
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memory.Write64(vaddr, value[0]);
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memory.Write64(vaddr + 8, value[1]);
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}
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bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, std::uint8_t expected) override {
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return parent.system.Memory().WriteExclusive8(vaddr, value, expected);
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return memory.WriteExclusive8(vaddr, value, expected);
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}
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bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, std::uint16_t expected) override {
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return parent.system.Memory().WriteExclusive16(vaddr, value, expected);
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return memory.WriteExclusive16(vaddr, value, expected);
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}
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bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, std::uint32_t expected) override {
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return parent.system.Memory().WriteExclusive32(vaddr, value, expected);
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return memory.WriteExclusive32(vaddr, value, expected);
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}
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bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, std::uint64_t expected) override {
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return parent.system.Memory().WriteExclusive64(vaddr, value, expected);
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return memory.WriteExclusive64(vaddr, value, expected);
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}
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bool MemoryWriteExclusive128(u64 vaddr, Vector value, Vector expected) override {
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return parent.system.Memory().WriteExclusive128(vaddr, value, expected);
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return memory.WriteExclusive128(vaddr, value, expected);
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}
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void InterpreterFallback(u64 pc, std::size_t num_instructions) override {
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@ -139,6 +138,7 @@ public:
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}
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ARM_Dynarmic_64& parent;
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Core::Memory::Memory& memory;
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u64 tpidrro_el0 = 0;
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u64 tpidr_el0 = 0;
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static constexpr u64 minimum_run_cycles = 1000U;
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