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https://git.suyu.dev/suyu/suyu.git
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vk_rasterizer: Use VK_EXT_extended_dynamic_state
This commit is contained in:
parent
a6db8e5f4d
commit
c94b398f14
5 changed files with 356 additions and 46 deletions
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@ -354,11 +354,27 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
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color_blend_ci.pAttachments = cb_attachments.data();
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std::memset(color_blend_ci.blendConstants, 0, sizeof(color_blend_ci.blendConstants));
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static constexpr std::array dynamic_states = {
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std::vector dynamic_states = {
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VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE};
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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};
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if (device.IsExtExtendedDynamicStateSupported()) {
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static constexpr std::array extended = {
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VK_DYNAMIC_STATE_CULL_MODE_EXT,
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VK_DYNAMIC_STATE_FRONT_FACE_EXT,
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VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT,
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VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT,
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VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT,
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VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
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VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT,
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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
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VK_DYNAMIC_STATE_STENCIL_OP_EXT,
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};
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dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
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}
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VkPipelineDynamicStateCreateInfo dynamic_state_ci;
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dynamic_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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@ -186,13 +186,22 @@ bool HasToPreserveDepthContents(bool is_clear, const Maxwell& regs) {
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scissor.max_y < regs.zeta_height;
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}
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template <std::size_t N>
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std::array<VkDeviceSize, N> ExpandStrides(const std::array<u16, N>& strides) {
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std::array<VkDeviceSize, N> expanded;
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std::copy(strides.begin(), strides.end(), expanded.begin());
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return expanded;
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}
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} // Anonymous namespace
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class BufferBindings final {
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public:
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void AddVertexBinding(VkBuffer buffer, VkDeviceSize offset) {
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void AddVertexBinding(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, u32 stride) {
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vertex.buffers[vertex.num_buffers] = buffer;
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vertex.offsets[vertex.num_buffers] = offset;
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vertex.sizes[vertex.num_buffers] = size;
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vertex.strides[vertex.num_buffers] = static_cast<u16>(stride);
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++vertex.num_buffers;
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}
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@ -202,76 +211,76 @@ public:
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index.type = type;
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}
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void Bind(VKScheduler& scheduler) const {
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void Bind(const VKDevice& device, VKScheduler& scheduler) const {
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// Use this large switch case to avoid dispatching more memory in the record lambda than
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// what we need. It looks horrible, but it's the best we can do on standard C++.
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switch (vertex.num_buffers) {
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case 0:
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return BindStatic<0>(scheduler);
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return BindStatic<0>(device, scheduler);
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case 1:
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return BindStatic<1>(scheduler);
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return BindStatic<1>(device, scheduler);
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case 2:
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return BindStatic<2>(scheduler);
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return BindStatic<2>(device, scheduler);
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case 3:
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return BindStatic<3>(scheduler);
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return BindStatic<3>(device, scheduler);
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case 4:
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return BindStatic<4>(scheduler);
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return BindStatic<4>(device, scheduler);
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case 5:
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return BindStatic<5>(scheduler);
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return BindStatic<5>(device, scheduler);
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case 6:
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return BindStatic<6>(scheduler);
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return BindStatic<6>(device, scheduler);
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case 7:
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return BindStatic<7>(scheduler);
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return BindStatic<7>(device, scheduler);
