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https://git.suyu.dev/suyu/suyu.git
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core/hid: Add TAS input
This commit is contained in:
parent
1d71d4b874
commit
c085e54316
6 changed files with 82 additions and 13 deletions
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@ -567,7 +567,6 @@ struct Values {
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BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
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BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
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BasicSetting<bool> tas_enable{false, "tas_enable"};
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BasicSetting<bool> tas_enable{false, "tas_enable"};
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BasicSetting<bool> tas_loop{false, "tas_loop"};
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BasicSetting<bool> tas_loop{false, "tas_loop"};
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BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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@ -105,6 +105,8 @@ void EmulatedController::LoadDevices() {
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output_params[LeftIndex].Set("output", true);
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output_params[LeftIndex].Set("output", true);
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output_params[RightIndex].Set("output", true);
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output_params[RightIndex].Set("output", true);
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LoadTASParams();
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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button_devices.begin(), Input::CreateDevice<Input::InputDevice>);
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button_devices.begin(), Input::CreateDevice<Input::InputDevice>);
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@ -120,6 +122,51 @@ void EmulatedController::LoadDevices() {
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Input::CreateDevice<Input::InputDevice>);
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Input::CreateDevice<Input::InputDevice>);
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std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
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std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
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Input::CreateDevice<Input::OutputDevice>);
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Input::CreateDevice<Input::OutputDevice>);
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// Initialize TAS devices
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std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
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Input::CreateDevice<Input::InputDevice>);
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std::transform(tas_stick_params.begin(), tas_stick_params.begin(), tas_stick_devices.begin(),
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Input::CreateDevice<Input::InputDevice>);
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}
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void EmulatedController::LoadTASParams() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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Common::ParamPackage common_params{};
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common_params.Set("engine", "tas");
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common_params.Set("pad", static_cast<int>(player_index));
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for (auto& param : tas_button_params) {
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param = common_params;
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}
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for (auto& param : tas_stick_params) {
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param = common_params;
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}
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tas_button_params[Settings::NativeButton::A].Set("button", 1 << 0);
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tas_button_params[Settings::NativeButton::B].Set("button", 1 << 1);
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tas_button_params[Settings::NativeButton::X].Set("button", 1 << 2);
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tas_button_params[Settings::NativeButton::Y].Set("button", 1 << 3);
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tas_button_params[Settings::NativeButton::LStick].Set("button", 1 << 4);
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tas_button_params[Settings::NativeButton::RStick].Set("button", 1 << 5);
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tas_button_params[Settings::NativeButton::L].Set("button", 1 << 6);
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tas_button_params[Settings::NativeButton::R].Set("button", 1 << 7);
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tas_button_params[Settings::NativeButton::ZL].Set("button", 1 << 8);
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tas_button_params[Settings::NativeButton::ZR].Set("button", 1 << 9);
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tas_button_params[Settings::NativeButton::Plus].Set("button", 1 << 10);
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tas_button_params[Settings::NativeButton::Minus].Set("button", 1 << 11);
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tas_button_params[Settings::NativeButton::DLeft].Set("button", 1 << 12);
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tas_button_params[Settings::NativeButton::DUp].Set("button", 1 << 13);
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tas_button_params[Settings::NativeButton::DRight].Set("button", 1 << 14);
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tas_button_params[Settings::NativeButton::DDown].Set("button", 1 << 15);
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tas_button_params[Settings::NativeButton::SL].Set("button", 1 << 16);
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tas_button_params[Settings::NativeButton::SR].Set("button", 1 << 17);
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tas_button_params[Settings::NativeButton::Home].Set("button", 1 << 18);
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tas_button_params[Settings::NativeButton::Screenshot].Set("button", 1 << 19);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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}
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}
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void EmulatedController::ReloadInput() {
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void EmulatedController::ReloadInput() {
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@ -174,6 +221,25 @@ void EmulatedController::ReloadInput() {
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motion_devices[index]->SetCallback(motion_callback);
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motion_devices[index]->SetCallback(motion_callback);
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motion_devices[index]->ForceUpdate();
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motion_devices[index]->ForceUpdate();
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}
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}
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// Register TAS devices. No need to force update
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for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
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if (!tas_button_devices[index]) {
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continue;
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}
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Input::InputCallback button_callback{
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[this, index](Input::CallbackStatus callback) { SetButton(callback, index); }};
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tas_button_devices[index]->SetCallback(button_callback);
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}
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for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
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if (!tas_stick_devices[index]) {
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continue;
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}
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Input::InputCallback stick_callback{
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[this, index](Input::CallbackStatus callback) { SetStick(callback, index); }};
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tas_stick_devices[index]->SetCallback(stick_callback);
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}
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}
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}
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void EmulatedController::UnloadInput() {
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void EmulatedController::UnloadInput() {
