mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-24 12:26:26 -05:00
vk_shader_decompiler: Implement labels tree and flow
This commit is contained in:
parent
13aa664f3f
commit
ca51f99840
1 changed files with 71 additions and 0 deletions
|
@ -86,6 +86,7 @@ public:
|
||||||
|
|
||||||
void Decompile() {
|
void Decompile() {
|
||||||
AllocateBindings();
|
AllocateBindings();
|
||||||
|
AllocateLabels();
|
||||||
|
|
||||||
DeclareVertex();
|
DeclareVertex();
|
||||||
DeclareGeometry();
|
DeclareGeometry();
|
||||||
|
@ -100,7 +101,63 @@ public:
|
||||||
DeclareGlobalBuffers();
|
DeclareGlobalBuffers();
|
||||||
DeclareSamplers();
|
DeclareSamplers();
|
||||||
|
|
||||||
|
execute_function =
|
||||||
|
Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void)));
|
||||||
|
Emit(OpLabel());
|
||||||
|
|
||||||
|
const u32 first_address = ir.GetBasicBlocks().begin()->first;
|
||||||
|
const Id loop_label = OpLabel("loop");
|
||||||
|
const Id merge_label = OpLabel("merge");
|
||||||
|
const Id dummy_label = OpLabel();
|
||||||
|
const Id jump_label = OpLabel();
|
||||||
|
continue_label = OpLabel("continue");
|
||||||
|
|
||||||
|
std::vector<Sirit::Literal> literals;
|
||||||
|
std::vector<Id> branch_labels;
|
||||||
|
for (const auto& pair : labels) {
|
||||||
|
const auto [literal, label] = pair;
|
||||||
|
literals.push_back(literal);
|
||||||
|
branch_labels.push_back(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely
|
||||||
|
// that shaders will use 20 nested SSYs and PBKs.
|
||||||
|
constexpr u32 FLOW_STACK_SIZE = 20;
|
||||||
|
const Id flow_stack_type = TypeArray(t_uint, Constant(t_uint, FLOW_STACK_SIZE));
|
||||||
|
jmp_to = Emit(OpVariable(TypePointer(spv::StorageClass::Function, t_uint),
|
||||||
|
spv::StorageClass::Function, Constant(t_uint, first_address)));
|
||||||
|
flow_stack = Emit(OpVariable(TypePointer(spv::StorageClass::Function, flow_stack_type),
|
||||||
|
spv::StorageClass::Function, ConstantNull(flow_stack_type)));
|
||||||
|
flow_stack_top =
|
||||||
|
Emit(OpVariable(t_func_uint, spv::StorageClass::Function, Constant(t_uint, 0)));
|
||||||
|
|
||||||
|
Name(jmp_to, "jmp_to");
|
||||||
|
Name(flow_stack, "flow_stack");
|
||||||
|
Name(flow_stack_top, "flow_stack_top");
|
||||||
|
|
||||||
|
Emit(OpBranch(loop_label));
|
||||||
|
Emit(loop_label);
|
||||||
|
Emit(OpLoopMerge(merge_label, continue_label, spv::LoopControlMask::Unroll));
|
||||||
|
Emit(OpBranch(dummy_label));
|
||||||
|
|
||||||
|
Emit(dummy_label);
|
||||||
|
const Id default_branch = OpLabel();
|
||||||
|
const Id jmp_to_load = Emit(OpLoad(t_uint, jmp_to));
|
||||||
|
Emit(OpSelectionMerge(jump_label, spv::SelectionControlMask::MaskNone));
|
||||||
|
Emit(OpSwitch(jmp_to_load, default_branch, literals, branch_labels));
|
||||||
|
|
||||||
|
Emit(default_branch);
|
||||||
|
Emit(OpReturn());
|
||||||
|
|
||||||
UNIMPLEMENTED();
|
UNIMPLEMENTED();
|
||||||
|
|
||||||
|
Emit(jump_label);
|
||||||
|
Emit(OpBranch(continue_label));
|
||||||
|
Emit(continue_label);
|
||||||
|
Emit(OpBranch(loop_label));
|
||||||
|
Emit(merge_label);
|
||||||
|
Emit(OpReturn());
|
||||||
|
Emit(OpFunctionEnd());
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderEntries GetShaderEntries() const {
|
ShaderEntries GetShaderEntries() const {
|
||||||
|
@ -148,6 +205,13 @@ private:
|
||||||
"Stage binding stride is too small");
|
"Stage binding stride is too small");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AllocateLabels() {
|
||||||
|
for (const auto& pair : ir.GetBasicBlocks()) {
|
||||||
|
const u32 address = pair.first;
|
||||||
|
labels.emplace(address, OpLabel(fmt::format("label_0x{:x}", address)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void DeclareVertex() {
|
void DeclareVertex() {
|
||||||
if (stage != ShaderStage::Vertex)
|
if (stage != ShaderStage::Vertex)
|
||||||
return;
|
return;
|
||||||
|
@ -432,6 +496,8 @@ private:
|
||||||
const Id t_prv_bool = Name(TypePointer(spv::StorageClass::Private, t_bool), "prv_bool");
|
const Id t_prv_bool = Name(TypePointer(spv::StorageClass::Private, t_bool), "prv_bool");
|
||||||
const Id t_prv_float = Name(TypePointer(spv::StorageClass::Private, t_float), "prv_float");
|
const Id t_prv_float = Name(TypePointer(spv::StorageClass::Private, t_float), "prv_float");
|
||||||
|
|
||||||
|
const Id t_func_uint = Name(TypePointer(spv::StorageClass::Function, t_uint), "func_uint");
|
||||||
|
|
||||||
const Id t_in_bool = Name(TypePointer(spv::StorageClass::Input, t_bool), "in_bool");
|
const Id t_in_bool = Name(TypePointer(spv::StorageClass::Input, t_bool), "in_bool");
|
||||||
const Id t_in_uint = Name(TypePointer(spv::StorageClass::Input, t_uint), "in_uint");
|
const Id t_in_uint = Name(TypePointer(spv::StorageClass::Input, t_uint), "in_uint");
|
||||||
const Id t_in_float = Name(TypePointer(spv::StorageClass::Input, t_float), "in_float");
|
const Id t_in_float = Name(TypePointer(spv::StorageClass::Input, t_float), "in_float");
|
||||||
|
@ -488,6 +554,11 @@ private:
|
||||||
u32 samplers_base_binding{};
|
u32 samplers_base_binding{};
|
||||||
|
|
||||||
Id execute_function{};
|
Id execute_function{};
|
||||||
|
Id jmp_to{};
|
||||||
|
Id flow_stack_top{};
|
||||||
|
Id flow_stack{};
|
||||||
|
Id continue_label{};
|
||||||
|
std::map<u32, Id> labels;
|
||||||
};
|
};
|
||||||
|
|
||||||
DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage) {
|
DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage) {
|
||||||
|
|
Loading…
Reference in a new issue