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case 8:
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return BindStatic<8>(scheduler);
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return BindStatic<8>(device, scheduler);
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case 9:
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return BindStatic<9>(scheduler);
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return BindStatic<9>(device, scheduler);
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case 10:
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return BindStatic<10>(scheduler);
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return BindStatic<10>(device, scheduler);
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case 11:
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return BindStatic<11>(scheduler);
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return BindStatic<11>(device, scheduler);
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case 12:
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return BindStatic<12>(scheduler);
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return BindStatic<12>(device, scheduler);
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case 13:
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return BindStatic<13>(scheduler);
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return BindStatic<13>(device, scheduler);
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case 14:
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return BindStatic<14>(scheduler);
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return BindStatic<14>(device, scheduler);
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case 15:
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return BindStatic<15>(scheduler);
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return BindStatic<15>(device, scheduler);
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case 16:
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return BindStatic<16>(scheduler);
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return BindStatic<16>(device, scheduler);
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case 17:
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return BindStatic<17>(scheduler);
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return BindStatic<17>(device, scheduler);
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case 18:
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return BindStatic<18>(scheduler);
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return BindStatic<18>(device, scheduler);
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case 19:
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return BindStatic<19>(scheduler);
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return BindStatic<19>(device, scheduler);
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case 20:
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return BindStatic<20>(scheduler);
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return BindStatic<20>(device, scheduler);
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case 21:
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return BindStatic<21>(scheduler);
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return BindStatic<21>(device, scheduler);
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case 22:
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return BindStatic<22>(scheduler);
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return BindStatic<22>(device, scheduler);
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case 23:
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return BindStatic<23>(scheduler);
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return BindStatic<23>(device, scheduler);
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case 24:
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return BindStatic<24>(scheduler);
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return BindStatic<24>(device, scheduler);
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case 25:
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return BindStatic<25>(scheduler);
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return BindStatic<25>(device, scheduler);
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case 26:
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return BindStatic<26>(scheduler);
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return BindStatic<26>(device, scheduler);
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case 27:
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return BindStatic<27>(scheduler);
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return BindStatic<27>(device, scheduler);
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case 28:
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return BindStatic<28>(scheduler);
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return BindStatic<28>(device, scheduler);
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case 29:
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return BindStatic<29>(scheduler);
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return BindStatic<29>(device, scheduler);
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case 30:
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return BindStatic<30>(scheduler);
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return BindStatic<30>(device, scheduler);
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case 31:
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return BindStatic<31>(scheduler);
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return BindStatic<31>(device, scheduler);
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case 32:
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return BindStatic<32>(scheduler);
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return BindStatic<32>(device, scheduler);
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}
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UNREACHABLE();
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}
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@ -282,6 +291,8 @@ private:
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std::size_t num_buffers = 0;
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std::array<VkBuffer, Maxwell::NumVertexArrays> buffers;
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std::array<VkDeviceSize, Maxwell::NumVertexArrays> offsets;
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std::array<VkDeviceSize, Maxwell::NumVertexArrays> sizes;
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std::array<u16, Maxwell::NumVertexArrays> strides;
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} vertex;
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struct {
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@ -291,15 +302,23 @@ private:
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} index;