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@ -195,6 +261,12 @@ void EmulatedController::UnloadInput() {
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for (auto& output : output_devices) {
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for (auto& output : output_devices) {
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output.reset();
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output.reset();
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}
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}
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for (auto& button : tas_button_devices) {
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button.reset();
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}
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for (auto& stick : tas_stick_devices) {
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stick.reset();
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}
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}
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}
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void EmulatedController::EnableConfiguration() {
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void EmulatedController::EnableConfiguration() {
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@ -299,6 +299,9 @@ private:
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/// creates input devices from params
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/// creates input devices from params
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void LoadDevices();
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void LoadDevices();
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/// Set the params for TAS devices
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void LoadTASParams();
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/**
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/**
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* Updates the button status of the controller
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param callback: A CallbackStatus containing the button status
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@ -363,6 +366,12 @@ private:
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BatteryDevices battery_devices;
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BatteryDevices battery_devices;
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OutputDevices output_devices;
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OutputDevices output_devices;
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// TAS related variables
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ButtonParams tas_button_params;
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StickParams tas_stick_params;
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ButtonDevices tas_button_devices;
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StickDevices tas_stick_devices;
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mutable std::mutex mutex;
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mutable std::mutex mutex;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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int last_callback_key = 0;
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int last_callback_key = 0;
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@ -573,7 +573,6 @@ void Config::ReadControlValues() {
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ReadBasicSetting(Settings::values.tas_enable);
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ReadBasicSetting(Settings::values.tas_enable);
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ReadBasicSetting(Settings::values.tas_loop);
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ReadBasicSetting(Settings::values.tas_loop);
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ReadBasicSetting(Settings::values.tas_swap_controllers);
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ReadBasicSetting(Settings::values.pause_tas_on_load);
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ReadBasicSetting(Settings::values.pause_tas_on_load);
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ReadGlobalSetting(Settings::values.use_docked_mode);
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ReadGlobalSetting(Settings::values.use_docked_mode);
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@ -1209,7 +1208,6 @@ void Config::SaveControlValues() {
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WriteBasicSetting(Settings::values.tas_enable);
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WriteBasicSetting(Settings::values.tas_enable);
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WriteBasicSetting(Settings::values.tas_loop);
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WriteBasicSetting(Settings::values.tas_loop);
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WriteBasicSetting(Settings::values.tas_swap_controllers);
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WriteBasicSetting(Settings::values.pause_tas_on_load);
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WriteBasicSetting(Settings::values.pause_tas_on_load);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -32,7 +32,6 @@ void ConfigureTasDialog::LoadConfiguration() {
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ui->tas_path_edit->setText(
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ui->tas_path_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
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ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
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ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
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ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
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ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
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ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
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ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
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ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
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}
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}
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@ -40,7 +39,6 @@ void ConfigureTasDialog::LoadConfiguration() {
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void ConfigureTasDialog::ApplyConfiguration() {
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void ConfigureTasDialog::ApplyConfiguration() {
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
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Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
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Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
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Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
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Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
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Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
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Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
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Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
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}
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}
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@ -59,20 +59,13 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="0" colspan="4">
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<item row="1" column="0" colspan="4">
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<widget class="QCheckBox" name="tas_control_swap">
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<property name="text">
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<string>Automatic controller profile swapping</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="4">
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<widget class="QCheckBox" name="tas_loop_script">
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<widget class="QCheckBox" name="tas_loop_script">
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<property name="text">
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<property name="text">
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<string>Loop script</string>
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<string>Loop script</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="0" colspan="4">
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<item row="2" column="0" colspan="4">
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<widget class="QCheckBox" name="tas_pause_on_load">
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<widget class="QCheckBox" name="tas_pause_on_load">
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<property name="enabled">
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<property name="enabled">
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<bool>false</bool>
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<bool>false</bool>
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