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shader: Apply sign bit in FCMP (imm)
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1 changed files with 1 additions and 1 deletions
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@ -49,7 +49,7 @@ void TranslatorVisitor::FCMP_imm(u64 insn) {
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const u32 sign_bit{fcmp.is_negative != 0 ? (1U << 31) : 0};
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const u32 sign_bit{fcmp.is_negative != 0 ? (1U << 31) : 0};
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const u32 value{static_cast<u32>(fcmp.value) << 12};
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const u32 value{static_cast<u32>(fcmp.value) << 12};
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FCMP(*this, insn, ir.Imm32(value), GetFloatReg39(insn));
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FCMP(*this, insn, ir.Imm32(value | sign_bit), GetFloatReg39(insn));
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}
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}
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} // namespace Shader::Maxwell
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} // namespace Shader::Maxwell
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