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template <std::size_t N>
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void BindStatic(VKScheduler& scheduler) const {
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if (index.buffer) {
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BindStatic<N, true>(scheduler);
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void BindStatic(const VKDevice& device, VKScheduler& scheduler) const {
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if (device.IsExtExtendedDynamicStateSupported()) {
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if (index.buffer) {
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BindStatic<N, true, true>(scheduler);
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} else {
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BindStatic<N, false, true>(scheduler);
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}
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} else {
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BindStatic<N, false>(scheduler);
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if (index.buffer) {
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BindStatic<N, true, false>(scheduler);
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} else {
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BindStatic<N, false, false>(scheduler);
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}
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}
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}
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template <std::size_t N, bool is_indexed>
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template <std::size_t N, bool is_indexed, bool has_extended_dynamic_state>
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void BindStatic(VKScheduler& scheduler) const {
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static_assert(N <= Maxwell::NumVertexArrays);
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if constexpr (N == 0) {
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@ -311,6 +330,31 @@ private:
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std::copy(vertex.buffers.begin(), vertex.buffers.begin() + N, buffers.begin());
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std::copy(vertex.offsets.begin(), vertex.offsets.begin() + N, offsets.begin());
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if constexpr (has_extended_dynamic_state) {
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// With extended dynamic states we can specify the length and stride of a vertex buffer
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std::array<VkDeviceSize, N> sizes;
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std::array<u16, N> strides;
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std::copy(vertex.sizes.begin(), vertex.sizes.begin() + N, sizes.begin());
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std::copy(vertex.strides.begin(), vertex.strides.begin() + N, strides.begin());
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if constexpr (is_indexed) {
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scheduler.Record(
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[buffers, offsets, sizes, strides, index = index](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
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cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
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offsets.data(), sizes.data(),
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ExpandStrides(strides).data());
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});
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} else {
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scheduler.Record([buffers, offsets, sizes, strides](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
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offsets.data(), sizes.data(),
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ExpandStrides(strides).data());
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});
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}
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return;
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}
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if constexpr (is_indexed) {
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// Indexed draw
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scheduler.Record([buffers, offsets, index = index](vk::CommandBuffer cmdbuf) {
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@ -402,7 +446,7 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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UpdateDynamicStates();
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buffer_bindings.Bind(scheduler);
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buffer_bindings.Bind(device, scheduler);
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BeginTransformFeedback();
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@ -893,6 +937,17 @@ void RasterizerVulkan::UpdateDynamicStates() {
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UpdateBlendConstants(regs);
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UpdateDepthBounds(regs);
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UpdateStencilFaces(regs);
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if (device.IsExtExtendedDynamicStateSupported()) {
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UpdateCullMode(regs);
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UpdateDepthBoundsTestEnable(regs);
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UpdateDepthTestEnable(regs);
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UpdateDepthWriteEnable(regs);
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UpdateDepthCompareOp(regs);
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UpdateFrontFace(regs);
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UpdatePrimitiveTopology(regs);
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UpdateStencilOp(regs);
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UpdateStencilTestEnable(regs);
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}
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}
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void RasterizerVulkan::BeginTransformFeedback() {
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@ -952,13 +1007,13 @@ void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
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const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
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ASSERT(end >= start);
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const std::size_t size{end - start};
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const std::size_t size = end - start;
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if (size == 0) {
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buffer_bindings.AddVertexBinding(DefaultBuffer(), 0);
