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input_common: Add manual update options to input devices
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5 changed files with 56 additions and 0 deletions
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@ -164,6 +164,16 @@ class InputDevice {
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public:
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virtual ~InputDevice() = default;
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// Request input device to update if necessary
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virtual void SoftUpdate() {
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return;
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}
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// Force input device to update data regarless of the current state
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virtual void ForceUpdate() {
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return;
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}
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void SetCallback(InputCallback callback_) {
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callback = std::move(callback_);
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}
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@ -122,6 +122,7 @@ void EmulatedController::ReloadInput() {
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Input::InputCallback button_callback{
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[this, index](Input::CallbackStatus callback) { SetButton(callback, index); }};
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button_devices[index]->SetCallback(button_callback);
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button_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < stick_devices.size(); ++index) {
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@ -131,6 +132,7 @@ void EmulatedController::ReloadInput() {
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Input::InputCallback stick_callback{
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[this, index](Input::CallbackStatus callback) { SetStick(callback, index); }};
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stick_devices[index]->SetCallback(stick_callback);
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stick_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
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@ -140,6 +142,7 @@ void EmulatedController::ReloadInput() {
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Input::InputCallback trigger_callback{
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[this, index](Input::CallbackStatus callback) { SetTrigger(callback, index); }};
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trigger_devices[index]->SetCallback(trigger_callback);
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trigger_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < battery_devices.size(); ++index) {
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@ -149,6 +152,7 @@ void EmulatedController::ReloadInput() {
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Input::InputCallback battery_callback{
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[this, index](Input::CallbackStatus callback) { SetBattery(callback, index); }};
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battery_devices[index]->SetCallback(battery_callback);
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battery_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < motion_devices.size(); ++index) {
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@ -158,6 +162,7 @@ void EmulatedController::ReloadInput() {
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Input::InputCallback motion_callback{
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[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
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motion_devices[index]->SetCallback(motion_callback);
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motion_devices[index]->ForceUpdate();
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}
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}
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@ -843,6 +848,10 @@ AnalogSticks EmulatedController::GetSticks() const {
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if (is_configuring) {
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return {};
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}
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// Some drivers like stick from buttons need constant refreshing
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for (auto& device : stick_devices) {
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device->SoftUpdate();
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}
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return controller.analog_stick_state;
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}
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@ -200,6 +200,22 @@ public:
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TriggerOnChange(status);
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}
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void ForceUpdate() override{
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up->ForceUpdate();
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down->ForceUpdate();
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left->ForceUpdate();
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right->ForceUpdate();
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modifier->ForceUpdate();
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}
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void SoftUpdate() override {
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Input::CallbackStatus status{
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.type = Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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TriggerOnChange(status);
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}
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Input::StickStatus GetStatus() const {
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Input::StickStatus status{};
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status.x.properties = properties;
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@ -17,6 +17,7 @@ public:
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Input::InputCallback button_up_callback{
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[this](Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
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button->SetCallback(button_up_callback);
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button->ForceUpdate();
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}
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Input::TouchStatus GetStatus(bool pressed) const {
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@ -45,6 +45,16 @@ public:
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};
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}
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void ForceUpdate() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Button,
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.button_status = GetStatus(),
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};
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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void OnChange() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Button,
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@ -96,6 +106,16 @@ public:
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};
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}
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void ForceUpdate() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Button,
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.button_status = GetStatus(),
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};
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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void OnChange() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Button,
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