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buffer_bindings.AddVertexBinding(DefaultBuffer(), 0, DEFAULT_BUFFER_SIZE, 0);
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continue;
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}
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const auto info = buffer_cache.UploadMemory(start, size);
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buffer_bindings.AddVertexBinding(info.handle, info.offset);
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buffer_bindings.AddVertexBinding(info.handle, info.offset, size, vertex_array.stride);
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}
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}
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@ -1310,6 +1365,117 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs)
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}
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}
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void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchCullMode()) {
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return;
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}
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scheduler.Record(
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[enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
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});
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}
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void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchDepthBoundsTestEnable()) {
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return;
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}
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scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthBoundsTestEnableEXT(enable);
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});
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}
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void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchDepthTestEnable()) {
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return;
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}
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scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthTestEnableEXT(enable);
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});
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}
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void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchDepthWriteEnable()) {
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return;
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}
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scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthWriteEnableEXT(enable);
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});
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}
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void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchDepthCompareOp()) {
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return;
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}
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scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
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});
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}
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void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchFrontFace()) {
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return;
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}
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VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
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if (regs.screen_y_control.triangle_rast_flip != 0) {
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front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
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: VK_FRONT_FACE_CLOCKWISE;
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}
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scheduler.Record(
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[front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
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}
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void RasterizerVulkan::UpdatePrimitiveTopology(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchPrimitiveTopology()) {
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return;
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}
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const Maxwell::PrimitiveTopology primitive_topology = regs.draw.topology.Value();
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scheduler.Record([this, primitive_topology](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetPrimitiveTopologyEXT(MaxwellToVK::PrimitiveTopology(device, primitive_topology));
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});
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}
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void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchStencilOp()) {
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return;
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}
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const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
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const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
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const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
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const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
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if (regs.stencil_two_side_enable) {
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scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
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MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
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MaxwellToVK::ComparisonOp(compare));
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});
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} else {
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const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
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const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
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const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
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const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
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scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
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back_compare](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
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MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
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MaxwellToVK::ComparisonOp(compare));
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cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
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MaxwellToVK::StencilOp(back_zpass),
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MaxwellToVK::StencilOp(back_zfail),
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MaxwellToVK::ComparisonOp(back_compare));
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});
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}
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}
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void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchStencilTestEnable()) {
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return;
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}
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scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetStencilTestEnableEXT(enable);
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});
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}
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std::size_t RasterizerVulkan::CalculateGraphicsStreamBufferSize(bool is_indexed) const {
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std::size_t size = CalculateVertexArraysSize();
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if (is_indexed) {
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@ -245,6 +245,16 @@ private:
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void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs);
|
||||
void UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs);
|
||||
void UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs);
|
||||
void UpdatePrimitiveTopology(Tegra::Engines::Maxwell3D::Regs& regs);
|
||||
void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs);
|
||||
void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);
|
||||
|
||||
std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
|
||||
|
||||
std::size_t CalculateComputeStreamBufferSize() const;
|
||||
|
|
|
@ -36,6 +36,15 @@ Flags MakeInvalidationFlags() {
|
|||
flags[BlendConstants] = true;
|
||||
flags[DepthBounds] = true;
|
||||
flags[StencilProperties] = true;
|
||||
flags[CullMode] = true;
|
||||
flags[DepthBoundsEnable] = true;
|
||||
flags[DepthTestEnable] = true;
|
||||
flags[DepthWriteEnable] = true;
|
||||
flags[DepthCompareOp] = true;
|
||||
flags[FrontFace] = true;
|
||||
flags[PrimitiveTopology] = true;
|
||||
flags[StencilOp] = true;
|
||||
flags[StencilTestEnable] = true;
|
||||
return flags;
|
||||
}
|
||||
|
||||
|
@ -75,6 +84,57 @@ void SetupDirtyStencilProperties(Tables& tables) {
|
|||
table[OFF(stencil_back_func_mask)] = StencilProperties;
|
||||
}
|
||||
|
||||
void SetupDirtyCullMode(Tables& tables) {
|
||||
auto& table = tables[0];
|
||||
table[OFF(cull_face)] = CullMode;
|
||||
table[OFF(cull_test_enabled)] = CullMode;
|
||||
}
|
||||
|
||||
void SetupDirtyDepthBoundsEnable(Tables& tables) {
|
||||
tables[0][OFF(depth_bounds_enable)] = DepthBoundsEnable;
|
||||
}
|
||||
|
||||
void SetupDirtyDepthTestEnable(Tables& tables) {
|
||||
tables[0][OFF(depth_test_enable)] = DepthTestEnable;
|
||||
}
|
||||
|
||||
void SetupDirtyDepthWriteEnable(Tables& tables) {
|
||||
tables[0][OFF(depth_write_enabled)] = DepthWriteEnable;
|
||||
}
|
||||
|
||||
void SetupDirtyDepthCompareOp(Tables& tables) {
|
||||
tables[0][OFF(depth_test_func)] = DepthCompareOp;
|
||||
}
|
||||
|
||||
void SetupDirtyFrontFace(Tables& tables) {
|
||||
auto& table = tables[0];
|
||||
table[OFF(front_face)] = FrontFace;
|
||||
table[OFF(screen_y_control)] = FrontFace;
|
||||
}
|
||||
|
||||
void SetupDirtyPrimitiveTopology(Tables& tables) {
|
||||
tables[0][OFF(draw.topology)] = PrimitiveTopology;
|
||||
}
|
||||
|
||||
void SetupDirtyStencilOp(Tables& tables) {
|
||||
auto& table = tables[0];
|
||||
table[OFF(stencil_front_op_fail)] = StencilOp;
|
||||
table[OFF(stencil_front_op_zfail)] = StencilOp;
|
||||
table[OFF(stencil_front_op_zpass)] = StencilOp;
|
||||
table[OFF(stencil_front_func_func)] = StencilOp;
|
||||
table[OFF(stencil_back_op_fail)] = StencilOp;
|
||||
table[OFF(stencil_back_op_zfail)] = StencilOp;
|
||||
table[OFF(stencil_back_op_zpass)] = StencilOp;
|
||||
table[OFF(stencil_back_func_func)] = StencilOp;
|
||||
|
||||
// Table 0 is used by StencilProperties
|
||||
tables[1][OFF(stencil_two_side_enable)] = StencilOp;
|
||||
}
|
||||
|
||||
void SetupDirtyStencilTestEnable(Tables& tables) {
|
||||
tables[0][OFF(stencil_enable)] = StencilTestEnable;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
StateTracker::StateTracker(Core::System& system)
|
||||
|
@ -90,6 +150,14 @@ void StateTracker::Initialize() {
|
|||
SetupDirtyBlendConstants(tables);
|
||||
SetupDirtyDepthBounds(tables);
|
||||
SetupDirtyStencilProperties(tables);
|
||||
SetupDirtyCullMode(tables);
|
||||
SetupDirtyDepthBoundsEnable(tables);
|
||||
SetupDirtyDepthTestEnable(tables);
|
||||
SetupDirtyDepthWriteEnable(tables);
|
||||
SetupDirtyDepthCompareOp(tables);
|
||||
SetupDirtyFrontFace(tables);
|
||||
SetupDirtyPrimitiveTopology(tables);
|
||||
SetupDirtyStencilOp(tables);
|
||||
}
|
||||
|
||||
void StateTracker::InvalidateCommandBufferState() {
|
||||
|
|
|
@ -26,6 +26,16 @@ enum : u8 {
|
|||
DepthBounds,
|
||||
StencilProperties,
|
||||
|
||||
CullMode,
|
||||
DepthBoundsEnable,
|
||||
DepthTestEnable,
|
||||
DepthWriteEnable,
|
||||
DepthCompareOp,
|
||||
FrontFace,
|
||||
PrimitiveTopology,
|
||||
StencilOp,
|
||||
StencilTestEnable,
|
||||
|
||||
Last
|
||||
};
|
||||
static_assert(Last <= std::numeric_limits<u8>::max());
|
||||
|
@ -64,6 +74,46 @@ public:
|
|||
return Exchange(Dirty::StencilProperties, false);
|
||||
}
|
||||
|
||||
bool TouchCullMode() {
|
||||
return Exchange(Dirty::CullMode, false);
|
||||
}
|
||||
|
||||
bool TouchDepthBoundsTestEnable() {
|
||||
return Exchange(Dirty::DepthBoundsEnable, false);
|
||||
}
|
||||
|
||||
bool TouchDepthTestEnable() {
|
||||
return Exchange(Dirty::DepthTestEnable, false);
|
||||
}
|
||||
|
||||
bool TouchDepthBoundsEnable() {
|
||||
return Exchange(Dirty::DepthBoundsEnable, false);
|
||||
}
|
||||
|
||||
bool TouchDepthWriteEnable() {
|
||||
return Exchange(Dirty::DepthWriteEnable, false);
|
||||
}
|
||||
|
||||
bool TouchDepthCompareOp() {
|
||||
return Exchange(Dirty::DepthCompareOp, false);
|
||||
}
|
||||
|
||||
bool TouchFrontFace() {
|
||||
return Exchange(Dirty::FrontFace, false);
|
||||
}
|
||||
|
||||
bool TouchPrimitiveTopology() {
|
||||
return Exchange(Dirty::PrimitiveTopology, false);
|
||||
}
|
||||
|
||||
bool TouchStencilOp() {
|
||||
return Exchange(Dirty::StencilOp, false);
|
||||
}
|
||||
|
||||
bool TouchStencilTestEnable() {
|
||||
return Exchange(Dirty::StencilTestEnable, false);
|
||||
}
|
||||
|
||||
private:
|
||||
bool Exchange(std::size_t id, bool new_value) const noexcept {
|
||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
||||
|
|
Loading…
Reference in a new issue